From a0aaddcffafa7e5699a2131df269339c438d0ba8 Mon Sep 17 00:00:00 2001 From: alestiago Date: Tue, 3 May 2022 23:09:13 +0100 Subject: [PATCH] docs: improved BallTurboChargingBehavior --- .../ball/behaviors/ball_turbo_charging_behavior.dart | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/pinball_components/lib/src/components/ball/behaviors/ball_turbo_charging_behavior.dart b/packages/pinball_components/lib/src/components/ball/behaviors/ball_turbo_charging_behavior.dart index 373b2ba4..7fe1414c 100644 --- a/packages/pinball_components/lib/src/components/ball/behaviors/ball_turbo_charging_behavior.dart +++ b/packages/pinball_components/lib/src/components/ball/behaviors/ball_turbo_charging_behavior.dart @@ -5,14 +5,14 @@ import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_flame/pinball_flame.dart'; /// {@template ball_turbo_charging_behavior} -/// Sets the [Ball] in flames and impulses it +/// Sets the [Ball] in flames and [_impulse]s it. /// {@endtemplate} class BallTurboChargingBehavior extends TimerComponent with ParentIsA { /// {@macro ball_turbo_charging_behavior} BallTurboChargingBehavior({ required Vector2 impulse, }) : _impulse = impulse, - super(period: 2, removeOnFinish: true); + super(period: 5, removeOnFinish: true); final Vector2 _impulse;