diff --git a/packages/pinball_components/lib/src/components/fire_effect.dart b/packages/pinball_components/lib/src/components/fire_effect.dart index d1ee0a05..0a7cef2b 100644 --- a/packages/pinball_components/lib/src/components/fire_effect.dart +++ b/packages/pinball_components/lib/src/components/fire_effect.dart @@ -7,7 +7,7 @@ import 'package:flutter/material.dart'; const _particleRadius = 0.25; -/// TODO(erickzanardo): This component could just be a ParticleComponet, +// TODO(erickzanardo): This component could just be a ParticleComponet, /// unfortunately there is a Particle Component is not a PositionComponent, /// which makes it hard to be used since we have camera transformations and on // top of that, PositionComponent has a bug inside forge 2d games