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@ -115,7 +115,7 @@ class Ball<T extends Forge2DGame> extends BodyComponent<T>
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math.pow(defaultGravity, 2) - math.pow(positionalXForce, 2),
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);
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body.gravityOverride = Vector2(positionalXForce, positionalYForce);
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body.gravityOverride = Vector2(-positionalXForce, positionalYForce);
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}
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}
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