feat: added SpaceshipRamp story

pull/168/head
RuiAlonso 4 years ago
parent ca3612558c
commit daf3f9e09a

@ -0,0 +1,35 @@
import 'dart:async';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/ball/basic_ball_game.dart';
class SpaceshipRampGame extends BasicBallGame with Traceable {
SpaceshipRampGame()
: super(
color: Colors.blue,
ballPriority: SpaceshipRamp.ballPriorityInsideRamp,
ballLayer: Layer.spaceshipEntranceRamp,
);
static const info = '''
Shows how SpaceshipRamp are rendered.
- Activate the "trace" parameter to overlay the body.
- Tap anywhere on the screen to spawn a ball into the game.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
camera.followVector2(Vector2(-10, -20));
final spaceshipRamp = SpaceshipRamp();
unawaited(addFromBlueprint(spaceshipRamp));
await traceAllBodies();
}
}

@ -0,0 +1,16 @@
import 'package:dashbook/dashbook.dart';
import 'package:flame/game.dart';
import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/spaceship_ramp/spaceship_ramp_game.dart';
void addSpaceshipRampStories(Dashbook dashbook) {
dashbook.storiesOf('SpaceshipRamp').add(
'Basic',
(context) => GameWidget(
game: SpaceshipRampGame()
..trace = context.boolProperty('Trace', true),
),
codeLink: buildSourceLink('spaceship_ramp/basic.dart'),
info: SpaceshipRampGame.info,
);
}
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