feat: static priorities

pull/198/head
Allison Ryan 4 years ago
parent bc53fb64d9
commit e2cc0784dc

@ -1,5 +1,111 @@
import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:pinball_components/pinball_components.dart';
/// {@template pinball_priority}
/// Priorities for the component rendering order in the pinball game.
/// {@endtemplate}
abstract class PinballPriority {
static const base = 0;
static const above = 1;
static const below = -1;
// BALL
/// Render priority for the [Ball] while it's on the board.
static const int ballOnBoard = base;
/// Render priority for the [Ball] while it's on the [SpaceshipRamp].
static const int ballOnSpaceshipRamp = above + spaceshipRampBackgroundRailing;
/// Render priority for the [Ball] while it's on the [Spaceship].
static const int ballOnSpaceship = above + spaceshipSaucer;
/// Render priority for the [Ball] while it's on the [SpaceshipRail].
static const int ballOnSpaceshipRail = spaceshipRail;
/// Render priority for the [Ball] while it's on the [LaunchRamp].
static const int ballOnLaunchRamp = above + launchRamp;
// BACKGROUND
static const int background = 3 * below + base;
// BOUNDARIES
static const int bottomBoundary = above + dinoBottomWall;
static const int outerBoudary = above + background;
// BOTTOM GROUP
static const int bottomGroup = above + ballOnBoard;
// LAUNCHER
static const int launchRamp = above + outerBoudary;
static const int launchRampForegroundRailing = above + ballOnLaunchRamp;
static const int plunger = launchRamp;
static const int rocket = above + bottomBoundary;
// DINO LAND
static const int dinoTopWall = above + ballOnBoard;
static const int dino = above + dinoTopWall;
static const int dinoBottomWall = above + dino;
static const int slingshot = above + ballOnBoard;
// FLUTTER FOREST
static const int flutterSignPost = above + launchRampForegroundRailing;
static const int dashBumper = above + ballOnBoard;
static const int dashAnimatronic = above + launchRampForegroundRailing;
// SPARKY FIRE ZONE
static const int computerBase = below + ballOnBoard;
static const int computerTop = above + ballOnBoard;
static const int sparkyAnimatronic = above + spaceshipRampForegroundRailing;
static const int sparkyBumper = above + ballOnBoard;
// ANDROID SPACESHIP
static const int spaceshipRail = above + bottomGroup;
static const int spaceshipRailForeground = above + spaceshipRail;
static const int spaceshipSaucer = above + spaceshipRail;
static const int spaceshipSaucerWall = above + spaceshipSaucer;
static const int androidHead = above + spaceshipSaucer;
static const int spaceshipRamp = above + ballOnBoard;
static const int spaceshipRampBackgroundRailing = above + spaceshipRamp;
static const int spaceshipRampForegroundRailing = above + ballOnSpaceshipRamp;
static const int spaceshipRampBoardOpening = below + ballOnBoard;
static const int alienBumper = above + ballOnBoard;
// SCORE TEXT
static const int scoreText = above + spaceshipRampForegroundRailing;
}
/// Helper methods to change the [priority] of a [Component].
extension ComponentPriorityX on Component {

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