feat: pr suggestions

pull/101/head
Erick Zanardo 4 years ago
parent 25d0c8a45d
commit cacfb5a840

@ -194,6 +194,27 @@ class SpaceshipHole extends BodyComponent with InitialPosition, Layered {
}
}
/// {@template spaceship_wall_shape}
/// The [ChainShape] that defines the shape of the [SpaceshipWall].
/// {@endtemplate}
class SpaceshipWallShape extends ChainShape {
/// {@macro spaceship_wall_shape}
SpaceshipWallShape() {
final minorRadius = (Spaceship.size.y - 2) / 2;
final majorRadius = (Spaceship.size.x - 2) / 2;
createChain(
[
for (var angle = 20; angle <= 340; angle++)
Vector2(
minorRadius * cos(angle * pi / 180),
majorRadius * sin(angle * pi / 180),
),
],
);
}
}
/// {@template spaceship_wall}
/// A [BodyComponent] that provides the collision for the wall
/// surrounding the spaceship, with a small opening to allow the
@ -209,19 +230,8 @@ class SpaceshipWall extends BodyComponent with InitialPosition, Layered {
@override
Body createBody() {
renderBody = false;
final minorRadius = (Spaceship.size.y - 2) / 2;
final majorRadius = (Spaceship.size.x - 2) / 2;
final wallShape = ChainShape()
..createChain(
[
for (var angle = 20; angle <= 340; angle++)
Vector2(
minorRadius * cos(angle * pi / 180),
majorRadius * sin(angle * pi / 180),
),
],
);
final wallShape = SpaceshipWallShape();
final bodyDef = BodyDef()
..userData = this

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