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@ -78,19 +78,23 @@ class BonusWord extends Component with BlocComponent<GameBloc, GameState> {
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Future<void> onLoad() async {
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await super.onLoad();
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final letters = GameBloc.bonusWord.split('');
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final rightSide = Vector2(-1, 1);
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final bottomOffset = Vector2(-12.92, -1.82);
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final midOffset = Vector2(-8.33, 0.65);
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final topOffset = Vector2(-2.88, 1.75);
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final letter0 = BonusLetter(letter: letters[0], index: 0)
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..initialPosition = _position + Vector2(-12.92, -1.82);
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..initialPosition = _position + bottomOffset;
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final letter1 = BonusLetter(letter: letters[1], index: 1)
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..initialPosition = _position + Vector2(-8.33, 0.65);
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..initialPosition = _position + midOffset;
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final letter2 = BonusLetter(letter: letters[2], index: 2)
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..initialPosition = _position + Vector2(-2.88, 1.75);
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..initialPosition = _position + topOffset;
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final letter3 = BonusLetter(letter: letters[3], index: 3)
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..initialPosition = _position + Vector2(2.88, 1.75);
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..initialPosition = _position + (topOffset..multiply(rightSide));
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final letter4 = BonusLetter(letter: letters[4], index: 4)
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..initialPosition = _position + Vector2(8.33, 0.65);
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..initialPosition = _position + (midOffset..multiply(rightSide));
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final letter5 = BonusLetter(letter: letters[5], index: 5)
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..initialPosition = _position + Vector2(12.92, -1.82);
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..initialPosition = _position + (bottomOffset..multiply(rightSide));
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unawaited(
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addAll([
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