Merge remote-tracking branch 'origin' into refactor/include-game-status

pull/345/head
alestiago 3 years ago
commit e4efd2760a

@ -40,13 +40,14 @@ class ScoringBehavior extends Component with HasGameRef<PinballGame> {
@override
Future<void> onLoad() async {
gameRef.read<GameBloc>().add(Scored(points: _points.value));
await gameRef.firstChild<ZCanvasComponent>()!.add(
ScoreComponent(
points: _points,
position: _position,
effectController: _effectController,
),
);
final canvas = gameRef.descendants().whereType<ZCanvasComponent>().single;
await canvas.add(
ScoreComponent(
points: _points,
position: _position,
effectController: _effectController,
),
);
}
}

@ -17,7 +17,7 @@ class FlutterForestBonusBehavior extends Component
final bumpers = parent.children.whereType<DashNestBumper>();
final signpost = parent.firstChild<Signpost>()!;
final animatronic = parent.firstChild<DashAnimatronic>()!;
final canvas = gameRef.firstChild<ZCanvasComponent>()!;
final canvas = gameRef.descendants().whereType<ZCanvasComponent>().single;
for (final bumper in bumpers) {
// TODO(alestiago): Refactor subscription management once the following is

@ -131,6 +131,10 @@ extension PinballGameAssetsX on PinballGame {
images.load(components.Assets.images.flapper.backSupport.keyName),
images.load(components.Assets.images.flapper.frontSupport.keyName),
images.load(components.Assets.images.flapper.flap.keyName),
images.load(components.Assets.images.skillShot.decal.keyName),
images.load(components.Assets.images.skillShot.pin.keyName),
images.load(components.Assets.images.skillShot.lit.keyName),
images.load(components.Assets.images.skillShot.dimmed.keyName),
images.load(dashTheme.leaderboardIcon.keyName),
images.load(sparkyTheme.leaderboardIcon.keyName),
images.load(androidTheme.leaderboardIcon.keyName),

@ -7,6 +7,7 @@ import 'package:flame/input.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball_audio/pinball_audio.dart';
@ -54,6 +55,11 @@ class PinballGame extends PinballForge2DGame
GoogleWord(position: Vector2(-4.25, 1.8)),
Multipliers(),
Multiballs(),
SkillShot(
children: [
ScoringContactBehavior(points: Points.oneMillion),
],
),
];
final characterAreas = [
AndroidAcres(),
@ -65,14 +71,23 @@ class PinballGame extends PinballForge2DGame
await addAll(
[
GameBlocStatusListener(),
ZCanvasComponent(
CanvasComponent(
onSpritePainted: (paint) {
if (paint.filterQuality != FilterQuality.medium) {
paint.filterQuality = FilterQuality.medium;
}
},
children: [
...machine,
...decals,
...characterAreas,
Drain(),
BottomGroup(),
Launcher(),
ZCanvasComponent(
children: [
...machine,
...decals,
...characterAreas,
Drain(),
BottomGroup(),
Launcher(),
],
),
],
),
],
@ -161,7 +176,7 @@ class _GameBallsController extends ComponentController<PinballGame>
plunger.body.position.x,
plunger.body.position.y - Ball.size.y,
);
component.firstChild<ZCanvasComponent>()?.add(ball);
component.descendants().whereType<ZCanvasComponent>().single.add(ball);
});
}
}
@ -195,9 +210,10 @@ class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
super.onTapUp(pointerId, info);
if (info.raw.kind == PointerDeviceKind.mouse) {
final canvas = descendants().whereType<ZCanvasComponent>().single;
final ball = ControlledBall.debug()
..initialPosition = info.eventPosition.game;
firstChild<ZCanvasComponent>()?.add(ball);
canvas.add(ball);
}
}
@ -222,10 +238,11 @@ class DebugPinballGame extends PinballGame with FPSCounter, PanDetector {
}
void _turboChargeBall(Vector2 line) {
final canvas = descendants().whereType<ZCanvasComponent>().single;
final ball = ControlledBall.debug()..initialPosition = lineStart!;
final impulse = line * -1 * 10;
ball.add(BallTurboChargingBehavior(impulse: impulse));
firstChild<ZCanvasComponent>()?.add(ball);
canvas.add(ball);
}
}

@ -110,6 +110,7 @@ class PinballGameLoadedView extends StatelessWidget {
final gameWidgetWidth = MediaQuery.of(context).size.height * 9 / 16;
final screenWidth = MediaQuery.of(context).size.width;
final leftMargin = (screenWidth / 2) - (gameWidgetWidth / 1.8);
final clampedMargin = leftMargin > 0 ? leftMargin : 0.0;
return StartGameListener(
child: Stack(
@ -131,8 +132,8 @@ class PinballGameLoadedView extends StatelessWidget {
),
),
Positioned(
top: 16,
left: leftMargin,
top: 0,
left: clampedMargin,
child: Visibility(
visible: isPlaying,
child: const GameHud(),

@ -23,17 +23,18 @@ class _GameHudState extends State<GameHud> {
/// Ratio from sprite frame (width 500, height 144) w / h = ratio
static const _ratio = 3.47;
static const _width = 265.0;
@override
Widget build(BuildContext context) {
final isGameOver =
context.select((GameBloc bloc) => bloc.state.status.isGameOver);
final height = _calculateHeight(context);
return _ScoreViewDecoration(
child: SizedBox(
height: _width / _ratio,
width: _width,
height: height,
width: height * _ratio,
child: BlocListener<GameBloc, GameState>(
listenWhen: (previous, current) =>
previous.bonusHistory.length != current.bonusHistory.length,
@ -54,6 +55,17 @@ class _GameHudState extends State<GameHud> {
),
);
}
double _calculateHeight(BuildContext context) {
final height = MediaQuery.of(context).size.height * 0.09;
if (height > 90) {
return 90;
} else if (height < 60) {
return 60;
} else {
return height;
}
}
}
class _ScoreViewDecoration extends StatelessWidget {

@ -19,7 +19,7 @@ class ScoreView extends StatelessWidget {
return Padding(
padding: const EdgeInsets.symmetric(
horizontal: 16,
vertical: 8,
vertical: 2,
),
child: AnimatedSwitcher(
duration: kThemeAnimationDuration,
@ -72,9 +72,11 @@ class _ScoreText extends StatelessWidget {
Widget build(BuildContext context) {
final score = context.select((GameBloc bloc) => bloc.state.displayScore);
return Text(
score.formatScore(),
style: Theme.of(context).textTheme.headline1,
return FittedBox(
child: Text(
score.formatScore(),
style: Theme.of(context).textTheme.headline2,
),
);
}
}

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@ -35,6 +35,7 @@ class $AssetsImagesGen {
$AssetsImagesPlungerGen get plunger => const $AssetsImagesPlungerGen();
$AssetsImagesScoreGen get score => const $AssetsImagesScoreGen();
$AssetsImagesSignpostGen get signpost => const $AssetsImagesSignpostGen();
$AssetsImagesSkillShotGen get skillShot => const $AssetsImagesSkillShotGen();
$AssetsImagesSlingshotGen get slingshot => const $AssetsImagesSlingshotGen();
$AssetsImagesSparkyGen get sparky => const $AssetsImagesSparkyGen();
}
@ -272,6 +273,26 @@ class $AssetsImagesSignpostGen {
const AssetGenImage('assets/images/signpost/inactive.png');
}
class $AssetsImagesSkillShotGen {
const $AssetsImagesSkillShotGen();
/// File path: assets/images/skill_shot/decal.png
AssetGenImage get decal =>
const AssetGenImage('assets/images/skill_shot/decal.png');
/// File path: assets/images/skill_shot/dimmed.png
AssetGenImage get dimmed =>
const AssetGenImage('assets/images/skill_shot/dimmed.png');
/// File path: assets/images/skill_shot/lit.png
AssetGenImage get lit =>
const AssetGenImage('assets/images/skill_shot/lit.png');
/// File path: assets/images/skill_shot/pin.png
AssetGenImage get pin =>
const AssetGenImage('assets/images/skill_shot/pin.png');
}
class $AssetsImagesSlingshotGen {
const $AssetsImagesSlingshotGen();

@ -7,7 +7,7 @@ import 'package:pinball_components/pinball_components.dart';
part 'chrome_dino_state.dart';
class ChromeDinoCubit extends Cubit<ChromeDinoState> {
ChromeDinoCubit() : super(const ChromeDinoState.inital());
ChromeDinoCubit() : super(const ChromeDinoState.initial());
void onOpenMouth() {
emit(state.copyWith(isMouthOpen: true));

@ -14,7 +14,7 @@ class ChromeDinoState extends Equatable {
this.ball,
});
const ChromeDinoState.inital()
const ChromeDinoState.initial()
: this(
status: ChromeDinoStatus.idle,
isMouthOpen: false,

@ -29,6 +29,7 @@ export 'rocket.dart';
export 'score_component.dart';
export 'shapes/shapes.dart';
export 'signpost/signpost.dart';
export 'skill_shot/skill_shot.dart';
export 'slingshot.dart';
export 'spaceship_rail.dart';
export 'spaceship_ramp/spaceship_ramp.dart';

@ -0,0 +1,2 @@
export 'skill_shot_ball_contact_behavior.dart';
export 'skill_shot_blinking_behavior.dart';

@ -0,0 +1,16 @@
// ignore_for_file: public_member_api_docs
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
class SkillShotBallContactBehavior extends ContactBehavior<SkillShot> {
@override
void beginContact(Object other, Contact contact) {
super.beginContact(other, contact);
if (other is! Ball) return;
parent.bloc.onBallContacted();
parent.firstChild<SpriteAnimationComponent>()?.playing = true;
}
}

@ -0,0 +1,44 @@
import 'package:flame/components.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
/// {@template skill_shot_blinking_behavior}
/// Makes a [SkillShot] blink between [SkillShotSpriteState.lit] and
/// [SkillShotSpriteState.dimmed] for a set amount of blinks.
/// {@endtemplate}
class SkillShotBlinkingBehavior extends TimerComponent
with ParentIsA<SkillShot> {
/// {@macro skill_shot_blinking_behavior}
SkillShotBlinkingBehavior() : super(period: 0.15);
final _maxBlinks = 4;
int _blinks = 0;
void _onNewState(SkillShotState state) {
if (state.isBlinking) {
timer
..reset()
..start();
}
}
@override
Future<void> onLoad() async {
await super.onLoad();
timer.stop();
parent.bloc.stream.listen(_onNewState);
}
@override
void onTick() {
super.onTick();
if (_blinks != _maxBlinks * 2) {
parent.bloc.switched();
_blinks++;
} else {
_blinks = 0;
timer.stop();
parent.bloc.onBlinkingFinished();
}
}
}

@ -0,0 +1,39 @@
// ignore_for_file: public_member_api_docs
import 'package:bloc/bloc.dart';
import 'package:equatable/equatable.dart';
part 'skill_shot_state.dart';
class SkillShotCubit extends Cubit<SkillShotState> {
SkillShotCubit() : super(const SkillShotState.initial());
void onBallContacted() {
emit(
const SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
),
);
}
void switched() {
switch (state.spriteState) {
case SkillShotSpriteState.lit:
emit(state.copyWith(spriteState: SkillShotSpriteState.dimmed));
break;
case SkillShotSpriteState.dimmed:
emit(state.copyWith(spriteState: SkillShotSpriteState.lit));
break;
}
}
void onBlinkingFinished() {
emit(
const SkillShotState(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: false,
),
);
}
}

@ -0,0 +1,37 @@
// ignore_for_file: public_member_api_docs
part of 'skill_shot_cubit.dart';
enum SkillShotSpriteState {
lit,
dimmed,
}
class SkillShotState extends Equatable {
const SkillShotState({
required this.spriteState,
required this.isBlinking,
});
const SkillShotState.initial()
: this(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: false,
);
final SkillShotSpriteState spriteState;
final bool isBlinking;
SkillShotState copyWith({
SkillShotSpriteState? spriteState,
bool? isBlinking,
}) =>
SkillShotState(
spriteState: spriteState ?? this.spriteState,
isBlinking: isBlinking ?? this.isBlinking,
);
@override
List<Object?> get props => [spriteState, isBlinking];
}

@ -0,0 +1,169 @@
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
import 'package:pinball_flame/pinball_flame.dart';
export 'cubit/skill_shot_cubit.dart';
/// {@template skill_shot}
/// Rollover awarding extra points.
/// {@endtemplate}
class SkillShot extends BodyComponent with ZIndex {
/// {@macro skill_shot}
SkillShot({Iterable<Component>? children})
: this._(
children: children,
bloc: SkillShotCubit(),
);
SkillShot._({
Iterable<Component>? children,
required this.bloc,
}) : super(
renderBody: false,
children: [
SkillShotBallContactBehavior(),
SkillShotBlinkingBehavior(),
_RolloverDecalSpriteComponent(),
PinSpriteAnimationComponent(),
_TextDecalSpriteGroupComponent(state: bloc.state.spriteState),
...?children,
],
) {
zIndex = ZIndexes.decal;
}
/// Creates a [SkillShot] without any children.
///
/// This can be used for testing [SkillShot]'s behaviors in isolation.
// TODO(alestiago): Refactor injecting bloc once the following is merged:
// https://github.com/flame-engine/flame/pull/1538
@visibleForTesting
SkillShot.test({
required this.bloc,
});
// TODO(alestiago): Consider refactoring once the following is merged:
// https://github.com/flame-engine/flame/pull/1538
// ignore: public_member_api_docs
final SkillShotCubit bloc;
@override
void onRemove() {
bloc.close();
super.onRemove();
}
@override
Body createBody() {
final shape = PolygonShape()
..setAsBox(
0.1,
3.7,
Vector2(-31.9, 9.1),
0.11,
);
final fixtureDef = FixtureDef(shape, isSensor: true);
return world.createBody(BodyDef())..createFixture(fixtureDef);
}
}
class _RolloverDecalSpriteComponent extends SpriteComponent with HasGameRef {
_RolloverDecalSpriteComponent()
: super(
anchor: Anchor.center,
position: Vector2(-31.9, 9.1),
angle: 0.11,
);
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = Sprite(
gameRef.images.fromCache(
Assets.images.skillShot.decal.keyName,
),
);
this.sprite = sprite;
size = sprite.originalSize / 20;
}
}
/// {@template pin_sprite_animation_component}
/// Animation for pin in [SkillShot] rollover.
/// {@endtemplate}
@visibleForTesting
class PinSpriteAnimationComponent extends SpriteAnimationComponent
with HasGameRef {
/// {@macro pin_sprite_animation_component}
PinSpriteAnimationComponent()
: super(
anchor: Anchor.center,
position: Vector2(-31.9, 9.1),
angle: 0,
playing: false,
);
@override
Future<void> onLoad() async {
await super.onLoad();
final spriteSheet = gameRef.images.fromCache(
Assets.images.skillShot.pin.keyName,
);
const amountPerRow = 3;
const amountPerColumn = 1;
final textureSize = Vector2(
spriteSheet.width / amountPerRow,
spriteSheet.height / amountPerColumn,
);
size = textureSize / 10;
animation = SpriteAnimation.fromFrameData(
spriteSheet,
SpriteAnimationData.sequenced(
amount: amountPerRow * amountPerColumn,
amountPerRow: amountPerRow,
stepTime: 1 / 24,
textureSize: textureSize,
loop: false,
),
)..onComplete = () {
animation?.reset();
playing = false;
};
}
}
class _TextDecalSpriteGroupComponent
extends SpriteGroupComponent<SkillShotSpriteState>
with HasGameRef, ParentIsA<SkillShot> {
_TextDecalSpriteGroupComponent({
required SkillShotSpriteState state,
}) : super(
anchor: Anchor.center,
position: Vector2(-35.55, 3.59),
current: state,
);
@override
Future<void> onLoad() async {
await super.onLoad();
parent.bloc.stream.listen((state) => current = state.spriteState);
final sprites = {
SkillShotSpriteState.lit: Sprite(
gameRef.images.fromCache(Assets.images.skillShot.lit.keyName),
),
SkillShotSpriteState.dimmed: Sprite(
gameRef.images.fromCache(Assets.images.skillShot.dimmed.keyName),
),
};
this.sprites = sprites;
size = sprites[current]!.originalSize / 10;
}
}

@ -89,6 +89,7 @@ flutter:
- assets/images/score/
- assets/images/backbox/
- assets/images/flapper/
- assets/images/skill_shot/
flutter_gen:
line_length: 80

@ -36,7 +36,7 @@ void main() {
whenListen(
bloc,
const Stream<ChromeDinoState>.empty(),
initialState: const ChromeDinoState.inital(),
initialState: const ChromeDinoState.initial(),
);
final chromeDino = ChromeDino.test(bloc: bloc);
@ -58,7 +58,7 @@ void main() {
whenListen(
bloc,
const Stream<ChromeDinoState>.empty(),
initialState: const ChromeDinoState.inital(),
initialState: const ChromeDinoState.initial(),
);
final chromeDino = ChromeDino.test(bloc: bloc);
@ -91,7 +91,7 @@ void main() {
bloc,
const Stream<ChromeDinoState>.empty(),
initialState:
const ChromeDinoState.inital().copyWith(isMouthOpen: true),
const ChromeDinoState.initial().copyWith(isMouthOpen: true),
);
final chromeDino = ChromeDino.test(bloc: bloc);
@ -120,7 +120,7 @@ void main() {
bloc,
const Stream<ChromeDinoState>.empty(),
initialState:
const ChromeDinoState.inital().copyWith(isMouthOpen: false),
const ChromeDinoState.initial().copyWith(isMouthOpen: false),
);
final chromeDino = ChromeDino.test(bloc: bloc);
@ -148,7 +148,7 @@ void main() {
bloc,
const Stream<ChromeDinoState>.empty(),
initialState:
const ChromeDinoState.inital().copyWith(isMouthOpen: false),
const ChromeDinoState.initial().copyWith(isMouthOpen: false),
);
final chromeDino = ChromeDino.test(bloc: bloc);

@ -79,7 +79,7 @@ void main() {
whenListen(
bloc,
const Stream<ChromeDinoState>.empty(),
initialState: const ChromeDinoState.inital(),
initialState: const ChromeDinoState.initial(),
);
when(bloc.close).thenAnswer((_) async {});
final chromeDino = ChromeDino.test(bloc: bloc);

@ -57,7 +57,7 @@ void main() {
blocTest<ChromeDinoCubit, ChromeDinoState>(
'onChomp emits nothing when the ball is already in the mouth',
build: ChromeDinoCubit.new,
seed: () => const ChromeDinoState.inital().copyWith(ball: ball),
seed: () => const ChromeDinoState.initial().copyWith(ball: ball),
act: (bloc) => bloc.onChomp(ball),
expect: () => <ChromeDinoState>[],
);

@ -36,7 +36,7 @@ void main() {
status: ChromeDinoStatus.idle,
isMouthOpen: false,
);
expect(ChromeDinoState.inital(), equals(initialState));
expect(ChromeDinoState.initial(), equals(initialState));
});
});

@ -0,0 +1,62 @@
// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
import '../../../../helpers/helpers.dart';
class _MockBall extends Mock implements Ball {}
class _MockContact extends Mock implements Contact {}
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
group(
'SkillShotBallContactBehavior',
() {
test('can be instantiated', () {
expect(
SkillShotBallContactBehavior(),
isA<SkillShotBallContactBehavior>(),
);
});
flameTester.testGameWidget(
'beginContact animates pin and calls onBallContacted '
'when contacts with a ball',
setUp: (game, tester) async {
await game.images.load(Assets.images.skillShot.pin.keyName);
final behavior = SkillShotBallContactBehavior();
final bloc = _MockSkillShotCubit();
whenListen(
bloc,
const Stream<SkillShotState>.empty(),
initialState: const SkillShotState.initial(),
);
final skillShot = SkillShot.test(bloc: bloc);
await skillShot.addAll([behavior, PinSpriteAnimationComponent()]);
await game.ensureAdd(skillShot);
behavior.beginContact(_MockBall(), _MockContact());
await tester.pump();
expect(
skillShot.firstChild<PinSpriteAnimationComponent>()!.playing,
isTrue,
);
verify(skillShot.bloc.onBallContacted).called(1);
},
);
},
);
}

@ -0,0 +1,125 @@
// ignore_for_file: cascade_invocations
import 'dart:async';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
import '../../../../helpers/helpers.dart';
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
group(
'SkillShotBlinkingBehavior',
() {
flameTester.testGameWidget(
'calls switched after 0.15 seconds when isBlinking and lit',
setUp: (game, tester) async {
final behavior = SkillShotBlinkingBehavior();
final bloc = _MockSkillShotCubit();
final streamController = StreamController<SkillShotState>();
whenListen(
bloc,
streamController.stream,
initialState: const SkillShotState.initial(),
);
final skillShot = SkillShot.test(bloc: bloc);
await skillShot.add(behavior);
await game.ensureAdd(skillShot);
streamController.add(
const SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
),
);
await tester.pump();
game.update(0.15);
await streamController.close();
verify(bloc.switched).called(1);
},
);
flameTester.testGameWidget(
'calls switched after 0.15 seconds when isBlinking and dimmed',
setUp: (game, tester) async {
final behavior = SkillShotBlinkingBehavior();
final bloc = _MockSkillShotCubit();
final streamController = StreamController<SkillShotState>();
whenListen(
bloc,
streamController.stream,
initialState: const SkillShotState.initial(),
);
final skillShot = SkillShot.test(bloc: bloc);
await skillShot.add(behavior);
await game.ensureAdd(skillShot);
streamController.add(
const SkillShotState(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: true,
),
);
await tester.pump();
game.update(0.15);
await streamController.close();
verify(bloc.switched).called(1);
},
);
flameTester.testGameWidget(
'calls onBlinkingFinished after all blinks complete',
setUp: (game, tester) async {
final behavior = SkillShotBlinkingBehavior();
final bloc = _MockSkillShotCubit();
final streamController = StreamController<SkillShotState>();
whenListen(
bloc,
streamController.stream,
initialState: const SkillShotState.initial(),
);
final skillShot = SkillShot.test(bloc: bloc);
await skillShot.add(behavior);
await game.ensureAdd(skillShot);
for (var i = 0; i <= 8; i++) {
if (i.isEven) {
streamController.add(
const SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
),
);
} else {
streamController.add(
const SkillShotState(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: true,
),
);
}
await tester.pump();
game.update(0.15);
}
await streamController.close();
verify(bloc.onBlinkingFinished).called(1);
},
);
},
);
}

@ -0,0 +1,66 @@
// ignore_for_file: prefer_const_constructors
import 'package:bloc_test/bloc_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
void main() {
group(
'SkillShotCubit',
() {
blocTest<SkillShotCubit, SkillShotState>(
'onBallContacted emits lit and true',
build: SkillShotCubit.new,
act: (bloc) => bloc.onBallContacted(),
expect: () => [
SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
),
],
);
blocTest<SkillShotCubit, SkillShotState>(
'switched emits lit when dimmed',
build: SkillShotCubit.new,
act: (bloc) => bloc.switched(),
expect: () => [
isA<SkillShotState>().having(
(state) => state.spriteState,
'spriteState',
SkillShotSpriteState.lit,
)
],
);
blocTest<SkillShotCubit, SkillShotState>(
'switched emits dimmed when lit',
build: SkillShotCubit.new,
seed: () => SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: false,
),
act: (bloc) => bloc.switched(),
expect: () => [
isA<SkillShotState>().having(
(state) => state.spriteState,
'spriteState',
SkillShotSpriteState.dimmed,
)
],
);
blocTest<SkillShotCubit, SkillShotState>(
'onBlinkingFinished emits dimmed and false',
build: SkillShotCubit.new,
act: (bloc) => bloc.onBlinkingFinished(),
expect: () => [
SkillShotState(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: false,
),
],
);
},
);
}

@ -0,0 +1,84 @@
// ignore_for_file: prefer_const_constructors
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
void main() {
group('SkillShotState', () {
test('supports value equality', () {
expect(
SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
),
equals(
const SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
),
),
);
});
group('constructor', () {
test('can be instantiated', () {
expect(
const SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
),
isNotNull,
);
});
test('initial is idle with mouth closed', () {
const initialState = SkillShotState(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: false,
);
expect(SkillShotState.initial(), equals(initialState));
});
});
group('copyWith', () {
test(
'copies correctly '
'when no argument specified',
() {
const chromeDinoState = SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
);
expect(
chromeDinoState.copyWith(),
equals(chromeDinoState),
);
},
);
test(
'copies correctly '
'when all arguments specified',
() {
const chromeDinoState = SkillShotState(
spriteState: SkillShotSpriteState.lit,
isBlinking: true,
);
final otherSkillShotState = SkillShotState(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: false,
);
expect(chromeDinoState, isNot(equals(otherSkillShotState)));
expect(
chromeDinoState.copyWith(
spriteState: SkillShotSpriteState.dimmed,
isBlinking: false,
),
equals(otherSkillShotState),
);
},
);
});
});
}

@ -0,0 +1,99 @@
// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/components.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_components/src/components/skill_shot/behaviors/behaviors.dart';
import '../../../helpers/helpers.dart';
class _MockSkillShotCubit extends Mock implements SkillShotCubit {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.skillShot.decal.keyName,
Assets.images.skillShot.pin.keyName,
Assets.images.skillShot.lit.keyName,
Assets.images.skillShot.dimmed.keyName,
];
final flameTester = FlameTester(() => TestGame(assets));
group('SkillShot', () {
flameTester.test('loads correctly', (game) async {
final skillShot = SkillShot();
await game.ensureAdd(skillShot);
expect(game.contains(skillShot), isTrue);
});
// TODO(alestiago): Consider refactoring once the following is merged:
// https://github.com/flame-engine/flame/pull/1538
// ignore: public_member_api_docs
flameTester.test('closes bloc when removed', (game) async {
final bloc = _MockSkillShotCubit();
whenListen(
bloc,
const Stream<SkillShotState>.empty(),
initialState: const SkillShotState.initial(),
);
when(bloc.close).thenAnswer((_) async {});
final skillShot = SkillShot.test(bloc: bloc);
await game.ensureAdd(skillShot);
game.remove(skillShot);
await game.ready();
verify(bloc.close).called(1);
});
group('adds', () {
flameTester.test('new children', (game) async {
final component = Component();
final skillShot = SkillShot(
children: [component],
);
await game.ensureAdd(skillShot);
expect(skillShot.children, contains(component));
});
flameTester.test('a SkillShotBallContactBehavior', (game) async {
final skillShot = SkillShot();
await game.ensureAdd(skillShot);
expect(
skillShot.children.whereType<SkillShotBallContactBehavior>().single,
isNotNull,
);
});
flameTester.test('a SkillShotBlinkingBehavior', (game) async {
final skillShot = SkillShot();
await game.ensureAdd(skillShot);
expect(
skillShot.children.whereType<SkillShotBlinkingBehavior>().single,
isNotNull,
);
});
});
flameTester.test(
'pin stops animating after animation completes',
(game) async {
final skillShot = SkillShot();
await game.ensureAdd(skillShot);
final pinSpriteAnimationComponent =
skillShot.firstChild<PinSpriteAnimationComponent>()!;
pinSpriteAnimationComponent.playing = true;
game.update(
pinSpriteAnimationComponent.animation!.totalDuration() + 0.1,
);
expect(pinSpriteAnimationComponent.playing, isFalse);
},
);
});
}

@ -1,9 +1,9 @@
library pinball_flame;
export 'src/canvas/canvas.dart';
export 'src/component_controller.dart';
export 'src/contact_behavior.dart';
export 'src/keyboard_input_controller.dart';
export 'src/parent_is_a.dart';
export 'src/pinball_forge2d_game.dart';
export 'src/sprite_animation.dart';
export 'src/z_canvas_component.dart';

@ -0,0 +1,2 @@
export 'canvas_component.dart';
export 'z_canvas_component.dart';

@ -0,0 +1,47 @@
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
/// Called right before [Canvas.drawImageRect] is called.
///
/// This is useful since [Sprite.render] uses [Canvas.drawImageRect] to draw
/// the [Sprite].
typedef PaintFunction = void Function(Paint);
/// {@template canvas_component}
/// Allows listening before the rendering of [Sprite]s.
///
/// The existance of this class is to hack around the fact that Flame doesn't
/// provide a global way to modify the default [Paint] before rendering a
/// [Sprite].
/// {@endtemplate}
class CanvasComponent extends Component {
/// {@macro canvas_component}
CanvasComponent({
PaintFunction? onSpritePainted,
Iterable<Component>? children,
}) : _canvas = _Canvas(onSpritePainted: onSpritePainted),
super(children: children);
final _Canvas _canvas;
@override
void renderTree(Canvas canvas) {
_canvas.canvas = canvas;
super.renderTree(_canvas);
}
}
class _Canvas extends CanvasWrapper {
_Canvas({PaintFunction? onSpritePainted})
: _onSpritePainted = onSpritePainted;
final PaintFunction? _onSpritePainted;
@override
void drawImageRect(Image image, Rect src, Rect dst, Paint paint) {
_onSpritePainted?.call(paint);
super.drawImageRect(image, src, dst, paint);
}
}

@ -1,85 +1,11 @@
// ignore_for_file: public_member_api_docs
import 'dart:typed_data';
import 'dart:ui';
import 'package:flame/components.dart';
/// {@template z_canvas_component}
/// Draws [ZIndex] components after the all non-[ZIndex] components have been
/// drawn.
/// {@endtemplate}
class ZCanvasComponent extends Component {
/// {@macro z_canvas_component}
ZCanvasComponent({
Iterable<Component>? children,
}) : _zCanvas = ZCanvas(),
super(children: children);
final ZCanvas _zCanvas;
@override
void renderTree(Canvas canvas) {
_zCanvas.canvas = canvas;
super.renderTree(_zCanvas);
_zCanvas.render();
}
}
/// Apply to any [Component] that will be rendered according to a
/// [ZIndex.zIndex].
///
/// [ZIndex] components must be descendants of a [ZCanvasComponent].
///
/// {@macro z_canvas.render}
mixin ZIndex on Component {
/// The z-index of this component.
///
/// The higher the value, the later the component will be drawn. Hence,
/// rendering in front of [Component]s with lower [zIndex] values.
int zIndex = 0;
@override
void renderTree(
Canvas canvas,
) {
if (canvas is ZCanvas) {
canvas.buffer(this);
} else {
super.renderTree(canvas);
}
}
}
/// The [ZCanvas] allows to postpone the rendering of [ZIndex] components.
///
/// You should not use this class directly.
class ZCanvas implements Canvas {
/// The [Canvas] to render to.
///
/// This is set by [ZCanvasComponent] when rendering.
class CanvasWrapper implements Canvas {
late Canvas canvas;
final List<ZIndex> _zBuffer = [];
/// Postpones the rendering of [ZIndex] component and its children.
void buffer(ZIndex component) => _zBuffer.add(component);
/// Renders all [ZIndex] components and their children.
///
/// {@template z_canvas.render}
/// The rendering order is defined by the parent [ZIndex]. The children of
/// the same parent are rendered in the order they were added.
///
/// If two [Component]s ever overlap each other, and have the same
/// [ZIndex.zIndex], there is no guarantee that the first one will be rendered
/// before the second one.
/// {@endtemplate}
void render() => _zBuffer
..sort((a, b) => a.zIndex.compareTo(b.zIndex))
..whereType<Component>().forEach(_render)
..clear();
void _render(Component component) => component.renderTree(canvas);
@override
void clipPath(Path path, {bool doAntiAlias = true}) =>
canvas.clipPath(path, doAntiAlias: doAntiAlias);

@ -0,0 +1,77 @@
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
/// {@template z_canvas_component}
/// Draws [ZIndex] components after the all non-[ZIndex] components have been
/// drawn.
/// {@endtemplate}
class ZCanvasComponent extends Component {
/// {@macro z_canvas_component}
ZCanvasComponent({
Iterable<Component>? children,
}) : _zCanvas = _ZCanvas(),
super(children: children);
final _ZCanvas _zCanvas;
@override
void renderTree(Canvas canvas) {
_zCanvas.canvas = canvas;
super.renderTree(_zCanvas);
_zCanvas.render();
}
}
/// Apply to any [Component] that will be rendered according to a
/// [ZIndex.zIndex].
///
/// [ZIndex] components must be descendants of a [ZCanvasComponent].
///
/// {@macro z_canvas.render}
mixin ZIndex on Component {
/// The z-index of this component.
///
/// The higher the value, the later the component will be drawn. Hence,
/// rendering in front of [Component]s with lower [zIndex] values.
int zIndex = 0;
@override
void renderTree(
Canvas canvas,
) {
if (canvas is _ZCanvas) {
canvas.buffer(this);
} else {
super.renderTree(canvas);
}
}
}
/// The [_ZCanvas] allows to postpone the rendering of [ZIndex] components.
///
/// You should not use this class directly.
class _ZCanvas extends CanvasWrapper {
final List<ZIndex> _zBuffer = [];
/// Postpones the rendering of [ZIndex] component and its children.
void buffer(ZIndex component) => _zBuffer.add(component);
/// Renders all [ZIndex] components and their children.
///
/// {@template z_canvas.render}
/// The rendering order is defined by the parent [ZIndex]. The children of
/// the same parent are rendered in the order they were added.
///
/// If two [Component]s ever overlap each other, and have the same
/// [ZIndex.zIndex], there is no guarantee that the first one will be rendered
/// before the second one.
/// {@endtemplate}
void render() => _zBuffer
..sort((a, b) => a.zIndex.compareTo(b.zIndex))
..whereType<Component>().forEach(_render)
..clear();
void _render(Component component) => component.renderTree(canvas);
}

@ -0,0 +1,144 @@
// ignore_for_file: cascade_invocations
import 'dart:async';
import 'dart:typed_data';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_flame/src/canvas/canvas_component.dart';
class _TestSpriteComponent extends SpriteComponent {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('CanvasComponent', () {
final flameTester = FlameTester(FlameGame.new);
test('can be instantiated', () {
expect(
CanvasComponent(),
isA<CanvasComponent>(),
);
});
flameTester.test('loads correctly', (game) async {
final component = CanvasComponent();
await game.ensureAdd(component);
expect(game.contains(component), isTrue);
});
flameTester.test(
'adds children',
(game) async {
final component = Component();
final canvas = CanvasComponent(
onSpritePainted: (paint) => paint.filterQuality = FilterQuality.high,
children: [component],
);
await game.ensureAdd(canvas);
expect(
canvas.children.contains(component),
isTrue,
);
},
);
flameTester.testGameWidget(
'calls onSpritePainted when paiting a sprite',
setUp: (game, tester) async {
final spriteComponent = _TestSpriteComponent();
final completer = Completer<Image>();
decodeImageFromList(
Uint8List.fromList(_image),
completer.complete,
);
spriteComponent.sprite = Sprite(await completer.future);
var calls = 0;
final canvas = CanvasComponent(
onSpritePainted: (paint) => calls++,
children: [spriteComponent],
);
await game.ensureAdd(canvas);
await tester.pump();
expect(calls, equals(1));
},
);
});
}
const List<int> _image = <int>[
0x89,
0x50,
0x4E,
0x47,
0x0D,
0x0A,
0x1A,
0x0A,
0x00,
0x00,
0x00,
0x0D,
0x49,
0x48,
0x44,
0x52,
0x00,
0x00,
0x00,
0x01,
0x00,
0x00,
0x00,
0x01,
0x08,
0x06,
0x00,
0x00,
0x00,
0x1F,
0x15,
0xC4,
0x89,
0x00,
0x00,
0x00,
0x0A,
0x49,
0x44,
0x41,
0x54,
0x78,
0x9C,
0x63,
0x00,
0x01,
0x00,
0x00,
0x05,
0x00,
0x01,
0x0D,
0x0A,
0x2D,
0xB4,
0x00,
0x00,
0x00,
0x00,
0x49,
0x45,
0x4E,
0x44,
0xAE,
];

@ -0,0 +1,353 @@
import 'dart:typed_data';
import 'dart:ui';
import 'package:flutter/material.dart' hide Image;
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
class _MockCanvas extends Mock implements Canvas {}
class _MockImage extends Mock implements Image {}
class _MockPicture extends Mock implements Picture {}
class _MockParagraph extends Mock implements Paragraph {}
class _MockVertices extends Mock implements Vertices {}
void main() {
group('CanvasWrapper', () {
group('CanvasWrapper', () {
late Canvas canvas;
late Path path;
late RRect rRect;
late Rect rect;
late Paint paint;
late Image atlas;
late BlendMode blendMode;
late Color color;
late Offset offset;
late Float64List float64list;
late Float32List float32list;
late Int32List int32list;
late Picture picture;
late Paragraph paragraph;
late Vertices vertices;
setUp(() {
canvas = _MockCanvas();
path = Path();
rRect = RRect.zero;
rect = Rect.zero;
paint = Paint();
atlas = _MockImage();
blendMode = BlendMode.clear;
color = Colors.black;
offset = Offset.zero;
float64list = Float64List(1);
float32list = Float32List(1);
int32list = Int32List(1);
picture = _MockPicture();
paragraph = _MockParagraph();
vertices = _MockVertices();
});
test("clipPath calls Canvas's clipPath", () {
CanvasWrapper()
..canvas = canvas
..clipPath(path, doAntiAlias: false);
verify(
() => canvas.clipPath(path, doAntiAlias: false),
).called(1);
});
test("clipRRect calls Canvas's clipRRect", () {
CanvasWrapper()
..canvas = canvas
..clipRRect(rRect, doAntiAlias: false);
verify(
() => canvas.clipRRect(rRect, doAntiAlias: false),
).called(1);
});
test("clipRect calls Canvas's clipRect", () {
CanvasWrapper()
..canvas = canvas
..clipRect(rect, doAntiAlias: false);
verify(
() => canvas.clipRect(rect, doAntiAlias: false),
).called(1);
});
test("drawArc calls Canvas's drawArc", () {
CanvasWrapper()
..canvas = canvas
..drawArc(rect, 0, 1, false, paint);
verify(
() => canvas.drawArc(rect, 0, 1, false, paint),
).called(1);
});
test("drawAtlas calls Canvas's drawAtlas", () {
CanvasWrapper()
..canvas = canvas
..drawAtlas(atlas, [], [], [], blendMode, rect, paint);
verify(
() => canvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint),
).called(1);
});
test("drawCircle calls Canvas's drawCircle", () {
CanvasWrapper()
..canvas = canvas
..drawCircle(offset, 0, paint);
verify(
() => canvas.drawCircle(offset, 0, paint),
).called(1);
});
test("drawColor calls Canvas's drawColor", () {
CanvasWrapper()
..canvas = canvas
..drawColor(color, blendMode);
verify(
() => canvas.drawColor(color, blendMode),
).called(1);
});
test("drawDRRect calls Canvas's drawDRRect", () {
CanvasWrapper()
..canvas = canvas
..drawDRRect(rRect, rRect, paint);
verify(
() => canvas.drawDRRect(rRect, rRect, paint),
).called(1);
});
test("drawImage calls Canvas's drawImage", () {
CanvasWrapper()
..canvas = canvas
..drawImage(atlas, offset, paint);
verify(
() => canvas.drawImage(atlas, offset, paint),
).called(1);
});
test("drawImageNine calls Canvas's drawImageNine", () {
CanvasWrapper()
..canvas = canvas
..drawImageNine(atlas, rect, rect, paint);
verify(
() => canvas.drawImageNine(atlas, rect, rect, paint),
).called(1);
});
test("drawImageRect calls Canvas's drawImageRect", () {
CanvasWrapper()
..canvas = canvas
..drawImageRect(atlas, rect, rect, paint);
verify(
() => canvas.drawImageRect(atlas, rect, rect, paint),
).called(1);
});
test("drawLine calls Canvas's drawLine", () {
CanvasWrapper()
..canvas = canvas
..drawLine(offset, offset, paint);
verify(
() => canvas.drawLine(offset, offset, paint),
).called(1);
});
test("drawOval calls Canvas's drawOval", () {
CanvasWrapper()
..canvas = canvas
..drawOval(rect, paint);
verify(
() => canvas.drawOval(rect, paint),
).called(1);
});
test("drawPaint calls Canvas's drawPaint", () {
CanvasWrapper()
..canvas = canvas
..drawPaint(paint);
verify(
() => canvas.drawPaint(paint),
).called(1);
});
test("drawParagraph calls Canvas's drawParagraph", () {
CanvasWrapper()
..canvas = canvas
..drawParagraph(paragraph, offset);
verify(
() => canvas.drawParagraph(paragraph, offset),
).called(1);
});
test("drawPath calls Canvas's drawPath", () {
CanvasWrapper()
..canvas = canvas
..drawPath(path, paint);
verify(
() => canvas.drawPath(path, paint),
).called(1);
});
test("drawPicture calls Canvas's drawPicture", () {
CanvasWrapper()
..canvas = canvas
..drawPicture(picture);
verify(
() => canvas.drawPicture(picture),
).called(1);
});
test("drawPoints calls Canvas's drawPoints", () {
CanvasWrapper()
..canvas = canvas
..drawPoints(PointMode.points, [offset], paint);
verify(
() => canvas.drawPoints(PointMode.points, [offset], paint),
).called(1);
});
test("drawRRect calls Canvas's drawRRect", () {
CanvasWrapper()
..canvas = canvas
..drawRRect(rRect, paint);
verify(
() => canvas.drawRRect(rRect, paint),
).called(1);
});
test("drawRawAtlas calls Canvas's drawRawAtlas", () {
CanvasWrapper()
..canvas = canvas
..drawRawAtlas(
atlas,
float32list,
float32list,
int32list,
BlendMode.clear,
rect,
paint,
);
verify(
() => canvas.drawRawAtlas(
atlas,
float32list,
float32list,
int32list,
BlendMode.clear,
rect,
paint,
),
).called(1);
});
test("drawRawPoints calls Canvas's drawRawPoints", () {
CanvasWrapper()
..canvas = canvas
..drawRawPoints(PointMode.points, float32list, paint);
verify(
() => canvas.drawRawPoints(PointMode.points, float32list, paint),
).called(1);
});
test("drawRect calls Canvas's drawRect", () {
CanvasWrapper()
..canvas = canvas
..drawRect(rect, paint);
verify(
() => canvas.drawRect(rect, paint),
).called(1);
});
test("drawShadow calls Canvas's drawShadow", () {
CanvasWrapper()
..canvas = canvas
..drawShadow(path, color, 0, false);
verify(
() => canvas.drawShadow(path, color, 0, false),
).called(1);
});
test("drawVertices calls Canvas's drawVertices", () {
CanvasWrapper()
..canvas = canvas
..drawVertices(vertices, blendMode, paint);
verify(
() => canvas.drawVertices(vertices, blendMode, paint),
).called(1);
});
test("getSaveCount calls Canvas's getSaveCount", () {
final canvasWrapper = CanvasWrapper()..canvas = canvas;
when(() => canvas.getSaveCount()).thenReturn(1);
canvasWrapper.getSaveCount();
verify(() => canvas.getSaveCount()).called(1);
expect(canvasWrapper.getSaveCount(), 1);
});
test("restore calls Canvas's restore", () {
CanvasWrapper()
..canvas = canvas
..restore();
verify(() => canvas.restore()).called(1);
});
test("rotate calls Canvas's rotate", () {
CanvasWrapper()
..canvas = canvas
..rotate(0);
verify(() => canvas.rotate(0)).called(1);
});
test("save calls Canvas's save", () {
CanvasWrapper()
..canvas = canvas
..save();
verify(() => canvas.save()).called(1);
});
test("saveLayer calls Canvas's saveLayer", () {
CanvasWrapper()
..canvas = canvas
..saveLayer(rect, paint);
verify(() => canvas.saveLayer(rect, paint)).called(1);
});
test("scale calls Canvas's scale", () {
CanvasWrapper()
..canvas = canvas
..scale(0, 0);
verify(() => canvas.scale(0, 0)).called(1);
});
test("skew calls Canvas's skew", () {
CanvasWrapper()
..canvas = canvas
..skew(0, 0);
verify(() => canvas.skew(0, 0)).called(1);
});
test("transform calls Canvas's transform", () {
CanvasWrapper()
..canvas = canvas
..transform(float64list);
verify(() => canvas.transform(float64list)).called(1);
});
test("translate calls Canvas's translate", () {
CanvasWrapper()
..canvas = canvas
..translate(0, 0);
verify(() => canvas.translate(0, 0)).called(1);
});
});
});
}

@ -0,0 +1,80 @@
// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/material.dart' hide Image;
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_flame/pinball_flame.dart';
class _TestCircleComponent extends CircleComponent with ZIndex {
_TestCircleComponent(Color color)
: super(
paint: Paint()..color = color,
radius: 10,
);
}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('ZCanvasComponent', () {
final flameTester = FlameTester(FlameGame.new);
const goldensFilePath = '../goldens/rendering/';
test('can be instantiated', () {
expect(
ZCanvasComponent(),
isA<ZCanvasComponent>(),
);
});
flameTester.test('loads correctly', (game) async {
final component = ZCanvasComponent();
await game.ensureAdd(component);
expect(game.contains(component), isTrue);
});
flameTester.testGameWidget(
'red circle renders behind blue circle',
setUp: (game, tester) async {
final canvas = ZCanvasComponent(
children: [
_TestCircleComponent(Colors.blue)..zIndex = 1,
_TestCircleComponent(Colors.red)..zIndex = 0,
],
);
await game.ensureAdd(canvas);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<FlameGame>(),
matchesGoldenFile('${goldensFilePath}red_blue.png'),
);
},
);
flameTester.testGameWidget(
'blue circle renders behind red circle',
setUp: (game, tester) async {
final canvas = ZCanvasComponent(
children: [
_TestCircleComponent(Colors.blue)..zIndex = 0,
_TestCircleComponent(Colors.red)..zIndex = 1
],
);
await game.ensureAdd(canvas);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<FlameGame>(),
matchesGoldenFile('${goldensFilePath}blue_red.png'),
);
},
);
});
}

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@ -1,385 +0,0 @@
// ignore_for_file: cascade_invocations
import 'dart:typed_data';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/material.dart' hide Image;
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_flame/pinball_flame.dart';
class _TestCircleComponent extends CircleComponent with ZIndex {
_TestCircleComponent(Color color)
: super(
paint: Paint()..color = color,
radius: 10,
);
}
class _MockCanvas extends Mock implements Canvas {}
class _MockImage extends Mock implements Image {}
class _MockPicture extends Mock implements Picture {}
class _MockParagraph extends Mock implements Paragraph {}
class _MockVertices extends Mock implements Vertices {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(FlameGame.new);
const goldenPrefix = 'golden/rendering/';
group('ZCanvasComponent', () {
flameTester.test('loads correctly', (game) async {
final component = ZCanvasComponent();
await game.ensureAdd(component);
expect(game.contains(component), isTrue);
});
flameTester.testGameWidget(
'red circle renders behind blue circle',
setUp: (game, tester) async {
final canvas = ZCanvasComponent(
children: [
_TestCircleComponent(Colors.blue)..zIndex = 1,
_TestCircleComponent(Colors.red)..zIndex = 0,
],
);
await game.ensureAdd(canvas);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<FlameGame>(),
matchesGoldenFile('${goldenPrefix}red_blue.png'),
);
},
);
flameTester.testGameWidget(
'blue circle renders behind red circle',
setUp: (game, tester) async {
final canvas = ZCanvasComponent(
children: [
_TestCircleComponent(Colors.blue)..zIndex = 0,
_TestCircleComponent(Colors.red)..zIndex = 1
],
);
await game.ensureAdd(canvas);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<FlameGame>(),
matchesGoldenFile('${goldenPrefix}blue_red.png'),
);
},
);
});
group('ZCanvas', () {
late Canvas canvas;
late Path path;
late RRect rRect;
late Rect rect;
late Paint paint;
late Image atlas;
late BlendMode blendMode;
late Color color;
late Offset offset;
late Float64List float64list;
late Float32List float32list;
late Int32List int32list;
late Picture picture;
late Paragraph paragraph;
late Vertices vertices;
setUp(() {
canvas = _MockCanvas();
path = Path();
rRect = RRect.zero;
rect = Rect.zero;
paint = Paint();
atlas = _MockImage();
blendMode = BlendMode.clear;
color = Colors.black;
offset = Offset.zero;
float64list = Float64List(1);
float32list = Float32List(1);
int32list = Int32List(1);
picture = _MockPicture();
paragraph = _MockParagraph();
vertices = _MockVertices();
});
test("clipPath calls Canvas's clipPath", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.clipPath(path, doAntiAlias: false);
verify(
() => canvas.clipPath(path, doAntiAlias: false),
).called(1);
});
test("clipRRect calls Canvas's clipRRect", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.clipRRect(rRect, doAntiAlias: false);
verify(
() => canvas.clipRRect(rRect, doAntiAlias: false),
).called(1);
});
test("clipRect calls Canvas's clipRect", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.clipRect(rect, doAntiAlias: false);
verify(
() => canvas.clipRect(rect, doAntiAlias: false),
).called(1);
});
test("drawArc calls Canvas's drawArc", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawArc(rect, 0, 1, false, paint);
verify(
() => canvas.drawArc(rect, 0, 1, false, paint),
).called(1);
});
test("drawAtlas calls Canvas's drawAtlas", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint);
verify(
() => canvas.drawAtlas(atlas, [], [], [], blendMode, rect, paint),
).called(1);
});
test("drawCircle calls Canvas's drawCircle", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawCircle(offset, 0, paint);
verify(
() => canvas.drawCircle(offset, 0, paint),
).called(1);
});
test("drawColor calls Canvas's drawColor", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawColor(color, blendMode);
verify(
() => canvas.drawColor(color, blendMode),
).called(1);
});
test("drawDRRect calls Canvas's drawDRRect", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawDRRect(rRect, rRect, paint);
verify(
() => canvas.drawDRRect(rRect, rRect, paint),
).called(1);
});
test("drawImage calls Canvas's drawImage", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawImage(atlas, offset, paint);
verify(
() => canvas.drawImage(atlas, offset, paint),
).called(1);
});
test("drawImageNine calls Canvas's drawImageNine", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawImageNine(atlas, rect, rect, paint);
verify(
() => canvas.drawImageNine(atlas, rect, rect, paint),
).called(1);
});
test("drawImageRect calls Canvas's drawImageRect", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawImageRect(atlas, rect, rect, paint);
verify(
() => canvas.drawImageRect(atlas, rect, rect, paint),
).called(1);
});
test("drawLine calls Canvas's drawLine", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawLine(offset, offset, paint);
verify(
() => canvas.drawLine(offset, offset, paint),
).called(1);
});
test("drawOval calls Canvas's drawOval", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawOval(rect, paint);
verify(
() => canvas.drawOval(rect, paint),
).called(1);
});
test("drawPaint calls Canvas's drawPaint", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawPaint(paint);
verify(
() => canvas.drawPaint(paint),
).called(1);
});
test("drawParagraph calls Canvas's drawParagraph", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawParagraph(paragraph, offset);
verify(
() => canvas.drawParagraph(paragraph, offset),
).called(1);
});
test("drawPath calls Canvas's drawPath", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawPath(path, paint);
verify(
() => canvas.drawPath(path, paint),
).called(1);
});
test("drawPicture calls Canvas's drawPicture", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawPicture(picture);
verify(
() => canvas.drawPicture(picture),
).called(1);
});
test("drawPoints calls Canvas's drawPoints", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawPoints(PointMode.points, [offset], paint);
verify(
() => canvas.drawPoints(PointMode.points, [offset], paint),
).called(1);
});
test("drawRRect calls Canvas's drawRRect", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawRRect(rRect, paint);
verify(
() => canvas.drawRRect(rRect, paint),
).called(1);
});
test("drawRawAtlas calls Canvas's drawRawAtlas", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawRawAtlas(
atlas,
float32list,
float32list,
int32list,
BlendMode.clear,
rect,
paint,
);
verify(
() => canvas.drawRawAtlas(
atlas,
float32list,
float32list,
int32list,
BlendMode.clear,
rect,
paint,
),
).called(1);
});
test("drawRawPoints calls Canvas's drawRawPoints", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawRawPoints(PointMode.points, float32list, paint);
verify(
() => canvas.drawRawPoints(PointMode.points, float32list, paint),
).called(1);
});
test("drawRect calls Canvas's drawRect", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawRect(rect, paint);
verify(
() => canvas.drawRect(rect, paint),
).called(1);
});
test("drawShadow calls Canvas's drawShadow", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawShadow(path, color, 0, false);
verify(
() => canvas.drawShadow(path, color, 0, false),
).called(1);
});
test("drawVertices calls Canvas's drawVertices", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.drawVertices(vertices, blendMode, paint);
verify(
() => canvas.drawVertices(vertices, blendMode, paint),
).called(1);
});
test("getSaveCount calls Canvas's getSaveCount", () {
final zcanvas = ZCanvas()..canvas = canvas;
when(() => canvas.getSaveCount()).thenReturn(1);
zcanvas.getSaveCount();
verify(() => canvas.getSaveCount()).called(1);
});
test("restore calls Canvas's restore", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.restore();
verify(() => canvas.restore()).called(1);
});
test("rotate calls Canvas's rotate", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.rotate(0);
verify(() => canvas.rotate(0)).called(1);
});
test("save calls Canvas's save", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.save();
verify(() => canvas.save()).called(1);
});
test("saveLayer calls Canvas's saveLayer", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.saveLayer(rect, paint);
verify(() => canvas.saveLayer(rect, paint)).called(1);
});
test("scale calls Canvas's scale", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.scale(0, 0);
verify(() => canvas.scale(0, 0)).called(1);
});
test("skew calls Canvas's skew", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.skew(0, 0);
verify(() => canvas.skew(0, 0)).called(1);
});
test("transform calls Canvas's transform", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.transform(float64list);
verify(() => canvas.transform(float64list)).called(1);
});
test("translate calls Canvas's translate", () {
final zcanvas = ZCanvas()..canvas = canvas;
zcanvas.translate(0, 0);
verify(() => canvas.translate(0, 0)).called(1);
});
});
}

@ -1,6 +1,9 @@
// ignore_for_file: cascade_invocations
import 'dart:ui';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/components.dart';
import 'package:flame/input.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/gestures.dart';
@ -136,6 +139,10 @@ void main() {
Assets.images.flapper.flap.keyName,
Assets.images.flapper.backSupport.keyName,
Assets.images.flapper.frontSupport.keyName,
Assets.images.skillShot.decal.keyName,
Assets.images.skillShot.pin.keyName,
Assets.images.skillShot.lit.keyName,
Assets.images.skillShot.dimmed.keyName,
];
late GameBloc gameBloc;
@ -195,13 +202,16 @@ void main() {
},
);
flameBlocTester.test('has one FlutterForest', (game) async {
await game.ready();
expect(
game.descendants().whereType<FlutterForest>().length,
equals(1),
);
});
flameBlocTester.test(
'has one FlutterForest',
(game) async {
await game.ready();
expect(
game.descendants().whereType<FlutterForest>().length,
equals(1),
);
},
);
flameBlocTester.test(
'has only one Multiballs',
@ -226,6 +236,43 @@ void main() {
},
);
flameBlocTester.test('one SkillShot', (game) async {
await game.ready();
expect(
game.descendants().whereType<SkillShot>().length,
equals(1),
);
});
flameBlocTester.testGameWidget(
'paints sprites with FilterQuality.medium',
setUp: (game, tester) async {
await game.images.loadAll(assets);
await game.ready();
final descendants = game.descendants();
final components = [
...descendants.whereType<SpriteComponent>(),
...descendants.whereType<SpriteGroupComponent>(),
];
expect(components, isNotEmpty);
expect(
components.whereType<HasPaint>().length,
equals(components.length),
);
await tester.pump();
for (final component in components) {
if (component is! HasPaint) return;
expect(
component.paint.filterQuality,
equals(FilterQuality.medium),
);
}
},
);
group('controller', () {
group('listenWhen', () {
flameTester.testGameWidget(
@ -290,28 +337,25 @@ void main() {
);
});
group(
'onNewState',
() {
flameTester.test(
'spawns a ball',
(game) async {
final previousBalls =
game.descendants().whereType<ControlledBall>().toList();
game.controller.onNewState(_MockGameState());
await game.ready();
final currentBalls =
game.descendants().whereType<ControlledBall>().toList();
expect(
currentBalls.length,
equals(previousBalls.length + 1),
);
},
);
},
);
group('onNewState', () {
flameTester.test(
'spawns a ball',
(game) async {
final previousBalls =
game.descendants().whereType<ControlledBall>().toList();
game.controller.onNewState(_MockGameState());
await game.ready();
final currentBalls =
game.descendants().whereType<ControlledBall>().toList();
expect(
currentBalls.length,
equals(previousBalls.length + 1),
);
},
);
});
});
});

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