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@ -38,7 +38,7 @@ void main() {
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bloc = _MockMultiplierCubit();
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});
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flameTester.test('"x2" loads correctly', (game) async {
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flameTester.test('"x2" can be added', (game) async {
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final multiplier = Multiplier.x2(
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position: Vector2.zero(),
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angle: 0,
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@ -47,7 +47,7 @@ void main() {
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expect(game.contains(multiplier), isTrue);
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});
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flameTester.test('"x3" loads correctly', (game) async {
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flameTester.test('"x3" can be added', (game) async {
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final multiplier = Multiplier.x3(
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position: Vector2.zero(),
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angle: 0,
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@ -56,7 +56,7 @@ void main() {
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expect(game.contains(multiplier), isTrue);
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});
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flameTester.test('"x4" loads correctly', (game) async {
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flameTester.test('"x4" can be added', (game) async {
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final multiplier = Multiplier.x4(
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position: Vector2.zero(),
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angle: 0,
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@ -65,7 +65,7 @@ void main() {
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expect(game.contains(multiplier), isTrue);
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});
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flameTester.test('"x5" loads correctly', (game) async {
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flameTester.test('"x5" can be added', (game) async {
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final multiplier = Multiplier.x5(
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position: Vector2.zero(),
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angle: 0,
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@ -74,7 +74,7 @@ void main() {
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expect(game.contains(multiplier), isTrue);
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});
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flameTester.test('"x6" loads correctly', (game) async {
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flameTester.test('"x6" can be added', (game) async {
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final multiplier = Multiplier.x6(
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position: Vector2.zero(),
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angle: 0,
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