chore: remove pinballGame from PlayButtonOverlay

pull/247/head
arturplaczek 3 years ago
parent 219fb115ae
commit dcc1951b47

@ -1,7 +1,7 @@
import 'package:flutter/material.dart';
import 'package:pinball/game/pinball_game.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/start_game.dart';
import 'package:pinball_ui/pinball_ui.dart';
/// {@template play_button_overlay}
@ -9,13 +9,7 @@ import 'package:pinball_ui/pinball_ui.dart';
/// {@endtemplate}
class PlayButtonOverlay extends StatelessWidget {
/// {@macro play_button_overlay}
const PlayButtonOverlay({
Key? key,
required PinballGame game,
}) : _game = game,
super(key: key);
final PinballGame _game;
const PlayButtonOverlay({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
@ -23,9 +17,8 @@ class PlayButtonOverlay extends StatelessWidget {
return PinballButton(
text: l10n.play,
onTap: () async {
_game.gameFlowController.start();
await showCharacterSelectionDialog(context);
onTap: () {
context.read<StartGameBloc>().add(const PlayTapped());
},
);
}

@ -2,64 +2,45 @@ import 'package:bloc_test/bloc_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/bloc/start_game_bloc.dart';
import '../../../helpers/helpers.dart';
class _MockPinballGame extends Mock implements PinballGame {}
class _MockGameFlowController extends Mock implements GameFlowController {}
class _MockCharacterThemeCubit extends Mock implements CharacterThemeCubit {}
class _MockStartGameBloc extends Mock implements StartGameBloc {}
void main() {
group('PlayButtonOverlay', () {
late PinballGame game;
late GameFlowController gameFlowController;
late CharacterThemeCubit characterThemeCubit;
late StartGameBloc startGameBloc;
setUp(() async {
await mockFlameImages();
game = _MockPinballGame();
gameFlowController = _MockGameFlowController();
characterThemeCubit = _MockCharacterThemeCubit();
startGameBloc = _MockStartGameBloc();
whenListen(
characterThemeCubit,
const Stream<CharacterThemeState>.empty(),
initialState: const CharacterThemeState.initial(),
startGameBloc,
Stream.value(const StartGameState.initial()),
initialState: const StartGameState.initial(),
);
when(() => characterThemeCubit.state)
.thenReturn(const CharacterThemeState.initial());
when(() => game.gameFlowController).thenReturn(gameFlowController);
when(gameFlowController.start).thenAnswer((_) {});
});
testWidgets('renders correctly', (tester) async {
await tester.pumpApp(PlayButtonOverlay(game: game));
expect(find.text('Play'), findsOneWidget);
});
await tester.pumpApp(const PlayButtonOverlay());
testWidgets('calls gameFlowController.start when tapped', (tester) async {
await tester.pumpApp(
PlayButtonOverlay(game: game),
characterThemeCubit: characterThemeCubit,
);
await tester.tap(find.text('Play'));
await tester.pump();
verify(gameFlowController.start).called(1);
expect(find.text('Play'), findsOneWidget);
});
testWidgets('displays CharacterSelectionDialog when tapped',
testWidgets('adds PlayTapped event to StartGameBloc when taped',
(tester) async {
await tester.pumpApp(
PlayButtonOverlay(game: game),
characterThemeCubit: characterThemeCubit,
const PlayButtonOverlay(),
startGameBloc: startGameBloc,
);
await tester.tap(find.text('Play'));
await tester.pump();
expect(find.byType(CharacterSelectionDialog), findsOneWidget);
verify(() => startGameBloc.add(const PlayTapped())).called(1);
});
});
}

Loading…
Cancel
Save