test: coverage

pull/40/head
RuiAlonso 4 years ago
parent aa60ed3454
commit c1d176195b

@ -266,7 +266,7 @@ void main() {
await game.ensureAdd(area);
callback.begin(ball, area, MockContact());
verify(() => ball.layer = Layer.jetpack).called(1);
verify(() => ball.layer = area.pathwayLayer).called(1);
callback.end(ball, area, MockContact());
verify(() => ball.layer = Layer.board);
@ -321,7 +321,72 @@ void main() {
await game.ensureAdd(area);
callback.begin(ball, area, MockContact());
verify(() => ball.layer = Layer.jetpack).called(1);
verify(() => ball.layer = area.pathwayLayer).called(1);
callback.end(ball, area, MockContact());
verify(() => ball.layer = Layer.board);
});
flameTester.test(
'removes added ball from ballsInside '
'when a ball enters and exits from ramp', (game) async {
final ball = MockBall();
final body = MockBody();
final area = TestRampOpening(
orientation: RampOrientation.down,
pathwayLayer: Layer.jetpack,
)..initialPosition = Vector2(0, 10);
final callback = TestRampOpeningBallContactCallback();
when(() => ball.body).thenReturn(body);
when(() => body.position).thenReturn(Vector2.zero());
when(() => body.linearVelocity).thenReturn(Vector2(0, 1));
when(() => ball.layer).thenReturn(Layer.board);
await game.ready();
await game.ensureAdd(area);
expect(callback.ballsInside.isEmpty, isTrue);
callback.begin(ball, area, MockContact());
expect(callback.ballsInside.length, equals(1));
expect(callback.ballsInside.first, ball);
callback.end(ball, area, MockContact());
expect(callback.ballsInside.length, equals(1));
expect(callback.ballsInside.first, ball);
callback.begin(ball, area, MockContact());
expect(callback.ballsInside.isEmpty, isTrue);
});
flameTester.test(
'change ball layer between pathwayLayer and again to Layer.board '
'when a ball enters and exits from ramp', (game) async {
final ball = MockBall();
final body = MockBody();
final area = TestRampOpening(
orientation: RampOrientation.down,
pathwayLayer: Layer.jetpack,
)..initialPosition = Vector2(0, 10);
final callback = TestRampOpeningBallContactCallback();
when(() => ball.body).thenReturn(body);
when(() => body.position).thenReturn(Vector2.zero());
when(() => body.linearVelocity).thenReturn(Vector2(0, 1));
when(() => ball.layer).thenReturn(Layer.board);
await game.ready();
await game.ensureAdd(area);
callback.begin(ball, area, MockContact());
verify(() => ball.layer = area.pathwayLayer).called(1);
callback.end(ball, area, MockContact());
verifyNever(() => ball.layer = Layer.board);
callback.begin(ball, area, MockContact());
verifyNever(() => ball.layer = area.pathwayLayer);
callback.end(ball, area, MockContact());
verify(() => ball.layer = Layer.board);

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