refactor: changed spaceship with Elevated

pull/83/head
RuiAlonso 4 years ago
parent ff57b010b1
commit e3b73ad6bc

@ -41,10 +41,12 @@ class Spaceship extends Forge2DBlueprint {
/// {@template spaceship_saucer}
/// A [BodyComponent] for the base, or the saucer of the spaceship
/// {@endtemplate}
class SpaceshipSaucer extends BodyComponent with InitialPosition, Layered {
class SpaceshipSaucer extends BodyComponent
with InitialPosition, Layered, Elevated {
/// {@macro spaceship_saucer}
SpaceshipSaucer() : super(priority: 2) {
SpaceshipSaucer() {
layer = Layer.spaceship;
elevation = Elevation.spaceship.order - 1;
}
@override
@ -95,9 +97,11 @@ class SpaceshipSaucer extends BodyComponent with InitialPosition, Layered {
/// The bridge of the spaceship (the android head) is divided in two
// [BodyComponent]s, this is the top part of it which contains a single sprite
/// {@endtemplate}
class SpaceshipBridgeTop extends BodyComponent with InitialPosition {
class SpaceshipBridgeTop extends BodyComponent with InitialPosition, Elevated {
/// {@macro spaceship_bridge_top}
SpaceshipBridgeTop() : super(priority: 6);
SpaceshipBridgeTop() {
elevation = Elevation.spaceship.order * 2;
}
@override
Future<void> onLoad() async {
@ -130,10 +134,12 @@ class SpaceshipBridgeTop extends BodyComponent with InitialPosition {
/// The main part of the [SpaceshipBridge], this [BodyComponent]
/// provides both the collision and the rotation animation for the bridge.
/// {@endtemplate}
class SpaceshipBridge extends BodyComponent with InitialPosition, Layered {
class SpaceshipBridge extends BodyComponent
with InitialPosition, Layered, Elevated {
/// {@macro spaceship_bridge}
SpaceshipBridge() : super(priority: 3) {
SpaceshipBridge() {
layer = Layer.spaceship;
elevation = Elevation.spaceship.order;
}
@override
@ -240,10 +246,12 @@ class SpaceshipHole extends BodyComponent with InitialPosition, Layered {
/// [Ball] to get inside the spaceship saucer.
/// It also contains the [SpriteComponent] for the lower wall
/// {@endtemplate}
class SpaceshipWall extends BodyComponent with InitialPosition, Layered {
class SpaceshipWall extends BodyComponent
with InitialPosition, Layered, Elevated {
/// {@macro spaceship_wall}
SpaceshipWall() : super(priority: 4) {
layer = Layer.spaceship;
elevation = Elevation.spaceship.order + 1;
}
@override
@ -303,8 +311,7 @@ class SpaceshipEntranceBallContactCallback
@override
void begin(SpaceshipEntrance entrance, Ball ball, _) {
ball
..priority = 3
..gameRef.reorderChildren()
..elevation = Elevation.spaceship.order
..layer = Layer.spaceship;
}
}
@ -319,8 +326,7 @@ class SpaceshipHoleBallContactCallback
@override
void begin(SpaceshipHole hole, Ball ball, _) {
ball
..priority = 1
..gameRef.reorderChildren()
..elevation = Elevation.board.order
..layer = Layer.board;
}
}

Loading…
Cancel
Save