fix: increased test coverage

pull/102/head
alestiago 4 years ago
parent c854d62f14
commit c8c0c2847d

@ -12,117 +12,122 @@ void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
group(
'Flipper',
() {
// TODO(alestiago): Add golden tests.
group('Flipper', () {
// TODO(alestiago): Add golden tests.
// TODO(alestiago): Consider testing always both left and right Flipper.
flameTester.test(
'loads correctly',
(game) async {
final leftFlipper = Flipper(side: BoardSide.left);
final rightFlipper = Flipper(side: BoardSide.right);
await game.ready();
await game.ensureAddAll([leftFlipper, rightFlipper]);
expect(game.contains(leftFlipper), isTrue);
expect(game.contains(rightFlipper), isTrue);
},
);
group('constructor', () {
test('sets BoardSide', () {
final leftFlipper = Flipper(side: BoardSide.left);
expect(leftFlipper.side, equals(leftFlipper.side));
final rightFlipper = Flipper(side: BoardSide.right);
expect(rightFlipper.side, equals(rightFlipper.side));
});
});
group('body', () {
flameTester.test(
'loads correctly',
'is dynamic',
(game) async {
final leftFlipper = Flipper(
side: BoardSide.left,
);
final rightFlipper = Flipper(
side: BoardSide.right,
);
await game.ready();
await game.ensureAddAll([leftFlipper, rightFlipper]);
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.bodyType, equals(BodyType.dynamic));
},
);
flameTester.test(
'ignores gravity',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(game.contains(leftFlipper), isTrue);
expect(game.contains(rightFlipper), isTrue);
expect(flipper.body.gravityScale, isZero);
},
);
group('constructor', () {
test('sets BoardSide', () {
final leftFlipper = Flipper(
side: BoardSide.left,
);
flameTester.test(
'has greater mass than Ball',
(game) async {
final flipper = Flipper(side: BoardSide.left);
final ball = Ball(baseColor: Colors.white);
expect(leftFlipper.side, equals(leftFlipper.side));
await game.ready();
await game.ensureAddAll([flipper, ball]);
final rightFlipper = Flipper(
side: BoardSide.right,
expect(
flipper.body.getMassData().mass,
greaterThan(ball.body.getMassData().mass),
);
expect(rightFlipper.side, equals(rightFlipper.side));
});
});
},
);
});
group('body', () {
flameTester.test(
'is dynamic',
(game) async {
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
expect(flipper.body.bodyType, equals(BodyType.dynamic));
},
);
flameTester.test(
'ignores gravity',
(game) async {
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
expect(flipper.body.gravityScale, isZero);
},
);
flameTester.test(
'has greater mass than Ball',
(game) async {
final flipper = Flipper(
side: BoardSide.left,
);
final ball = Ball(baseColor: Colors.white);
await game.ready();
await game.ensureAddAll([flipper, ball]);
expect(
flipper.body.getMassData().mass,
greaterThan(ball.body.getMassData().mass),
);
},
);
});
group('fixtures', () {
flameTester.test(
'has three',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
group('fixtures', () {
flameTester.test(
'has three',
(game) async {
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
expect(flipper.body.fixtures.length, equals(3));
},
);
flameTester.test(
'has density',
(game) async {
final flipper = Flipper(
side: BoardSide.left,
);
await game.ensureAdd(flipper);
final fixtures = flipper.body.fixtures;
final density = fixtures.fold<double>(
0,
(sum, fixture) => sum + fixture.density,
);
expect(density, greaterThan(0));
},
);
});
},
);
expect(flipper.body.fixtures.length, equals(3));
},
);
flameTester.test(
'has density',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
final fixtures = flipper.body.fixtures;
final density = fixtures.fold<double>(
0,
(sum, fixture) => sum + fixture.density,
);
expect(density, greaterThan(0));
},
);
});
flameTester.test(
'moveDown applies downward velocity',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.linearVelocity, equals(Vector2.zero()));
flipper.moveDown();
expect(flipper.body.linearVelocity.y, lessThan(0));
},
);
flameTester.test(
'moveUp applies upward velocity',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.linearVelocity, equals(Vector2.zero()));
flipper.moveUp();
expect(flipper.body.linearVelocity.y, greaterThan(0));
},
);
});
}

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