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@ -32,7 +32,6 @@ class AlienBumper extends BodyComponent with InitialPosition {
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spriteComponent: SpriteComponent(
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anchor: Anchor.center,
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position: Vector2(0, -0.1),
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angle: 15.9 * math.pi / 180,
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),
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);
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@ -46,7 +45,6 @@ class AlienBumper extends BodyComponent with InitialPosition {
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spriteComponent: SpriteComponent(
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anchor: Anchor.center,
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position: Vector2(0, -0.1),
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angle: 15.9 * math.pi / 180,
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),
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);
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@ -78,7 +76,7 @@ class AlienBumper extends BodyComponent with InitialPosition {
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center: Vector2.zero(),
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majorRadius: _majorRadius,
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minorRadius: _minorRadius,
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)..rotate(math.pi / 1.9);
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)..rotate(15.9 * math.pi / 180);
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final fixtureDef = FixtureDef(shape)
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..friction = 0
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..restitution = 4;
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