diff --git a/packages/pinball_components/sandbox/lib/stories/ball/basic.dart b/packages/pinball_components/sandbox/lib/stories/ball/basic.dart index f133ee3f..73890519 100644 --- a/packages/pinball_components/sandbox/lib/stories/ball/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/ball/basic.dart @@ -7,8 +7,9 @@ class BasicBallGame extends BasicGame with TapDetector { BasicBallGame({required this.color}); static const info = ''' - Basic example of how a Ball works, tap anywhere on the - screen to spawn a ball into the game. + Basic example of how a Ball works. + + Tap anywhere on the screen to spawn a ball into the game. '''; final Color color; diff --git a/packages/pinball_components/sandbox/lib/stories/layer/basic.dart b/packages/pinball_components/sandbox/lib/stories/layer/basic.dart index 89ef337f..ccbd67d9 100644 --- a/packages/pinball_components/sandbox/lib/stories/layer/basic.dart +++ b/packages/pinball_components/sandbox/lib/stories/layer/basic.dart @@ -8,8 +8,9 @@ class BasicLayerGame extends BasicGame with TapDetector { BasicLayerGame({required this.color}); static const info = ''' - Basic example of how layers work with a Ball hitting other components, - tap anywhere on the screen to spawn a ball into the game. + Basic example of how layers work when a Ball hits other components. + + Tap anywhere on the screen to spawn a ball into the game. '''; final Color color;