From c059266b10802477cb44bae5c0e5e9ba3ee015bf Mon Sep 17 00:00:00 2001 From: RuiAlonso Date: Wed, 4 May 2022 21:05:59 +0200 Subject: [PATCH] refactor: spriteAsset changed for ball sprite --- .../pinball_components/lib/src/components/ball/ball.dart | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/packages/pinball_components/lib/src/components/ball/ball.dart b/packages/pinball_components/lib/src/components/ball/ball.dart index eceb9c87..e8cea997 100644 --- a/packages/pinball_components/lib/src/components/ball/ball.dart +++ b/packages/pinball_components/lib/src/components/ball/ball.dart @@ -19,7 +19,7 @@ class Ball extends BodyComponent with Layered, InitialPosition, ZIndex { }) : super( renderBody: false, children: [ - _BallSpriteComponent(spriteAsset: assetPath), + _BallSpriteComponent(assetPath: assetPath), BallScalingBehavior(), BallGravitatingBehavior(), ], @@ -78,19 +78,19 @@ class Ball extends BodyComponent with Layered, InitialPosition, ZIndex { class _BallSpriteComponent extends SpriteComponent with HasGameRef { _BallSpriteComponent({ - this.spriteAsset, + this.assetPath, }) : super( anchor: Anchor.center, ); - final String? spriteAsset; + final String? assetPath; @override Future onLoad() async { await super.onLoad(); final sprite = Sprite( gameRef.images - .fromCache(spriteAsset ?? theme.Assets.images.dash.ball.keyName), + .fromCache(assetPath ?? theme.Assets.images.dash.ball.keyName), ); this.sprite = sprite; size = sprite.originalSize / 12.5;