mirror of https://github.com/flutter/pinball.git
commit
e4efd2760a
After Width: | Height: | Size: 94 KiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 9.9 KiB |
After Width: | Height: | Size: 2.3 KiB |
@ -0,0 +1,2 @@
|
||||
export 'skill_shot_ball_contact_behavior.dart';
|
||||
export 'skill_shot_blinking_behavior.dart';
|
@ -0,0 +1,16 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class SkillShotBallContactBehavior extends ContactBehavior<SkillShot> {
|
||||
@override
|
||||
void beginContact(Object other, Contact contact) {
|
||||
super.beginContact(other, contact);
|
||||
if (other is! Ball) return;
|
||||
parent.bloc.onBallContacted();
|
||||
parent.firstChild<SpriteAnimationComponent>()?.playing = true;
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template skill_shot_blinking_behavior}
|
||||
/// Makes a [SkillShot] blink between [SkillShotSpriteState.lit] and
|
||||
/// [SkillShotSpriteState.dimmed] for a set amount of blinks.
|
||||
/// {@endtemplate}
|
||||
class SkillShotBlinkingBehavior extends TimerComponent
|
||||
with ParentIsA<SkillShot> {
|
||||
/// {@macro skill_shot_blinking_behavior}
|
||||
SkillShotBlinkingBehavior() : super(period: 0.15);
|
||||
|
||||
final _maxBlinks = 4;
|
||||
int _blinks = 0;
|
||||
|
||||
void _onNewState(SkillShotState state) {
|
||||
if (state.isBlinking) {
|
||||
timer
|
||||
..reset()
|
||||
..start();
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
timer.stop();
|
||||
parent.bloc.stream.listen(_onNewState);
|
||||
}
|
||||
|
||||
@override
|
||||
void onTick() {
|
||||
super.onTick();
|
||||
if (_blinks != _maxBlinks * 2) {
|
||||
parent.bloc.switched();
|
||||
_blinks++;
|
||||
} else {
|
||||
_blinks = 0;
|
||||
timer.stop();
|
||||
parent.bloc.onBlinkingFinished();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'package:bloc/bloc.dart';
|
||||
import 'package:equatable/equatable.dart';
|
||||
|
||||
part 'skill_shot_state.dart';
|
||||
|
||||
class SkillShotCubit extends Cubit<SkillShotState> {
|
||||
SkillShotCubit() : super(const SkillShotState.initial());
|
||||
|
||||
void onBallContacted() {
|
||||
emit(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
void switched() {
|
||||
switch (state.spriteState) {
|
||||
case SkillShotSpriteState.lit:
|
||||
emit(state.copyWith(spriteState: SkillShotSpriteState.dimmed));
|
||||
break;
|
||||
case SkillShotSpriteState.dimmed:
|
||||
emit(state.copyWith(spriteState: SkillShotSpriteState.lit));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void onBlinkingFinished() {
|
||||
emit(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: false,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
part of 'skill_shot_cubit.dart';
|
||||
|
||||
enum SkillShotSpriteState {
|
||||
lit,
|
||||
dimmed,
|
||||
}
|
||||
|
||||
class SkillShotState extends Equatable {
|
||||
const SkillShotState({
|
||||
required this.spriteState,
|
||||
required this.isBlinking,
|
||||
});
|
||||
|
||||
const SkillShotState.initial()
|
||||
: this(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: false,
|
||||
);
|
||||
|
||||
final SkillShotSpriteState spriteState;
|
||||
|
||||
final bool isBlinking;
|
||||
|
||||
SkillShotState copyWith({
|
||||
SkillShotSpriteState? spriteState,
|
||||
bool? isBlinking,
|
||||
}) =>
|
||||
SkillShotState(
|
||||
spriteState: spriteState ?? this.spriteState,
|
||||
isBlinking: isBlinking ?? this.isBlinking,
|
||||
);
|
||||
|
||||
@override
|
||||
List<Object?> get props => [spriteState, isBlinking];
|
||||
}
|
@ -0,0 +1,169 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
export 'cubit/skill_shot_cubit.dart';
|
||||
|
||||
/// {@template skill_shot}
|
||||
/// Rollover awarding extra points.
|
||||
/// {@endtemplate}
|
||||
class SkillShot extends BodyComponent with ZIndex {
|
||||
/// {@macro skill_shot}
|
||||
SkillShot({Iterable<Component>? children})
|
||||
: this._(
|
||||
children: children,
|
||||
bloc: SkillShotCubit(),
|
||||
);
|
||||
|
||||
SkillShot._({
|
||||
Iterable<Component>? children,
|
||||
required this.bloc,
|
||||
}) : super(
|
||||
renderBody: false,
|
||||
children: [
|
||||
SkillShotBallContactBehavior(),
|
||||
SkillShotBlinkingBehavior(),
|
||||
_RolloverDecalSpriteComponent(),
|
||||
PinSpriteAnimationComponent(),
|
||||
_TextDecalSpriteGroupComponent(state: bloc.state.spriteState),
|
||||
...?children,
|
||||
],
|
||||
) {
|
||||
zIndex = ZIndexes.decal;
|
||||
}
|
||||
|
||||
/// Creates a [SkillShot] without any children.
|
||||
///
|
||||
/// This can be used for testing [SkillShot]'s behaviors in isolation.
|
||||
// TODO(alestiago): Refactor injecting bloc once the following is merged:
|
||||
// https://github.com/flame-engine/flame/pull/1538
|
||||
@visibleForTesting
|
||||
SkillShot.test({
|
||||
required this.bloc,
|
||||
});
|
||||
|
||||
// TODO(alestiago): Consider refactoring once the following is merged:
|
||||
// https://github.com/flame-engine/flame/pull/1538
|
||||
// ignore: public_member_api_docs
|
||||
final SkillShotCubit bloc;
|
||||
|
||||
@override
|
||||
void onRemove() {
|
||||
bloc.close();
|
||||
super.onRemove();
|
||||
}
|
||||
|
||||
@override
|
||||
Body createBody() {
|
||||
final shape = PolygonShape()
|
||||
..setAsBox(
|
||||
0.1,
|
||||
3.7,
|
||||
Vector2(-31.9, 9.1),
|
||||
0.11,
|
||||
);
|
||||
final fixtureDef = FixtureDef(shape, isSensor: true);
|
||||
return world.createBody(BodyDef())..createFixture(fixtureDef);
|
||||
}
|
||||
}
|
||||
|
||||
class _RolloverDecalSpriteComponent extends SpriteComponent with HasGameRef {
|
||||
_RolloverDecalSpriteComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-31.9, 9.1),
|
||||
angle: 0.11,
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
|
||||
final sprite = Sprite(
|
||||
gameRef.images.fromCache(
|
||||
Assets.images.skillShot.decal.keyName,
|
||||
),
|
||||
);
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 20;
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template pin_sprite_animation_component}
|
||||
/// Animation for pin in [SkillShot] rollover.
|
||||
/// {@endtemplate}
|
||||
@visibleForTesting
|
||||
class PinSpriteAnimationComponent extends SpriteAnimationComponent
|
||||
with HasGameRef {
|
||||
/// {@macro pin_sprite_animation_component}
|
||||
PinSpriteAnimationComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-31.9, 9.1),
|
||||
angle: 0,
|
||||
playing: false,
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
|
||||
final spriteSheet = gameRef.images.fromCache(
|
||||
Assets.images.skillShot.pin.keyName,
|
||||
);
|
||||
|
||||
const amountPerRow = 3;
|
||||
const amountPerColumn = 1;
|
||||
final textureSize = Vector2(
|
||||
spriteSheet.width / amountPerRow,
|
||||
spriteSheet.height / amountPerColumn,
|
||||
);
|
||||
size = textureSize / 10;
|
||||
|
||||
animation = SpriteAnimation.fromFrameData(
|
||||
spriteSheet,
|
||||
SpriteAnimationData.sequenced(
|
||||
amount: amountPerRow * amountPerColumn,
|
||||
amountPerRow: amountPerRow,
|
||||
stepTime: 1 / 24,
|
||||
textureSize: textureSize,
|
||||
loop: false,
|
||||
),
|
||||
)..onComplete = () {
|
||||
animation?.reset();
|
||||
playing = false;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class _TextDecalSpriteGroupComponent
|
||||
extends SpriteGroupComponent<SkillShotSpriteState>
|
||||
with HasGameRef, ParentIsA<SkillShot> {
|
||||
_TextDecalSpriteGroupComponent({
|
||||
required SkillShotSpriteState state,
|
||||
}) : super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-35.55, 3.59),
|
||||
current: state,
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
parent.bloc.stream.listen((state) => current = state.spriteState);
|
||||
|
||||
final sprites = {
|
||||
SkillShotSpriteState.lit: Sprite(
|
||||
gameRef.images.fromCache(Assets.images.skillShot.lit.keyName),
|
||||
),
|
||||
SkillShotSpriteState.dimmed: Sprite(
|
||||
gameRef.images.fromCache(Assets.images.skillShot.dimmed.keyName),
|
||||
),
|
||||
};
|
||||
this.sprites = sprites;
|
||||
size = sprites[current]!.originalSize / 10;
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
class _MockBall extends Mock implements Ball {}
|
||||
|
||||
class _MockContact extends Mock implements Contact {}
|
||||
|
||||
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'SkillShotBallContactBehavior',
|
||||
() {
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
SkillShotBallContactBehavior(),
|
||||
isA<SkillShotBallContactBehavior>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'beginContact animates pin and calls onBallContacted '
|
||||
'when contacts with a ball',
|
||||
setUp: (game, tester) async {
|
||||
await game.images.load(Assets.images.skillShot.pin.keyName);
|
||||
final behavior = SkillShotBallContactBehavior();
|
||||
final bloc = _MockSkillShotCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<SkillShotState>.empty(),
|
||||
initialState: const SkillShotState.initial(),
|
||||
);
|
||||
|
||||
final skillShot = SkillShot.test(bloc: bloc);
|
||||
await skillShot.addAll([behavior, PinSpriteAnimationComponent()]);
|
||||
await game.ensureAdd(skillShot);
|
||||
|
||||
behavior.beginContact(_MockBall(), _MockContact());
|
||||
await tester.pump();
|
||||
|
||||
expect(
|
||||
skillShot.firstChild<PinSpriteAnimationComponent>()!.playing,
|
||||
isTrue,
|
||||
);
|
||||
verify(skillShot.bloc.onBallContacted).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,125 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(TestGame.new);
|
||||
|
||||
group(
|
||||
'SkillShotBlinkingBehavior',
|
||||
() {
|
||||
flameTester.testGameWidget(
|
||||
'calls switched after 0.15 seconds when isBlinking and lit',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = SkillShotBlinkingBehavior();
|
||||
final bloc = _MockSkillShotCubit();
|
||||
final streamController = StreamController<SkillShotState>();
|
||||
whenListen(
|
||||
bloc,
|
||||
streamController.stream,
|
||||
initialState: const SkillShotState.initial(),
|
||||
);
|
||||
|
||||
final skillShot = SkillShot.test(bloc: bloc);
|
||||
await skillShot.add(behavior);
|
||||
await game.ensureAdd(skillShot);
|
||||
|
||||
streamController.add(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
),
|
||||
);
|
||||
await tester.pump();
|
||||
game.update(0.15);
|
||||
|
||||
await streamController.close();
|
||||
verify(bloc.switched).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'calls switched after 0.15 seconds when isBlinking and dimmed',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = SkillShotBlinkingBehavior();
|
||||
final bloc = _MockSkillShotCubit();
|
||||
final streamController = StreamController<SkillShotState>();
|
||||
whenListen(
|
||||
bloc,
|
||||
streamController.stream,
|
||||
initialState: const SkillShotState.initial(),
|
||||
);
|
||||
|
||||
final skillShot = SkillShot.test(bloc: bloc);
|
||||
await skillShot.add(behavior);
|
||||
await game.ensureAdd(skillShot);
|
||||
|
||||
streamController.add(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: true,
|
||||
),
|
||||
);
|
||||
await tester.pump();
|
||||
game.update(0.15);
|
||||
|
||||
await streamController.close();
|
||||
verify(bloc.switched).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'calls onBlinkingFinished after all blinks complete',
|
||||
setUp: (game, tester) async {
|
||||
final behavior = SkillShotBlinkingBehavior();
|
||||
final bloc = _MockSkillShotCubit();
|
||||
final streamController = StreamController<SkillShotState>();
|
||||
whenListen(
|
||||
bloc,
|
||||
streamController.stream,
|
||||
initialState: const SkillShotState.initial(),
|
||||
);
|
||||
|
||||
final skillShot = SkillShot.test(bloc: bloc);
|
||||
await skillShot.add(behavior);
|
||||
await game.ensureAdd(skillShot);
|
||||
|
||||
for (var i = 0; i <= 8; i++) {
|
||||
if (i.isEven) {
|
||||
streamController.add(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
),
|
||||
);
|
||||
} else {
|
||||
streamController.add(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: true,
|
||||
),
|
||||
);
|
||||
}
|
||||
await tester.pump();
|
||||
game.update(0.15);
|
||||
}
|
||||
|
||||
await streamController.close();
|
||||
verify(bloc.onBlinkingFinished).called(1);
|
||||
},
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
// ignore_for_file: prefer_const_constructors
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
void main() {
|
||||
group(
|
||||
'SkillShotCubit',
|
||||
() {
|
||||
blocTest<SkillShotCubit, SkillShotState>(
|
||||
'onBallContacted emits lit and true',
|
||||
build: SkillShotCubit.new,
|
||||
act: (bloc) => bloc.onBallContacted(),
|
||||
expect: () => [
|
||||
SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
blocTest<SkillShotCubit, SkillShotState>(
|
||||
'switched emits lit when dimmed',
|
||||
build: SkillShotCubit.new,
|
||||
act: (bloc) => bloc.switched(),
|
||||
expect: () => [
|
||||
isA<SkillShotState>().having(
|
||||
(state) => state.spriteState,
|
||||
'spriteState',
|
||||
SkillShotSpriteState.lit,
|
||||
)
|
||||
],
|
||||
);
|
||||
|
||||
blocTest<SkillShotCubit, SkillShotState>(
|
||||
'switched emits dimmed when lit',
|
||||
build: SkillShotCubit.new,
|
||||
seed: () => SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: false,
|
||||
),
|
||||
act: (bloc) => bloc.switched(),
|
||||
expect: () => [
|
||||
isA<SkillShotState>().having(
|
||||
(state) => state.spriteState,
|
||||
'spriteState',
|
||||
SkillShotSpriteState.dimmed,
|
||||
)
|
||||
],
|
||||
);
|
||||
|
||||
blocTest<SkillShotCubit, SkillShotState>(
|
||||
'onBlinkingFinished emits dimmed and false',
|
||||
build: SkillShotCubit.new,
|
||||
act: (bloc) => bloc.onBlinkingFinished(),
|
||||
expect: () => [
|
||||
SkillShotState(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: false,
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
// ignore_for_file: prefer_const_constructors
|
||||
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
void main() {
|
||||
group('SkillShotState', () {
|
||||
test('supports value equality', () {
|
||||
expect(
|
||||
SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
),
|
||||
equals(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
),
|
||||
),
|
||||
);
|
||||
});
|
||||
|
||||
group('constructor', () {
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
const SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
),
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
|
||||
test('initial is idle with mouth closed', () {
|
||||
const initialState = SkillShotState(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: false,
|
||||
);
|
||||
expect(SkillShotState.initial(), equals(initialState));
|
||||
});
|
||||
});
|
||||
|
||||
group('copyWith', () {
|
||||
test(
|
||||
'copies correctly '
|
||||
'when no argument specified',
|
||||
() {
|
||||
const chromeDinoState = SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
);
|
||||
expect(
|
||||
chromeDinoState.copyWith(),
|
||||
equals(chromeDinoState),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
test(
|
||||
'copies correctly '
|
||||
'when all arguments specified',
|
||||
() {
|
||||
const chromeDinoState = SkillShotState(
|
||||
spriteState: SkillShotSpriteState.lit,
|
||||
isBlinking: true,
|
||||
);
|
||||
final otherSkillShotState = SkillShotState(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: false,
|
||||
);
|
||||
expect(chromeDinoState, isNot(equals(otherSkillShotState)));
|
||||
|
||||
expect(
|
||||
chromeDinoState.copyWith(
|
||||
spriteState: SkillShotSpriteState.dimmed,
|
||||
isBlinking: false,
|
||||
),
|
||||
equals(otherSkillShotState),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,99 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final assets = [
|
||||
Assets.images.skillShot.decal.keyName,
|
||||
Assets.images.skillShot.pin.keyName,
|
||||
Assets.images.skillShot.lit.keyName,
|
||||
Assets.images.skillShot.dimmed.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(() => TestGame(assets));
|
||||
|
||||
group('SkillShot', () {
|
||||
flameTester.test('loads correctly', (game) async {
|
||||
final skillShot = SkillShot();
|
||||
await game.ensureAdd(skillShot);
|
||||
expect(game.contains(skillShot), isTrue);
|
||||
});
|
||||
|
||||
// TODO(alestiago): Consider refactoring once the following is merged:
|
||||
// https://github.com/flame-engine/flame/pull/1538
|
||||
// ignore: public_member_api_docs
|
||||
flameTester.test('closes bloc when removed', (game) async {
|
||||
final bloc = _MockSkillShotCubit();
|
||||
whenListen(
|
||||
bloc,
|
||||
const Stream<SkillShotState>.empty(),
|
||||
initialState: const SkillShotState.initial(),
|
||||
);
|
||||
when(bloc.close).thenAnswer((_) async {});
|
||||
final skillShot = SkillShot.test(bloc: bloc);
|
||||
|
||||
await game.ensureAdd(skillShot);
|
||||
game.remove(skillShot);
|
||||
await game.ready();
|
||||
|
||||
verify(bloc.close).called(1);
|
||||
});
|
||||
|
||||
group('adds', () {
|
||||
flameTester.test('new children', (game) async {
|
||||
final component = Component();
|
||||
final skillShot = SkillShot(
|
||||
children: [component],
|
||||
);
|
||||
await game.ensureAdd(skillShot);
|
||||
expect(skillShot.children, contains(component));
|
||||
});
|
||||
|
||||
flameTester.test('a SkillShotBallContactBehavior', (game) async {
|
||||
final skillShot = SkillShot();
|
||||
await game.ensureAdd(skillShot);
|
||||
expect(
|
||||
skillShot.children.whereType<SkillShotBallContactBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test('a SkillShotBlinkingBehavior', (game) async {
|
||||
final skillShot = SkillShot();
|
||||
await game.ensureAdd(skillShot);
|
||||
expect(
|
||||
skillShot.children.whereType<SkillShotBlinkingBehavior>().single,
|
||||
isNotNull,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'pin stops animating after animation completes',
|
||||
(game) async {
|
||||
final skillShot = SkillShot();
|
||||
await game.ensureAdd(skillShot);
|
||||
|
||||
final pinSpriteAnimationComponent =
|
||||
skillShot.firstChild<PinSpriteAnimationComponent>()!;
|
||||
|
||||
pinSpriteAnimationComponent.playing = true;
|
||||
game.update(
|
||||
pinSpriteAnimationComponent.animation!.totalDuration() + 0.1,
|
||||
);
|
||||
|
||||
expect(pinSpriteAnimationComponent.playing, isFalse);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
export 'canvas_component.dart';
|
||||
export 'z_canvas_component.dart';
|
@ -0,0 +1,47 @@
|
||||
import 'dart:ui';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
|
||||
|
||||
/// Called right before [Canvas.drawImageRect] is called.
|
||||
///
|
||||
/// This is useful since [Sprite.render] uses [Canvas.drawImageRect] to draw
|
||||
/// the [Sprite].
|
||||
typedef PaintFunction = void Function(Paint);
|
||||
|
||||
/// {@template canvas_component}
|
||||
/// Allows listening before the rendering of [Sprite]s.
|
||||
///
|
||||
/// The existance of this class is to hack around the fact that Flame doesn't
|
||||
/// provide a global way to modify the default [Paint] before rendering a
|
||||
/// [Sprite].
|
||||
/// {@endtemplate}
|
||||
class CanvasComponent extends Component {
|
||||
/// {@macro canvas_component}
|
||||
CanvasComponent({
|
||||
PaintFunction? onSpritePainted,
|
||||
Iterable<Component>? children,
|
||||
}) : _canvas = _Canvas(onSpritePainted: onSpritePainted),
|
||||
super(children: children);
|
||||
|
||||
final _Canvas _canvas;
|
||||
|
||||
@override
|
||||
void renderTree(Canvas canvas) {
|
||||
_canvas.canvas = canvas;
|
||||
super.renderTree(_canvas);
|
||||
}
|
||||
}
|
||||
|
||||
class _Canvas extends CanvasWrapper {
|
||||
_Canvas({PaintFunction? onSpritePainted})
|
||||
: _onSpritePainted = onSpritePainted;
|
||||
|
||||
final PaintFunction? _onSpritePainted;
|
||||
|
||||
@override
|
||||
void drawImageRect(Image image, Rect src, Rect dst, Paint paint) {
|
||||
_onSpritePainted?.call(paint);
|
||||
super.drawImageRect(image, src, dst, paint);
|
||||
}
|
||||
}
|
@ -1,85 +1,11 @@
|
||||
// ignore_for_file: public_member_api_docs
|
||||
|
||||
import 'dart:typed_data';
|
||||
import 'dart:ui';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
|
||||
/// {@template z_canvas_component}
|
||||
/// Draws [ZIndex] components after the all non-[ZIndex] components have been
|
||||
/// drawn.
|
||||
/// {@endtemplate}
|
||||
class ZCanvasComponent extends Component {
|
||||
/// {@macro z_canvas_component}
|
||||
ZCanvasComponent({
|
||||
Iterable<Component>? children,
|
||||
}) : _zCanvas = ZCanvas(),
|
||||
super(children: children);
|
||||
|
||||
final ZCanvas _zCanvas;
|
||||
|
||||
@override
|
||||
void renderTree(Canvas canvas) {
|
||||
_zCanvas.canvas = canvas;
|
||||
super.renderTree(_zCanvas);
|
||||
_zCanvas.render();
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply to any [Component] that will be rendered according to a
|
||||
/// [ZIndex.zIndex].
|
||||
///
|
||||
/// [ZIndex] components must be descendants of a [ZCanvasComponent].
|
||||
///
|
||||
/// {@macro z_canvas.render}
|
||||
mixin ZIndex on Component {
|
||||
/// The z-index of this component.
|
||||
///
|
||||
/// The higher the value, the later the component will be drawn. Hence,
|
||||
/// rendering in front of [Component]s with lower [zIndex] values.
|
||||
int zIndex = 0;
|
||||
|
||||
@override
|
||||
void renderTree(
|
||||
Canvas canvas,
|
||||
) {
|
||||
if (canvas is ZCanvas) {
|
||||
canvas.buffer(this);
|
||||
} else {
|
||||
super.renderTree(canvas);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The [ZCanvas] allows to postpone the rendering of [ZIndex] components.
|
||||
///
|
||||
/// You should not use this class directly.
|
||||
class ZCanvas implements Canvas {
|
||||
/// The [Canvas] to render to.
|
||||
///
|
||||
/// This is set by [ZCanvasComponent] when rendering.
|
||||
class CanvasWrapper implements Canvas {
|
||||
late Canvas canvas;
|
||||
|
||||
final List<ZIndex> _zBuffer = [];
|
||||
|
||||
/// Postpones the rendering of [ZIndex] component and its children.
|
||||
void buffer(ZIndex component) => _zBuffer.add(component);
|
||||
|
||||
/// Renders all [ZIndex] components and their children.
|
||||
///
|
||||
/// {@template z_canvas.render}
|
||||
/// The rendering order is defined by the parent [ZIndex]. The children of
|
||||
/// the same parent are rendered in the order they were added.
|
||||
///
|
||||
/// If two [Component]s ever overlap each other, and have the same
|
||||
/// [ZIndex.zIndex], there is no guarantee that the first one will be rendered
|
||||
/// before the second one.
|
||||
/// {@endtemplate}
|
||||
void render() => _zBuffer
|
||||
..sort((a, b) => a.zIndex.compareTo(b.zIndex))
|
||||
..whereType<Component>().forEach(_render)
|
||||
..clear();
|
||||
|
||||
void _render(Component component) => component.renderTree(canvas);
|
||||
|
||||
@override
|
||||
void clipPath(Path path, {bool doAntiAlias = true}) =>
|
||||
canvas.clipPath(path, doAntiAlias: doAntiAlias);
|
@ -0,0 +1,77 @@
|
||||
import 'dart:ui';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
|
||||
|
||||
/// {@template z_canvas_component}
|
||||
/// Draws [ZIndex] components after the all non-[ZIndex] components have been
|
||||
/// drawn.
|
||||
/// {@endtemplate}
|
||||
class ZCanvasComponent extends Component {
|
||||
/// {@macro z_canvas_component}
|
||||
ZCanvasComponent({
|
||||
Iterable<Component>? children,
|
||||
}) : _zCanvas = _ZCanvas(),
|
||||
super(children: children);
|
||||
|
||||
final _ZCanvas _zCanvas;
|
||||
|
||||
@override
|
||||
void renderTree(Canvas canvas) {
|
||||
_zCanvas.canvas = canvas;
|
||||
super.renderTree(_zCanvas);
|
||||
_zCanvas.render();
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply to any [Component] that will be rendered according to a
|
||||
/// [ZIndex.zIndex].
|
||||
///
|
||||
/// [ZIndex] components must be descendants of a [ZCanvasComponent].
|
||||
///
|
||||
/// {@macro z_canvas.render}
|
||||
mixin ZIndex on Component {
|
||||
/// The z-index of this component.
|
||||
///
|
||||
/// The higher the value, the later the component will be drawn. Hence,
|
||||
/// rendering in front of [Component]s with lower [zIndex] values.
|
||||
int zIndex = 0;
|
||||
|
||||
@override
|
||||
void renderTree(
|
||||
Canvas canvas,
|
||||
) {
|
||||
if (canvas is _ZCanvas) {
|
||||
canvas.buffer(this);
|
||||
} else {
|
||||
super.renderTree(canvas);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The [_ZCanvas] allows to postpone the rendering of [ZIndex] components.
|
||||
///
|
||||
/// You should not use this class directly.
|
||||
class _ZCanvas extends CanvasWrapper {
|
||||
final List<ZIndex> _zBuffer = [];
|
||||
|
||||
/// Postpones the rendering of [ZIndex] component and its children.
|
||||
void buffer(ZIndex component) => _zBuffer.add(component);
|
||||
|
||||
/// Renders all [ZIndex] components and their children.
|
||||
///
|
||||
/// {@template z_canvas.render}
|
||||
/// The rendering order is defined by the parent [ZIndex]. The children of
|
||||
/// the same parent are rendered in the order they were added.
|
||||
///
|
||||
/// If two [Component]s ever overlap each other, and have the same
|
||||
/// [ZIndex.zIndex], there is no guarantee that the first one will be rendered
|
||||
/// before the second one.
|
||||
/// {@endtemplate}
|
||||
void render() => _zBuffer
|
||||
..sort((a, b) => a.zIndex.compareTo(b.zIndex))
|
||||
..whereType<Component>().forEach(_render)
|
||||
..clear();
|
||||
|
||||
void _render(Component component) => component.renderTree(canvas);
|
||||
}
|
@ -0,0 +1,144 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'dart:async';
|
||||
import 'dart:typed_data';
|
||||
import 'dart:ui';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame/game.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_flame/src/canvas/canvas_component.dart';
|
||||
|
||||
class _TestSpriteComponent extends SpriteComponent {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('CanvasComponent', () {
|
||||
final flameTester = FlameTester(FlameGame.new);
|
||||
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
CanvasComponent(),
|
||||
isA<CanvasComponent>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test('loads correctly', (game) async {
|
||||
final component = CanvasComponent();
|
||||
await game.ensureAdd(component);
|
||||
expect(game.contains(component), isTrue);
|
||||
});
|
||||
|
||||
flameTester.test(
|
||||
'adds children',
|
||||
(game) async {
|
||||
final component = Component();
|
||||
final canvas = CanvasComponent(
|
||||
onSpritePainted: (paint) => paint.filterQuality = FilterQuality.high,
|
||||
children: [component],
|
||||
);
|
||||
|
||||
await game.ensureAdd(canvas);
|
||||
|
||||
expect(
|
||||
canvas.children.contains(component),
|
||||
isTrue,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'calls onSpritePainted when paiting a sprite',
|
||||
setUp: (game, tester) async {
|
||||
final spriteComponent = _TestSpriteComponent();
|
||||
|
||||
final completer = Completer<Image>();
|
||||
decodeImageFromList(
|
||||
Uint8List.fromList(_image),
|
||||
completer.complete,
|
||||
);
|
||||
spriteComponent.sprite = Sprite(await completer.future);
|
||||
|
||||
var calls = 0;
|
||||
final canvas = CanvasComponent(
|
||||
onSpritePainted: (paint) => calls++,
|
||||
children: [spriteComponent],
|
||||
);
|
||||
|
||||
await game.ensureAdd(canvas);
|
||||
await tester.pump();
|
||||
|
||||
expect(calls, equals(1));
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
const List<int> _image = <int>[
|
||||
0x89,
|
||||
0x50,
|
||||
0x4E,
|
||||
0x47,
|
||||
0x0D,
|
||||
0x0A,
|
||||
0x1A,
|
||||
0x0A,
|
||||
0x00,
|
||||
0x00,
|
||||
0x00,
|
||||
0x0D,
|
||||
0x49,
|
||||
0x48,
|
||||
0x44,
|
||||
0x52,
|
||||
0x00,
|
||||
0x00,
|
||||
0x00,
|
||||
0x01,
|
||||
0x00,
|
||||
0x00,
|
||||
0x00,
|
||||
0x01,
|
||||
0x08,
|
||||
0x06,
|
||||
0x00,
|
||||
0x00,
|
||||
0x00,
|
||||
0x1F,
|
||||
0x15,
|
||||
0xC4,
|
||||
0x89,
|
||||
0x00,
|
||||
0x00,
|
||||
0x00,
|
||||
0x0A,
|
||||
0x49,
|
||||
0x44,
|
||||
0x41,
|
||||
0x54,
|
||||
0x78,
|
||||
0x9C,
|
||||
0x63,
|
||||
0x00,
|
||||
0x01,
|
||||
0x00,
|
||||
0x00,
|
||||
0x05,
|
||||
0x00,
|
||||
0x01,
|
||||
0x0D,
|
||||
0x0A,
|
||||
0x2D,
|
||||
0xB4,
|
||||
0x00,
|
||||
0x00,
|
||||
0x00,
|
||||
0x00,
|
||||
0x49,
|
||||
0x45,
|
||||
0x4E,
|
||||
0x44,
|
||||
0xAE,
|
||||
];
|
@ -0,0 +1,353 @@
|
||||
import 'dart:typed_data';
|
||||
import 'dart:ui';
|
||||
|
||||
import 'package:flutter/material.dart' hide Image;
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
|
||||
|
||||
class _MockCanvas extends Mock implements Canvas {}
|
||||
|
||||
class _MockImage extends Mock implements Image {}
|
||||
|
||||
class _MockPicture extends Mock implements Picture {}
|
||||
|
||||
class _MockParagraph extends Mock implements Paragraph {}
|
||||
|
||||
class _MockVertices extends Mock implements Vertices {}
|
||||
|
||||
void main() {
|
||||
group('CanvasWrapper', () {
|
||||
group('CanvasWrapper', () {
|
||||
late Canvas canvas;
|
||||
late Path path;
|
||||
late RRect rRect;
|
||||
late Rect rect;
|
||||
late Paint paint;
|
||||
late Image atlas;
|
||||
late BlendMode blendMode;
|
||||
late Color color;
|
||||
late Offset offset;
|
||||
late Float64List float64list;
|
||||
late Float32List float32list;
|
||||
late Int32List int32list;
|
||||
late Picture picture;
|
||||
late Paragraph paragraph;
|
||||
late Vertices vertices;
|
||||
|
||||
setUp(() {
|
||||
canvas = _MockCanvas();
|
||||
path = Path();
|
||||
rRect = RRect.zero;
|
||||
rect = Rect.zero;
|
||||
paint = Paint();
|
||||
atlas = _MockImage();
|
||||
blendMode = BlendMode.clear;
|
||||
color = Colors.black;
|
||||
offset = Offset.zero;
|
||||
float64list = Float64List(1);
|
||||
float32list = Float32List(1);
|
||||
int32list = Int32List(1);
|
||||
picture = _MockPicture();
|
||||
paragraph = _MockParagraph();
|
||||
vertices = _MockVertices();
|
||||
});
|
||||
|
||||
test("clipPath calls Canvas's clipPath", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..clipPath(path, doAntiAlias: false);
|
||||
verify(
|
||||
() => canvas.clipPath(path, doAntiAlias: false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("clipRRect calls Canvas's clipRRect", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..clipRRect(rRect, doAntiAlias: false);
|
||||
verify(
|
||||
() => canvas.clipRRect(rRect, doAntiAlias: false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("clipRect calls Canvas's clipRect", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..clipRect(rect, doAntiAlias: false);
|
||||
verify(
|
||||
() => canvas.clipRect(rect, doAntiAlias: false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawArc calls Canvas's drawArc", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawArc(rect, 0, 1, false, paint);
|
||||
verify(
|
||||
() => canvas.drawArc(rect, 0, 1, false, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawAtlas calls Canvas's drawAtlas", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawAtlas(atlas, [], [], [], blendMode, rect, paint);
|
||||
verify(
|
||||
() => canvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawCircle calls Canvas's drawCircle", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawCircle(offset, 0, paint);
|
||||
verify(
|
||||
() => canvas.drawCircle(offset, 0, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawColor calls Canvas's drawColor", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawColor(color, blendMode);
|
||||
verify(
|
||||
() => canvas.drawColor(color, blendMode),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawDRRect calls Canvas's drawDRRect", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawDRRect(rRect, rRect, paint);
|
||||
verify(
|
||||
() => canvas.drawDRRect(rRect, rRect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawImage calls Canvas's drawImage", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawImage(atlas, offset, paint);
|
||||
verify(
|
||||
() => canvas.drawImage(atlas, offset, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawImageNine calls Canvas's drawImageNine", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawImageNine(atlas, rect, rect, paint);
|
||||
verify(
|
||||
() => canvas.drawImageNine(atlas, rect, rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawImageRect calls Canvas's drawImageRect", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawImageRect(atlas, rect, rect, paint);
|
||||
verify(
|
||||
() => canvas.drawImageRect(atlas, rect, rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawLine calls Canvas's drawLine", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawLine(offset, offset, paint);
|
||||
verify(
|
||||
() => canvas.drawLine(offset, offset, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawOval calls Canvas's drawOval", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawOval(rect, paint);
|
||||
verify(
|
||||
() => canvas.drawOval(rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPaint calls Canvas's drawPaint", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawPaint(paint);
|
||||
verify(
|
||||
() => canvas.drawPaint(paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawParagraph calls Canvas's drawParagraph", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawParagraph(paragraph, offset);
|
||||
verify(
|
||||
() => canvas.drawParagraph(paragraph, offset),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPath calls Canvas's drawPath", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawPath(path, paint);
|
||||
verify(
|
||||
() => canvas.drawPath(path, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPicture calls Canvas's drawPicture", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawPicture(picture);
|
||||
verify(
|
||||
() => canvas.drawPicture(picture),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPoints calls Canvas's drawPoints", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawPoints(PointMode.points, [offset], paint);
|
||||
verify(
|
||||
() => canvas.drawPoints(PointMode.points, [offset], paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRRect calls Canvas's drawRRect", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawRRect(rRect, paint);
|
||||
verify(
|
||||
() => canvas.drawRRect(rRect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRawAtlas calls Canvas's drawRawAtlas", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawRawAtlas(
|
||||
atlas,
|
||||
float32list,
|
||||
float32list,
|
||||
int32list,
|
||||
BlendMode.clear,
|
||||
rect,
|
||||
paint,
|
||||
);
|
||||
verify(
|
||||
() => canvas.drawRawAtlas(
|
||||
atlas,
|
||||
float32list,
|
||||
float32list,
|
||||
int32list,
|
||||
BlendMode.clear,
|
||||
rect,
|
||||
paint,
|
||||
),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRawPoints calls Canvas's drawRawPoints", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawRawPoints(PointMode.points, float32list, paint);
|
||||
verify(
|
||||
() => canvas.drawRawPoints(PointMode.points, float32list, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRect calls Canvas's drawRect", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawRect(rect, paint);
|
||||
verify(
|
||||
() => canvas.drawRect(rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawShadow calls Canvas's drawShadow", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawShadow(path, color, 0, false);
|
||||
verify(
|
||||
() => canvas.drawShadow(path, color, 0, false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawVertices calls Canvas's drawVertices", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..drawVertices(vertices, blendMode, paint);
|
||||
verify(
|
||||
() => canvas.drawVertices(vertices, blendMode, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("getSaveCount calls Canvas's getSaveCount", () {
|
||||
final canvasWrapper = CanvasWrapper()..canvas = canvas;
|
||||
when(() => canvas.getSaveCount()).thenReturn(1);
|
||||
canvasWrapper.getSaveCount();
|
||||
verify(() => canvas.getSaveCount()).called(1);
|
||||
expect(canvasWrapper.getSaveCount(), 1);
|
||||
});
|
||||
|
||||
test("restore calls Canvas's restore", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..restore();
|
||||
verify(() => canvas.restore()).called(1);
|
||||
});
|
||||
|
||||
test("rotate calls Canvas's rotate", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..rotate(0);
|
||||
verify(() => canvas.rotate(0)).called(1);
|
||||
});
|
||||
|
||||
test("save calls Canvas's save", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..save();
|
||||
verify(() => canvas.save()).called(1);
|
||||
});
|
||||
|
||||
test("saveLayer calls Canvas's saveLayer", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..saveLayer(rect, paint);
|
||||
verify(() => canvas.saveLayer(rect, paint)).called(1);
|
||||
});
|
||||
|
||||
test("scale calls Canvas's scale", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..scale(0, 0);
|
||||
verify(() => canvas.scale(0, 0)).called(1);
|
||||
});
|
||||
|
||||
test("skew calls Canvas's skew", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..skew(0, 0);
|
||||
verify(() => canvas.skew(0, 0)).called(1);
|
||||
});
|
||||
|
||||
test("transform calls Canvas's transform", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..transform(float64list);
|
||||
verify(() => canvas.transform(float64list)).called(1);
|
||||
});
|
||||
|
||||
test("translate calls Canvas's translate", () {
|
||||
CanvasWrapper()
|
||||
..canvas = canvas
|
||||
..translate(0, 0);
|
||||
verify(() => canvas.translate(0, 0)).called(1);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,80 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame/game.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/material.dart' hide Image;
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class _TestCircleComponent extends CircleComponent with ZIndex {
|
||||
_TestCircleComponent(Color color)
|
||||
: super(
|
||||
paint: Paint()..color = color,
|
||||
radius: 10,
|
||||
);
|
||||
}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('ZCanvasComponent', () {
|
||||
final flameTester = FlameTester(FlameGame.new);
|
||||
const goldensFilePath = '../goldens/rendering/';
|
||||
|
||||
test('can be instantiated', () {
|
||||
expect(
|
||||
ZCanvasComponent(),
|
||||
isA<ZCanvasComponent>(),
|
||||
);
|
||||
});
|
||||
|
||||
flameTester.test('loads correctly', (game) async {
|
||||
final component = ZCanvasComponent();
|
||||
await game.ensureAdd(component);
|
||||
expect(game.contains(component), isTrue);
|
||||
});
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'red circle renders behind blue circle',
|
||||
setUp: (game, tester) async {
|
||||
final canvas = ZCanvasComponent(
|
||||
children: [
|
||||
_TestCircleComponent(Colors.blue)..zIndex = 1,
|
||||
_TestCircleComponent(Colors.red)..zIndex = 0,
|
||||
],
|
||||
);
|
||||
await game.ensureAdd(canvas);
|
||||
|
||||
game.camera.followVector2(Vector2.zero());
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
await expectLater(
|
||||
find.byGame<FlameGame>(),
|
||||
matchesGoldenFile('${goldensFilePath}red_blue.png'),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'blue circle renders behind red circle',
|
||||
setUp: (game, tester) async {
|
||||
final canvas = ZCanvasComponent(
|
||||
children: [
|
||||
_TestCircleComponent(Colors.blue)..zIndex = 0,
|
||||
_TestCircleComponent(Colors.red)..zIndex = 1
|
||||
],
|
||||
);
|
||||
await game.ensureAdd(canvas);
|
||||
|
||||
game.camera.followVector2(Vector2.zero());
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
await expectLater(
|
||||
find.byGame<FlameGame>(),
|
||||
matchesGoldenFile('${goldensFilePath}blue_red.png'),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
After Width: | Height: | Size: 22 KiB |
After Width: | Height: | Size: 22 KiB |
@ -1,385 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'dart:typed_data';
|
||||
import 'dart:ui';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame/game.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/material.dart' hide Image;
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
class _TestCircleComponent extends CircleComponent with ZIndex {
|
||||
_TestCircleComponent(Color color)
|
||||
: super(
|
||||
paint: Paint()..color = color,
|
||||
radius: 10,
|
||||
);
|
||||
}
|
||||
|
||||
class _MockCanvas extends Mock implements Canvas {}
|
||||
|
||||
class _MockImage extends Mock implements Image {}
|
||||
|
||||
class _MockPicture extends Mock implements Picture {}
|
||||
|
||||
class _MockParagraph extends Mock implements Paragraph {}
|
||||
|
||||
class _MockVertices extends Mock implements Vertices {}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(FlameGame.new);
|
||||
const goldenPrefix = 'golden/rendering/';
|
||||
|
||||
group('ZCanvasComponent', () {
|
||||
flameTester.test('loads correctly', (game) async {
|
||||
final component = ZCanvasComponent();
|
||||
await game.ensureAdd(component);
|
||||
expect(game.contains(component), isTrue);
|
||||
});
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'red circle renders behind blue circle',
|
||||
setUp: (game, tester) async {
|
||||
final canvas = ZCanvasComponent(
|
||||
children: [
|
||||
_TestCircleComponent(Colors.blue)..zIndex = 1,
|
||||
_TestCircleComponent(Colors.red)..zIndex = 0,
|
||||
],
|
||||
);
|
||||
await game.ensureAdd(canvas);
|
||||
|
||||
game.camera.followVector2(Vector2.zero());
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
await expectLater(
|
||||
find.byGame<FlameGame>(),
|
||||
matchesGoldenFile('${goldenPrefix}red_blue.png'),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'blue circle renders behind red circle',
|
||||
setUp: (game, tester) async {
|
||||
final canvas = ZCanvasComponent(
|
||||
children: [
|
||||
_TestCircleComponent(Colors.blue)..zIndex = 0,
|
||||
_TestCircleComponent(Colors.red)..zIndex = 1
|
||||
],
|
||||
);
|
||||
await game.ensureAdd(canvas);
|
||||
|
||||
game.camera.followVector2(Vector2.zero());
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
await expectLater(
|
||||
find.byGame<FlameGame>(),
|
||||
matchesGoldenFile('${goldenPrefix}blue_red.png'),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('ZCanvas', () {
|
||||
late Canvas canvas;
|
||||
late Path path;
|
||||
late RRect rRect;
|
||||
late Rect rect;
|
||||
late Paint paint;
|
||||
late Image atlas;
|
||||
late BlendMode blendMode;
|
||||
late Color color;
|
||||
late Offset offset;
|
||||
late Float64List float64list;
|
||||
late Float32List float32list;
|
||||
late Int32List int32list;
|
||||
late Picture picture;
|
||||
late Paragraph paragraph;
|
||||
late Vertices vertices;
|
||||
|
||||
setUp(() {
|
||||
canvas = _MockCanvas();
|
||||
path = Path();
|
||||
rRect = RRect.zero;
|
||||
rect = Rect.zero;
|
||||
paint = Paint();
|
||||
atlas = _MockImage();
|
||||
blendMode = BlendMode.clear;
|
||||
color = Colors.black;
|
||||
offset = Offset.zero;
|
||||
float64list = Float64List(1);
|
||||
float32list = Float32List(1);
|
||||
int32list = Int32List(1);
|
||||
picture = _MockPicture();
|
||||
paragraph = _MockParagraph();
|
||||
vertices = _MockVertices();
|
||||
});
|
||||
|
||||
test("clipPath calls Canvas's clipPath", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.clipPath(path, doAntiAlias: false);
|
||||
verify(
|
||||
() => canvas.clipPath(path, doAntiAlias: false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("clipRRect calls Canvas's clipRRect", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.clipRRect(rRect, doAntiAlias: false);
|
||||
verify(
|
||||
() => canvas.clipRRect(rRect, doAntiAlias: false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("clipRect calls Canvas's clipRect", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.clipRect(rect, doAntiAlias: false);
|
||||
verify(
|
||||
() => canvas.clipRect(rect, doAntiAlias: false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawArc calls Canvas's drawArc", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawArc(rect, 0, 1, false, paint);
|
||||
verify(
|
||||
() => canvas.drawArc(rect, 0, 1, false, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawAtlas calls Canvas's drawAtlas", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint);
|
||||
verify(
|
||||
() => canvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawCircle calls Canvas's drawCircle", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawCircle(offset, 0, paint);
|
||||
verify(
|
||||
() => canvas.drawCircle(offset, 0, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawColor calls Canvas's drawColor", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawColor(color, blendMode);
|
||||
verify(
|
||||
() => canvas.drawColor(color, blendMode),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawDRRect calls Canvas's drawDRRect", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawDRRect(rRect, rRect, paint);
|
||||
verify(
|
||||
() => canvas.drawDRRect(rRect, rRect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawImage calls Canvas's drawImage", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawImage(atlas, offset, paint);
|
||||
verify(
|
||||
() => canvas.drawImage(atlas, offset, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawImageNine calls Canvas's drawImageNine", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawImageNine(atlas, rect, rect, paint);
|
||||
verify(
|
||||
() => canvas.drawImageNine(atlas, rect, rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawImageRect calls Canvas's drawImageRect", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawImageRect(atlas, rect, rect, paint);
|
||||
verify(
|
||||
() => canvas.drawImageRect(atlas, rect, rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawLine calls Canvas's drawLine", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawLine(offset, offset, paint);
|
||||
verify(
|
||||
() => canvas.drawLine(offset, offset, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawOval calls Canvas's drawOval", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawOval(rect, paint);
|
||||
verify(
|
||||
() => canvas.drawOval(rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPaint calls Canvas's drawPaint", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawPaint(paint);
|
||||
verify(
|
||||
() => canvas.drawPaint(paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawParagraph calls Canvas's drawParagraph", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawParagraph(paragraph, offset);
|
||||
verify(
|
||||
() => canvas.drawParagraph(paragraph, offset),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPath calls Canvas's drawPath", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawPath(path, paint);
|
||||
verify(
|
||||
() => canvas.drawPath(path, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPicture calls Canvas's drawPicture", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawPicture(picture);
|
||||
verify(
|
||||
() => canvas.drawPicture(picture),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawPoints calls Canvas's drawPoints", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawPoints(PointMode.points, [offset], paint);
|
||||
verify(
|
||||
() => canvas.drawPoints(PointMode.points, [offset], paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRRect calls Canvas's drawRRect", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawRRect(rRect, paint);
|
||||
verify(
|
||||
() => canvas.drawRRect(rRect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRawAtlas calls Canvas's drawRawAtlas", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawRawAtlas(
|
||||
atlas,
|
||||
float32list,
|
||||
float32list,
|
||||
int32list,
|
||||
BlendMode.clear,
|
||||
rect,
|
||||
paint,
|
||||
);
|
||||
verify(
|
||||
() => canvas.drawRawAtlas(
|
||||
atlas,
|
||||
float32list,
|
||||
float32list,
|
||||
int32list,
|
||||
BlendMode.clear,
|
||||
rect,
|
||||
paint,
|
||||
),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRawPoints calls Canvas's drawRawPoints", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawRawPoints(PointMode.points, float32list, paint);
|
||||
verify(
|
||||
() => canvas.drawRawPoints(PointMode.points, float32list, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawRect calls Canvas's drawRect", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawRect(rect, paint);
|
||||
verify(
|
||||
() => canvas.drawRect(rect, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawShadow calls Canvas's drawShadow", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawShadow(path, color, 0, false);
|
||||
verify(
|
||||
() => canvas.drawShadow(path, color, 0, false),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("drawVertices calls Canvas's drawVertices", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.drawVertices(vertices, blendMode, paint);
|
||||
verify(
|
||||
() => canvas.drawVertices(vertices, blendMode, paint),
|
||||
).called(1);
|
||||
});
|
||||
|
||||
test("getSaveCount calls Canvas's getSaveCount", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
when(() => canvas.getSaveCount()).thenReturn(1);
|
||||
zcanvas.getSaveCount();
|
||||
verify(() => canvas.getSaveCount()).called(1);
|
||||
});
|
||||
|
||||
test("restore calls Canvas's restore", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.restore();
|
||||
verify(() => canvas.restore()).called(1);
|
||||
});
|
||||
|
||||
test("rotate calls Canvas's rotate", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.rotate(0);
|
||||
verify(() => canvas.rotate(0)).called(1);
|
||||
});
|
||||
|
||||
test("save calls Canvas's save", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.save();
|
||||
verify(() => canvas.save()).called(1);
|
||||
});
|
||||
|
||||
test("saveLayer calls Canvas's saveLayer", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.saveLayer(rect, paint);
|
||||
verify(() => canvas.saveLayer(rect, paint)).called(1);
|
||||
});
|
||||
|
||||
test("scale calls Canvas's scale", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.scale(0, 0);
|
||||
verify(() => canvas.scale(0, 0)).called(1);
|
||||
});
|
||||
|
||||
test("skew calls Canvas's skew", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.skew(0, 0);
|
||||
verify(() => canvas.skew(0, 0)).called(1);
|
||||
});
|
||||
|
||||
test("transform calls Canvas's transform", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.transform(float64list);
|
||||
verify(() => canvas.transform(float64list)).called(1);
|
||||
});
|
||||
|
||||
test("translate calls Canvas's translate", () {
|
||||
final zcanvas = ZCanvas()..canvas = canvas;
|
||||
zcanvas.translate(0, 0);
|
||||
verify(() => canvas.translate(0, 0)).called(1);
|
||||
});
|
||||
});
|
||||
}
|
Loading…
Reference in new issue