mirror of https://github.com/flutter/pinball.git
feat: anchor component (#12)
* feat: implemented Anchor component * docs: included initialize example * docs: improved Anchor doc comment * chore: fixed white space differencepull/17/head
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import 'package:flame_forge2d/flame_forge2d.dart';
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/// {@template anchor}
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/// Non visual [BodyComponent] used to hold a [BodyType.dynamic] in [Joint]s
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/// with this [BodyType.static].
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///
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/// It is recommended to [_position] the anchor first and then use the body
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/// position as the anchor point when initializing a [JointDef].
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///
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/// ```dart
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/// initialize(
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/// dynamicBody.body,
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/// anchor.body,
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/// anchor.body.position,
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/// );
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/// ```
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/// {@endtemplate}
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class Anchor extends BodyComponent {
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/// {@macro anchor}
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Anchor({
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required Vector2 position,
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}) : _position = position;
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final Vector2 _position;
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@override
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Body createBody() {
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final bodyDef = BodyDef()..position = _position;
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return world.createBody(bodyDef);
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}
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}
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@ -1,3 +1,4 @@
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export 'anchor.dart';
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export 'ball.dart';
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export 'score_points.dart';
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export 'wall.dart';
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@ -0,0 +1,60 @@
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group('Anchor', () {
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final flameTester = FlameTester(PinballGame.new);
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flameTester.test(
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'loads correctly',
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(game) async {
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final anchor = Anchor(position: Vector2.zero());
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await game.ensureAdd(anchor);
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expect(game.contains(anchor), isTrue);
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},
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);
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group('body', () {
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flameTester.test(
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final anchor = Anchor(position: position);
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await game.ensureAdd(anchor);
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game.contains(anchor);
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expect(anchor.body.position, position);
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},
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);
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flameTester.test(
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'is static',
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(game) async {
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final anchor = Anchor(position: Vector2.zero());
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await game.ensureAdd(anchor);
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expect(anchor.body.bodyType, equals(BodyType.static));
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},
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);
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});
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group('fixtures', () {
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flameTester.test(
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'has none',
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(game) async {
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final anchor = Anchor(position: Vector2.zero());
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await game.ensureAdd(anchor);
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expect(anchor.body.fixtures, isEmpty);
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},
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);
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});
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});
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}
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