From c783af56b086662c2abda963ab7d7e89ec17a08b Mon Sep 17 00:00:00 2001 From: Erick Zanardo Date: Tue, 29 Mar 2022 14:02:41 -0300 Subject: [PATCH] feat: pr suggestions --- .../pinball_components/lib/src/components/spaceship.dart | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/packages/pinball_components/lib/src/components/spaceship.dart b/packages/pinball_components/lib/src/components/spaceship.dart index 7dcef44f..c3e927f1 100644 --- a/packages/pinball_components/lib/src/components/spaceship.dart +++ b/packages/pinball_components/lib/src/components/spaceship.dart @@ -31,7 +31,7 @@ class Spaceship extends Forge2DBlueprint { addAll([ SpaceshipSaucer()..initialPosition = position, SpaceshipEntrance()..initialPosition = position, - SpaceshipBridge()..initialPosition = position, + AndroidHead()..initialPosition = position, SpaceshipHole()..initialPosition = position - Vector2(4.8, 4.2), SpaceshipHole()..initialPosition = position - Vector2(-7.2, 0.6), SpaceshipWall()..initialPosition = position, @@ -86,9 +86,9 @@ class SpaceshipSaucer extends BodyComponent with InitialPosition, Layered { /// A [BodyComponent] that provides both the collision and the rotation /// animation for the bridge. /// {@endtemplate} -class SpaceshipBridge extends BodyComponent with InitialPosition, Layered { +class AndroidHead extends BodyComponent with InitialPosition, Layered { /// {@macro spaceship_bridge} - SpaceshipBridge() : super(priority: 3) { + AndroidHead() : super(priority: 3) { layer = Layer.spaceship; }