feat: spaceship working

pull/60/head
Erick Zanardo 4 years ago
parent 861894556d
commit dd083533f4

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@ -4,9 +4,7 @@ import 'dart:async';
import 'dart:math';
import 'package:flame/components.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
const _spaceShipBits = 0x0002;
@ -72,6 +70,41 @@ class SpaceshipSauce extends BodyComponent {
}
}
class SpaceshipBridgeTop extends BodyComponent {
SpaceshipBridgeTop(
this.position,
) : super(priority: 6);
// TODO change to initial position
final Vector2 position;
static const spritePath = 'components/spaceship/android-top.png';
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = await gameRef.loadSprite(spritePath);
await add(
SpriteComponent(
sprite: sprite,
anchor: Anchor.center,
size: Vector2(Spaceship.size / 2.5 - 1, Spaceship.size / 5),
),
);
}
@override
Body createBody() {
final bodyDef = BodyDef()
..userData = this
..position = position + Vector2(0, 5.5)
..type = BodyType.static;
return world.createBody(bodyDef);
}
}
class SpaceshipEntrance extends BodyComponent {
SpaceshipEntrance(this.position);
@ -113,10 +146,32 @@ class SpaceshipBridge extends BodyComponent {
// TODO change to initial position
final Vector2 position;
static const spritePath = 'components/spaceship/android-bottom.png';
@override
Future<void> onLoad() async {
await super.onLoad();
renderBody = false;
final sprite = await gameRef.images.load(spritePath);
await add(
SpriteAnimationComponent.fromFrameData(
sprite,
SpriteAnimationData.sequenced(
amount: 14,
stepTime: 0.2,
textureSize: Vector2(160, 114),
),
size: Vector2.all(Spaceship.size / 2.5),
anchor: Anchor.center,
),
);
}
@override
Body createBody() {
final circleShape = CircleShape()..radius = Spaceship.size / 5;
paint = Paint()..color = Colors.green;
final bodyDef = BodyDef()
..userData = this

@ -84,6 +84,7 @@ class PinballGame extends Forge2DGame
unawaited(add(SpaceshipSauce(position)));
unawaited(add(SpaceshipEntrance(position)));
unawaited(add(SpaceshipBridge(position)));
unawaited(add(SpaceshipBridgeTop(position)));
unawaited(add(SpaceshipHole(position - Vector2(5, 5))));
unawaited(add(SpaceshipHole(position - Vector2(-5, 5))));

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