diff --git a/test/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior_test.dart b/test/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior_test.dart index 07a0c034..7e8c2d2f 100644 --- a/test/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior_test.dart +++ b/test/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior_test.dart @@ -61,7 +61,7 @@ void main() { void _contactedBumper(DashBumper bumper) => bumper.bloc.onBallContacted(); flameTester.testGameWidget( - 'adds GameBonus.DashBumper to the game ' + 'adds GameBonus.dashNest to the game ' 'when bumpers are activated three times', setUp: (game, tester) async { await game.onLoad(); diff --git a/test/game/components/multiballs/behaviors/multiballs_behavior_test.dart b/test/game/components/multiballs/behaviors/multiballs_behavior_test.dart index d144a53e..139c7e47 100644 --- a/test/game/components/multiballs/behaviors/multiballs_behavior_test.dart +++ b/test/game/components/multiballs/behaviors/multiballs_behavior_test.dart @@ -63,7 +63,7 @@ void main() { group('listenWhen', () { test( 'is true when the bonusHistory has changed ' - 'with a new GameBonus.DashBumper', + 'with a new GameBonus.dashNest', () { final previous = GameState.initial(); final state = previous.copyWith( @@ -79,7 +79,7 @@ void main() { test( 'is false when the bonusHistory has changed ' - 'with a bonus different than GameBonus.DashBumper', () { + 'with a bonus different than GameBonus.dashNest', () { final previous = GameState.initial().copyWith(bonusHistory: [GameBonus.dashNest]); final state = previous.copyWith(