diff --git a/lib/game/components/flipper.dart b/lib/game/components/flipper.dart index 87830035..0ce2ee58 100644 --- a/lib/game/components/flipper.dart +++ b/lib/game/components/flipper.dart @@ -15,8 +15,7 @@ class Flipper extends BodyComponent { Flipper({ required Vector2 position, required this.side, - }) : _position = position, - _speed = _calculateSpeed() { + }) : _position = position { // TODO(alestiago): Use sprite instead of color when provided. paint = Paint() ..color = const Color(0xFF00FF00) @@ -29,31 +28,10 @@ class Flipper extends BodyComponent { /// The height of the [Flipper]. static const height = 2.8; - /// The total duration of a full flipper's arc motion. + /// The speed required to move the [Flipper] to its heighest position. /// - /// A full flipper's arc motion is from the resting position to the highest - /// position. - static const _sweepingAnimationDuration = Duration(milliseconds: 100); - - /// The total amount of speed required to move the [Flipper] from the resting - /// position to the highest position. - static double _calculateSpeed() { - // TODO(alestiago): test correctness. - const angle = FlipperAnchorRevoluteJointDef._sweepingAngle / 2; - final sweepingDistance = (width * math.sin(angle)) * 2; - - final seconds = _sweepingAnimationDuration.inMicroseconds / - Duration.microsecondsPerSecond; - - return sweepingDistance / seconds; - } - - /// The speed required to move the [Flipper] to its heighst position, while - /// respecting the [_sweepingAnimationDuration]. - /// - /// The speed value is proportional to the time it takes to move the flipper - /// to its highest position. - final double _speed; + /// The higher the value, the faster the [Flipper] will move. + static const double _speed = 60; /// The initial position of the [Flipper] body. final Vector2 _position;