refactor: used isLeft instead of isRight

pull/15/head
alestiago 4 years ago
parent a279c0f463
commit bccce10cdb

@ -76,13 +76,13 @@ class Flipper extends BodyComponent {
List<FixtureDef> _createFixtureDefs() {
final fixtures = <FixtureDef>[];
final isRight = side.isRight;
final isLeft = side.isLeft;
const bigRadius = height / 2;
final bigCircleShape = CircleShape()
..radius = bigRadius
..position.setValues(
isRight ? width - bigRadius : bigRadius,
isLeft ? bigRadius : width - bigRadius,
-bigRadius,
);
final bigCircleFixtureDef = FixtureDef(bigCircleShape);
@ -92,25 +92,25 @@ class Flipper extends BodyComponent {
final smallCircleShape = CircleShape()
..radius = smallRadius
..position.setValues(
isRight ? smallRadius : width - smallRadius,
isLeft ? width - smallRadius : smallRadius,
-2 * smallRadius,
);
final smallCircleFixtureDef = FixtureDef(smallCircleShape);
fixtures.add(smallCircleFixtureDef);
const inclineSpace = (height - (2 * smallRadius)) / 2;
final trapeziumVertices = isRight
final trapeziumVertices = isLeft
? [
Vector2(smallRadius, -inclineSpace),
Vector2(width - bigRadius, 0),
Vector2(width - bigRadius, -height),
Vector2(smallRadius, -height + inclineSpace),
]
: [
Vector2(bigCircleShape.radius, 0),
Vector2(width - smallCircleShape.radius, -inclineSpace),
Vector2(width - smallCircleShape.radius, -height + inclineSpace),
Vector2(bigCircleShape.radius, -height),
]
: [
Vector2(smallRadius, -inclineSpace),
Vector2(width - bigRadius, 0),
Vector2(width - bigRadius, -height),
Vector2(smallRadius, -height + inclineSpace),
];
final trapezium = PolygonShape()..set(trapeziumVertices);
final trapeziumFixtureDef = FixtureDef(trapezium)
@ -180,7 +180,7 @@ class FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
);
enableLimit = true;
final angle = flipper.side.isRight ? -_sweepingAngle : _sweepingAngle;
final angle = flipper.side.isLeft ? _sweepingAngle : -_sweepingAngle;
lowerAngle = angle;
upperAngle = angle;
}

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