From e347a87da766aa2c45d0c78372da00f06e2062cc Mon Sep 17 00:00:00 2001 From: alestiago Date: Mon, 2 May 2022 22:46:48 +0100 Subject: [PATCH] docs: updated FlutterForestBonusBehavior --- .../behaviors/flutter_forest_bonus_behavior.dart | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/lib/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior.dart b/lib/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior.dart index a585ada9..86857ee4 100644 --- a/lib/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior.dart +++ b/lib/game/components/flutter_forest/behaviors/flutter_forest_bonus_behavior.dart @@ -3,7 +3,10 @@ import 'package:pinball/game/game.dart'; import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_flame/pinball_flame.dart'; -/// When all [DashNestBumper]s are hit at least once, the [GameBonus.dashNest] +/// Bonus obtained at the [FlutterForest]. +/// +/// When all [DashNestBumper]s are hit at least once three times, the [Signpost] +/// progresses. When the [Signpost] fully progresses, the [GameBonus.dashNest] /// is awarded, and the [DashNestBumper.main] releases a new [Ball]. class FlutterForestBonusBehavior extends Component with ParentIsA, HasGameRef {