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@ -46,11 +46,11 @@ class FlutterForest extends Component
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final signPost = FlutterSignPost()..initialPosition = Vector2(8.35, 58.3);
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// TODO(alestiago): adjust positioning once sprites are added.
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final smallLeftNest = SmallDashNestBumper(id: 'small_left_nest')
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final smallLeftNest = _SmallDashNestBumperA(id: 'small_nest_bumper_a')
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..initialPosition = Vector2(8.95, 51.95);
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final smallRightNest = SmallDashNestBumper(id: 'small_right_nest')
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final smallRightNest = _SmallDashNestBumperB(id: 'small_nest_bumper_b')
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..initialPosition = Vector2(23.3, 46.75);
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final bigNest = BigDashNestBumper(id: 'big_nest')
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final bigNest = BigDashNestBumper(id: 'big_nest_bumper')
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..initialPosition = Vector2(18.55, 59.35);
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await addAll([
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@ -102,6 +102,24 @@ class BigDashNestBumper extends DashNestBumper {
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@override
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int get points => 20;
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Future<void> _loadSprite() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.dashBumper.main.inactive.keyName,
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);
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final spriteComponent = SpriteComponent(
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sprite: sprite,
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size: Vector2(10.8, 8.6),
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anchor: Anchor.center,
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);
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await add(spriteComponent);
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await _loadSprite();
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}
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@override
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Body createBody() {
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final shape = EllipseShape(
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@ -121,7 +139,7 @@ class BigDashNestBumper extends DashNestBumper {
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/// {@macro dash_nest_bumper}
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@visibleForTesting
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class SmallDashNestBumper extends DashNestBumper {
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abstract class SmallDashNestBumper extends DashNestBumper {
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/// {@macro dash_nest_bumper}
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SmallDashNestBumper({required String id}) : super(id: id);
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@ -146,3 +164,49 @@ class SmallDashNestBumper extends DashNestBumper {
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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class _SmallDashNestBumperA extends SmallDashNestBumper {
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_SmallDashNestBumperA({required String id}) : super(id: id);
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Future<void> _loadSprite() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.dashBumper.a.inactive.keyName,
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);
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final spriteComponent = SpriteComponent(
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sprite: sprite,
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size: Vector2(7.1, 7.5),
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anchor: Anchor.center,
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position: Vector2(0.35, -1.2),
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);
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await add(spriteComponent);
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await _loadSprite();
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}
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}
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class _SmallDashNestBumperB extends SmallDashNestBumper {
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_SmallDashNestBumperB({required String id}) : super(id: id);
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Future<void> _loadSprite() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.dashBumper.b.inactive.keyName,
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);
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final spriteComponent = SpriteComponent(
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sprite: sprite,
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size: Vector2(7.5, 7.4),
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anchor: Anchor.center,
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position: Vector2(0.35, -1.2),
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);
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await add(spriteComponent);
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await _loadSprite();
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}
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}
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