refacto: adjusted anchoring points

pull/159/head
alestiago 4 years ago
parent 1ae00bebf0
commit d7583cc76c

@ -129,8 +129,8 @@ class PlungerAnchor extends JointAnchor {
required Plunger plunger,
}) {
initialPosition = Vector2(
plunger.body.position.x,
plunger.body.position.y - plunger.compressionDistance,
0,
-plunger.compressionDistance,
);
}
@ -161,7 +161,7 @@ class PlungerAnchorPrismaticJointDef extends PrismaticJointDef {
initialize(
plunger.body,
anchor.body,
anchor.body.position,
plunger.body.position + anchor.body.position,
Vector2(18.6, BoardDimensions.bounds.height),
);
enableLimit = true;

@ -23,7 +23,7 @@ class ChromeDino extends BodyComponent with InitialPosition {
/// Anchors the [ChromeDino] to the [RevoluteJoint] that controls its arc
/// motion.
Future<_ChromeDinoJoint> _anchorToJoint() async {
final anchor = _ChromeDinoAnchor(chromeDino: this);
final anchor = _ChromeDinoAnchor();
await add(anchor);
final jointDef = _ChromeDinoAnchorRevoluteJointDef(
@ -110,12 +110,10 @@ class ChromeDino extends BodyComponent with InitialPosition {
/// {@endtemplate}
class _ChromeDinoAnchor extends JointAnchor {
/// {@macro flipper_anchor}
_ChromeDinoAnchor({
required ChromeDino chromeDino,
}) {
_ChromeDinoAnchor() {
initialPosition = Vector2(
chromeDino.body.position.x + ChromeDino.size.x / 2,
chromeDino.body.position.y,
ChromeDino.size.x / 2,
0,
);
}
}
@ -132,7 +130,7 @@ class _ChromeDinoAnchorRevoluteJointDef extends RevoluteJointDef {
initialize(
chromeDino.body,
anchor.body,
anchor.body.position,
chromeDino.body.position + anchor.body.position,
);
enableLimit = true;
// TODO(alestiago): Apply design angle value.

Loading…
Cancel
Save