fix: both flippers should respond to multi touch taps

pull/330/head
Jochum van der Ploeg 3 years ago
parent 8aacd4ead2
commit b4e3bb6ad6
No known key found for this signature in database
GPG Key ID: E961B7B51589CA09

@ -410,6 +410,51 @@ void main() {
expect(flippers.first.body.linearVelocity.y, isPositive);
});
flameTester.test(
'multiple touches control both flippers',
(game) async {
await game.ready();
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final leftEventPosition = _MockEventPosition();
when(() => leftEventPosition.game).thenReturn(Vector2.zero());
when(() => leftEventPosition.widget).thenReturn(Vector2.zero());
final rightEventPosition = _MockEventPosition();
when(() => rightEventPosition.game).thenReturn(Vector2.zero());
when(() => rightEventPosition.widget).thenReturn(game.canvasSize);
final leftTapDownEvent = _MockTapDownInfo();
when(() => leftTapDownEvent.eventPosition)
.thenReturn(leftEventPosition);
when(() => leftTapDownEvent.raw).thenReturn(raw);
final rightTapDownEvent = _MockTapDownInfo();
when(() => rightTapDownEvent.eventPosition)
.thenReturn(rightEventPosition);
when(() => rightTapDownEvent.raw).thenReturn(raw);
final flippers = game.descendants().whereType<Flipper>();
final rightFlipper = flippers.elementAt(0);
final leftFlipper = flippers.elementAt(1);
game.onTapDown(0, leftTapDownEvent);
game.onTapDown(1, rightTapDownEvent);
expect(leftFlipper.body.linearVelocity.y, isNegative);
expect(leftFlipper.side, equals(BoardSide.left));
expect(rightFlipper.body.linearVelocity.y, isNegative);
expect(rightFlipper.side, equals(BoardSide.right));
expect(
game.focusedBoardSide,
equals({0: BoardSide.left, 1: BoardSide.right}),
);
},
);
});
group('plunger control', () {

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