diff --git a/assets/images/components/background.png b/assets/images/components/background.png new file mode 100644 index 00000000..8b8fdf77 Binary files /dev/null and b/assets/images/components/background.png differ diff --git a/lib/game/game_assets.dart b/lib/game/game_assets.dart index fdc1f332..648532cf 100644 --- a/lib/game/game_assets.dart +++ b/lib/game/game_assets.dart @@ -9,6 +9,7 @@ extension PinballGameAssetsX on PinballGame { await Future.wait([ images.load(components.Assets.images.ball.keyName), images.load(Assets.images.components.flipper.path), + images.load(Assets.images.components.background.path), images.load(Assets.images.components.spaceship.androidTop.path), images.load(Assets.images.components.spaceship.androidBottom.path), images.load(Assets.images.components.spaceship.lower.path), diff --git a/lib/game/pinball_game.dart b/lib/game/pinball_game.dart index 2a8ddd42..89063a27 100644 --- a/lib/game/pinball_game.dart +++ b/lib/game/pinball_game.dart @@ -2,13 +2,15 @@ import 'dart:async'; import 'dart:math' as math; +import 'package:flame/components.dart'; import 'package:flame/extensions.dart'; import 'package:flame/input.dart'; import 'package:flame_bloc/flame_bloc.dart'; import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:pinball/flame/blueprint.dart'; import 'package:pinball/game/game.dart'; -import 'package:pinball_theme/pinball_theme.dart'; +import 'package:pinball/gen/assets.gen.dart'; +import 'package:pinball_theme/pinball_theme.dart' hide Assets; class PinballGame extends Forge2DGame with FlameBloc, HasKeyboardHandlerComponents { @@ -48,7 +50,7 @@ class PinballGame extends Forge2DGame // Fix camera on the center of the board. camera - ..followVector2(Vector2.zero()) + ..followVector2(Vector2(0, -7.8)) ..zoom = size.y / 16; } @@ -93,6 +95,29 @@ class PinballGame extends Forge2DGame class DebugPinballGame extends PinballGame with TapDetector { DebugPinballGame({required PinballTheme theme}) : super(theme: theme); + @override + Future onLoad() async { + await super.onLoad(); + await _loadBackground(); + } + + // TODO(alestiago): Move to PinballGame once we have the real background + // component. + Future _loadBackground() async { + final sprite = await loadSprite( + Assets.images.components.background.path, + ); + final spriteComponent = SpriteComponent( + sprite: sprite, + size: Vector2(120, 160), + anchor: Anchor.center, + ) + ..position = Vector2(0, -7.8) + ..priority = -1; + + await add(spriteComponent); + } + @override void onTapUp(TapUpInfo info) { addFromBlueprint(BallBlueprint(position: info.eventPosition.game)); diff --git a/lib/gen/assets.gen.dart b/lib/gen/assets.gen.dart index 6e81fe77..8c228e16 100644 --- a/lib/gen/assets.gen.dart +++ b/lib/gen/assets.gen.dart @@ -3,6 +3,8 @@ /// FlutterGen /// ***************************************************** +// ignore_for_file: directives_ordering,unnecessary_import + import 'package:flutter/widgets.dart'; class $AssetsImagesGen { @@ -15,8 +17,14 @@ class $AssetsImagesGen { class $AssetsImagesComponentsGen { const $AssetsImagesComponentsGen(); + /// File path: assets/images/components/background.png + AssetGenImage get background => + const AssetGenImage('assets/images/components/background.png'); + + /// File path: assets/images/components/flipper.png AssetGenImage get flipper => const AssetGenImage('assets/images/components/flipper.png'); + $AssetsImagesComponentsSpaceshipGen get spaceship => const $AssetsImagesComponentsSpaceshipGen(); } @@ -24,14 +32,23 @@ class $AssetsImagesComponentsGen { class $AssetsImagesComponentsSpaceshipGen { const $AssetsImagesComponentsSpaceshipGen(); + /// File path: assets/images/components/spaceship/android-bottom.png AssetGenImage get androidBottom => const AssetGenImage( 'assets/images/components/spaceship/android-bottom.png'); + + /// File path: assets/images/components/spaceship/android-top.png AssetGenImage get androidTop => const AssetGenImage('assets/images/components/spaceship/android-top.png'); + + /// File path: assets/images/components/spaceship/lower.png AssetGenImage get lower => const AssetGenImage('assets/images/components/spaceship/lower.png'); + + /// File path: assets/images/components/spaceship/saucer.png AssetGenImage get saucer => const AssetGenImage('assets/images/components/spaceship/saucer.png'); + + /// File path: assets/images/components/spaceship/upper.png AssetGenImage get upper => const AssetGenImage('assets/images/components/spaceship/upper.png'); }