|
|
|
@ -12,117 +12,122 @@ void main() {
|
|
|
|
|
TestWidgetsFlutterBinding.ensureInitialized();
|
|
|
|
|
final flameTester = FlameTester(TestGame.new);
|
|
|
|
|
|
|
|
|
|
group(
|
|
|
|
|
'Flipper',
|
|
|
|
|
() {
|
|
|
|
|
// TODO(alestiago): Add golden tests.
|
|
|
|
|
group('Flipper', () {
|
|
|
|
|
// TODO(alestiago): Add golden tests.
|
|
|
|
|
// TODO(alestiago): Consider testing always both left and right Flipper.
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'loads correctly',
|
|
|
|
|
(game) async {
|
|
|
|
|
final leftFlipper = Flipper(side: BoardSide.left);
|
|
|
|
|
final rightFlipper = Flipper(side: BoardSide.right);
|
|
|
|
|
await game.ready();
|
|
|
|
|
await game.ensureAddAll([leftFlipper, rightFlipper]);
|
|
|
|
|
|
|
|
|
|
expect(game.contains(leftFlipper), isTrue);
|
|
|
|
|
expect(game.contains(rightFlipper), isTrue);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
group('constructor', () {
|
|
|
|
|
test('sets BoardSide', () {
|
|
|
|
|
final leftFlipper = Flipper(side: BoardSide.left);
|
|
|
|
|
expect(leftFlipper.side, equals(leftFlipper.side));
|
|
|
|
|
|
|
|
|
|
final rightFlipper = Flipper(side: BoardSide.right);
|
|
|
|
|
expect(rightFlipper.side, equals(rightFlipper.side));
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
group('body', () {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'loads correctly',
|
|
|
|
|
'is dynamic',
|
|
|
|
|
(game) async {
|
|
|
|
|
final leftFlipper = Flipper(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
);
|
|
|
|
|
final rightFlipper = Flipper(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
);
|
|
|
|
|
await game.ready();
|
|
|
|
|
await game.ensureAddAll([leftFlipper, rightFlipper]);
|
|
|
|
|
final flipper = Flipper(side: BoardSide.left);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
expect(flipper.body.bodyType, equals(BodyType.dynamic));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'ignores gravity',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(side: BoardSide.left);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(game.contains(leftFlipper), isTrue);
|
|
|
|
|
expect(game.contains(rightFlipper), isTrue);
|
|
|
|
|
expect(flipper.body.gravityScale, isZero);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
group('constructor', () {
|
|
|
|
|
test('sets BoardSide', () {
|
|
|
|
|
final leftFlipper = Flipper(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
);
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'has greater mass than Ball',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(side: BoardSide.left);
|
|
|
|
|
final ball = Ball(baseColor: Colors.white);
|
|
|
|
|
|
|
|
|
|
expect(leftFlipper.side, equals(leftFlipper.side));
|
|
|
|
|
await game.ready();
|
|
|
|
|
await game.ensureAddAll([flipper, ball]);
|
|
|
|
|
|
|
|
|
|
final rightFlipper = Flipper(
|
|
|
|
|
side: BoardSide.right,
|
|
|
|
|
expect(
|
|
|
|
|
flipper.body.getMassData().mass,
|
|
|
|
|
greaterThan(ball.body.getMassData().mass),
|
|
|
|
|
);
|
|
|
|
|
expect(rightFlipper.side, equals(rightFlipper.side));
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
group('body', () {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'is dynamic',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.bodyType, equals(BodyType.dynamic));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'ignores gravity',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.gravityScale, isZero);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'has greater mass than Ball',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
);
|
|
|
|
|
final ball = Ball(baseColor: Colors.white);
|
|
|
|
|
|
|
|
|
|
await game.ready();
|
|
|
|
|
await game.ensureAddAll([flipper, ball]);
|
|
|
|
|
|
|
|
|
|
expect(
|
|
|
|
|
flipper.body.getMassData().mass,
|
|
|
|
|
greaterThan(ball.body.getMassData().mass),
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
group('fixtures', () {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'has three',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(side: BoardSide.left);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
group('fixtures', () {
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'has three',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.fixtures.length, equals(3));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'has density',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(
|
|
|
|
|
side: BoardSide.left,
|
|
|
|
|
);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final fixtures = flipper.body.fixtures;
|
|
|
|
|
final density = fixtures.fold<double>(
|
|
|
|
|
0,
|
|
|
|
|
(sum, fixture) => sum + fixture.density,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
expect(density, greaterThan(0));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
expect(flipper.body.fixtures.length, equals(3));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'has density',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(side: BoardSide.left);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
final fixtures = flipper.body.fixtures;
|
|
|
|
|
final density = fixtures.fold<double>(
|
|
|
|
|
0,
|
|
|
|
|
(sum, fixture) => sum + fixture.density,
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
expect(density, greaterThan(0));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'moveDown applies downward velocity',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(side: BoardSide.left);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.linearVelocity, equals(Vector2.zero()));
|
|
|
|
|
flipper.moveDown();
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.linearVelocity.y, lessThan(0));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
flameTester.test(
|
|
|
|
|
'moveUp applies upward velocity',
|
|
|
|
|
(game) async {
|
|
|
|
|
final flipper = Flipper(side: BoardSide.left);
|
|
|
|
|
await game.ensureAdd(flipper);
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.linearVelocity, equals(Vector2.zero()));
|
|
|
|
|
flipper.moveUp();
|
|
|
|
|
|
|
|
|
|
expect(flipper.body.linearVelocity.y, greaterThan(0));
|
|
|
|
|
},
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|