From a73f464afe0854b9365cdc4e14913b2d2d35842d Mon Sep 17 00:00:00 2001 From: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Date: Tue, 10 May 2022 10:05:19 -0500 Subject: [PATCH] refactor: increase animation cooldown (#460) Co-authored-by: Tom Arra --- lib/game/components/flutter_forest/flutter_forest.dart | 2 +- lib/game/components/sparky_scorch/sparky_scorch.dart | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/game/components/flutter_forest/flutter_forest.dart b/lib/game/components/flutter_forest/flutter_forest.dart index 57bd24c4..9717ee8b 100644 --- a/lib/game/components/flutter_forest/flutter_forest.dart +++ b/lib/game/components/flutter_forest/flutter_forest.dart @@ -42,7 +42,7 @@ class FlutterForest extends Component with ZIndex { )..initialPosition = Vector2(21.8, -46.75), DashAnimatronic( children: [ - AnimatronicLoopingBehavior(animationCoolDown: 4), + AnimatronicLoopingBehavior(animationCoolDown: 11), ], )..position = Vector2(20, -66), FlutterForestBonusBehavior(), diff --git a/lib/game/components/sparky_scorch/sparky_scorch.dart b/lib/game/components/sparky_scorch/sparky_scorch.dart index c7cd71d3..2d0a239c 100644 --- a/lib/game/components/sparky_scorch/sparky_scorch.dart +++ b/lib/game/components/sparky_scorch/sparky_scorch.dart @@ -35,7 +35,7 @@ class SparkyScorch extends Component { )..initialPosition = Vector2(-3.3, -52.55), SparkyAnimatronic( children: [ - AnimatronicLoopingBehavior(animationCoolDown: 3), + AnimatronicLoopingBehavior(animationCoolDown: 8), ], )..position = Vector2(-14, -58.2), SparkyComputer(