mirror of https://github.com/flutter/pinball.git
commit
8da6f14178
@ -1,208 +0,0 @@
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// ignore_for_file: avoid_renaming_method_parameters
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template bonus_word}
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/// Loads all [BonusLetter]s to compose a [BonusWord].
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/// {@endtemplate}
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class BonusWord extends Component
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with BlocComponent<GameBloc, GameState>, HasGameRef<PinballGame> {
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/// {@macro bonus_word}
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BonusWord({required Vector2 position}) : _position = position;
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final Vector2 _position;
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@override
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bool listenWhen(GameState? previousState, GameState newState) {
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return (previousState?.bonusHistory.length ?? 0) <
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newState.bonusHistory.length &&
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newState.bonusHistory.last == GameBonus.word;
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}
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@override
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void onNewState(GameState state) {
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if (state.bonusHistory.last == GameBonus.word) {
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gameRef.audio.googleBonus();
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final letters = children.whereType<BonusLetter>().toList();
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for (var i = 0; i < letters.length; i++) {
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final letter = letters[i];
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letter
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..isEnabled = false
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..add(
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SequenceEffect(
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[
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ColorEffect(
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i.isOdd
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? BonusLetter._activeColor
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: BonusLetter._disableColor,
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const Offset(0, 1),
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EffectController(duration: 0.25),
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),
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ColorEffect(
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i.isOdd
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? BonusLetter._disableColor
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: BonusLetter._activeColor,
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const Offset(0, 1),
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EffectController(duration: 0.25),
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),
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],
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repeatCount: 4,
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)..onFinishCallback = () {
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letter
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..isEnabled = true
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..add(
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ColorEffect(
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BonusLetter._disableColor,
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const Offset(0, 1),
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EffectController(duration: 0.25),
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),
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);
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},
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);
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}
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}
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final offsets = [
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Vector2(-12.92, 1.82),
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Vector2(-8.33, -0.65),
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Vector2(-2.88, -1.75),
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];
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offsets.addAll(
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offsets.reversed
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.map(
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(offset) => Vector2(-offset.x, offset.y),
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)
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.toList(),
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);
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assert(offsets.length == GameBloc.bonusWord.length, 'Invalid positions');
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final letters = <BonusLetter>[];
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for (var i = 0; i < GameBloc.bonusWord.length; i++) {
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letters.add(
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BonusLetter(
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letter: GameBloc.bonusWord[i],
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index: i,
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)..initialPosition = _position + offsets[i],
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);
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}
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await addAll(letters);
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}
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}
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/// {@template bonus_letter}
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/// [BodyType.static] sensor component, part of a word bonus,
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/// which will activate its letter after contact with a [Ball].
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/// {@endtemplate}
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class BonusLetter extends BodyComponent<PinballGame>
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with BlocComponent<GameBloc, GameState>, InitialPosition {
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/// {@macro bonus_letter}
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BonusLetter({
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required String letter,
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required int index,
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}) : _letter = letter,
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_index = index {
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paint = Paint()..color = _disableColor;
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}
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/// The size of the [BonusLetter].
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static final size = Vector2.all(3.7);
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static const _activeColor = Colors.green;
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static const _disableColor = Colors.red;
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final String _letter;
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final int _index;
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/// Indicates if a [BonusLetter] can be activated on [Ball] contact.
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///
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/// It is disabled whilst animating and enabled again once the animation
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/// completes. The animation is triggered when [GameBonus.word] is
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/// awarded.
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bool isEnabled = true;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await add(
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TextComponent(
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position: Vector2(-1, -1),
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text: _letter,
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textRenderer: TextPaint(
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style: const TextStyle(fontSize: 2, color: Colors.white),
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),
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),
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);
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}
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@override
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Body createBody() {
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final shape = CircleShape()..radius = size.x / 2;
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final fixtureDef = FixtureDef(shape)..isSensor = true;
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final bodyDef = BodyDef()
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..position = initialPosition
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..userData = this
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..type = BodyType.static;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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@override
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bool listenWhen(GameState? previousState, GameState newState) {
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final wasActive = previousState?.isLetterActivated(_index) ?? false;
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final isActive = newState.isLetterActivated(_index);
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return wasActive != isActive;
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}
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@override
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void onNewState(GameState state) {
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final isActive = state.isLetterActivated(_index);
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add(
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ColorEffect(
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isActive ? _activeColor : _disableColor,
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const Offset(0, 1),
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EffectController(duration: 0.25),
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),
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);
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}
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/// Activates this [BonusLetter], if it's not already activated.
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void activate() {
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final isActive = state?.isLetterActivated(_index) ?? false;
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if (!isActive) {
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gameRef.read<GameBloc>().add(BonusLetterActivated(_index));
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}
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}
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}
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/// Triggers [BonusLetter.activate] method when a [BonusLetter] and a [Ball]
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/// come in contact.
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class BonusLetterBallContactCallback
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extends ContactCallback<Ball, BonusLetter> {
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@override
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void begin(Ball ball, BonusLetter bonusLetter, Contact contact) {
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if (bonusLetter.isEnabled) {
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bonusLetter.activate();
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}
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}
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}
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@ -0,0 +1,83 @@
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// ignore_for_file: avoid_renaming_method_parameters
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/flame/flame.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template google_word}
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/// Loads all [GoogleLetter]s to compose a [GoogleWord].
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/// {@endtemplate}
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class GoogleWord extends Component
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with HasGameRef<PinballGame>, Controls<_GoogleWordController> {
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/// {@macro google_word}
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GoogleWord({
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required Vector2 position,
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}) : _position = position {
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controller = _GoogleWordController(this);
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}
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final Vector2 _position;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addContactCallback(_GoogleLetterBallContactCallback());
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final offsets = [
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Vector2(-12.92, 1.82),
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Vector2(-8.33, -0.65),
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Vector2(-2.88, -1.75),
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Vector2(2.88, -1.75),
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Vector2(8.33, -0.65),
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Vector2(12.92, 1.82),
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];
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final letters = <GoogleLetter>[];
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for (var index = 0; index < offsets.length; index++) {
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letters.add(
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GoogleLetter(index)..initialPosition = _position + offsets[index],
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);
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}
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await addAll(letters);
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}
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}
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class _GoogleWordController extends ComponentController<GoogleWord>
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with HasGameRef<PinballGame> {
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_GoogleWordController(GoogleWord googleWord) : super(googleWord);
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final _activatedLetters = <GoogleLetter>{};
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void activate(GoogleLetter googleLetter) {
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if (!_activatedLetters.add(googleLetter)) return;
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googleLetter.activate();
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final activatedBonus = _activatedLetters.length == 6;
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if (activatedBonus) {
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gameRef.audio.googleBonus();
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gameRef.read<GameBloc>().add(const BonusActivated(GameBonus.googleWord));
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component.children.whereType<GoogleLetter>().forEach(
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(letter) => letter.deactivate(),
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);
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_activatedLetters.clear();
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}
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}
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}
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/// Activates a [GoogleLetter] when it contacts with a [Ball].
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class _GoogleLetterBallContactCallback
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extends ContactCallback<GoogleLetter, Ball> {
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@override
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void begin(GoogleLetter googleLetter, _, __) {
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final parent = googleLetter.parent;
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if (parent is GoogleWord) {
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parent.controller.activate(googleLetter);
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}
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}
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}
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After Width: | Height: | Size: 35 KiB |
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import 'package:flame/components.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template backboard}
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/// The [Backboard] of the pinball machine.
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/// {@endtemplate}
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class Backboard extends SpriteComponent with HasGameRef {
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/// {@macro backboard}
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Backboard({
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required Vector2 position,
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}) : super(
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// TODO(erickzanardo): remove multiply after
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// https://github.com/flame-engine/flame/pull/1506 is merged
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position: position..clone().multiply(Vector2(1, -1)),
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anchor: Anchor.bottomCenter,
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);
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@override
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Future<void> onLoad() async {
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await waitingMode();
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}
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/// Puts the Backboard in waiting mode, where the scoreboard is shown.
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Future<void> waitingMode() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardScores.keyName,
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);
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size = sprite.originalSize / 10;
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this.sprite = sprite;
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}
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/// Puts the Backboard in game over mode, where the score input is shown.
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Future<void> gameOverMode() async {
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final sprite = await gameRef.loadSprite(
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Assets.images.backboard.backboardGameOver.keyName,
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);
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size = sprite.originalSize / 10;
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this.sprite = sprite;
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}
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}
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@ -0,0 +1,75 @@
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball_components/pinball_components.dart';
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export 'backboard_game_over.dart';
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export 'backboard_letter_prompt.dart';
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export 'backboard_waiting.dart';
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/// {@template backboard}
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/// The [Backboard] of the pinball machine.
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/// {@endtemplate}
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class Backboard extends PositionComponent with HasGameRef {
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/// {@macro backboard}
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Backboard({
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required Vector2 position,
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}) : super(
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position: position,
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anchor: Anchor.bottomCenter,
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);
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/// {@macro backboard}
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///
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/// Returns a [Backboard] initialized in the waiting mode
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factory Backboard.waiting({
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required Vector2 position,
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}) {
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return Backboard(position: position)..waitingMode();
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}
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/// {@macro backboard}
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///
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/// Returns a [Backboard] initialized in the game over mode
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factory Backboard.gameOver({
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required Vector2 position,
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required int score,
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required BackboardOnSubmit onSubmit,
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}) {
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return Backboard(position: position)
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..gameOverMode(
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score: score,
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onSubmit: onSubmit,
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);
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}
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/// [TextPaint] used on the [Backboard]
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static final textPaint = TextPaint(
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style: TextStyle(
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fontSize: 6,
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color: Colors.white,
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fontFamily: PinballFonts.pixeloidSans,
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),
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);
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/// Puts the Backboard in waiting mode, where the scoreboard is shown.
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Future<void> waitingMode() async {
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children.removeWhere((_) => true);
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await add(BackboardWaiting());
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}
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/// Puts the Backboard in game over mode, where the score input is shown.
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Future<void> gameOverMode({
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required int score,
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BackboardOnSubmit? onSubmit,
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}) async {
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children.removeWhere((_) => true);
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await add(
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BackboardGameOver(
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score: score,
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onSubmit: onSubmit,
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),
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);
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}
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}
|
@ -0,0 +1,119 @@
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import 'dart:async';
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import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flutter/services.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// Signature for the callback called when the used has
|
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/// submettied their initials on the [BackboardGameOver]
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typedef BackboardOnSubmit = void Function(String);
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/// {@template backboard_game_over}
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/// [PositionComponent] that handles the user input on the
|
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/// game over display view.
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/// {@endtemplate}
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class BackboardGameOver extends PositionComponent with HasGameRef {
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/// {@macro backboard_game_over}
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BackboardGameOver({
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required int score,
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BackboardOnSubmit? onSubmit,
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}) : _score = score,
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_onSubmit = onSubmit;
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final int _score;
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final BackboardOnSubmit? _onSubmit;
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@override
|
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Future<void> onLoad() async {
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final backgroundSprite = await gameRef.loadSprite(
|
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Assets.images.backboard.backboardGameOver.keyName,
|
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);
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unawaited(
|
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add(
|
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SpriteComponent(
|
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sprite: backgroundSprite,
|
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size: backgroundSprite.originalSize / 10,
|
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anchor: Anchor.bottomCenter,
|
||||
),
|
||||
),
|
||||
);
|
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|
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final displaySprite = await gameRef.loadSprite(
|
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Assets.images.backboard.display.keyName,
|
||||
);
|
||||
|
||||
unawaited(
|
||||
add(
|
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SpriteComponent(
|
||||
sprite: displaySprite,
|
||||
size: displaySprite.originalSize / 10,
|
||||
anchor: Anchor.bottomCenter,
|
||||
position: Vector2(0, -11.5),
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
unawaited(
|
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add(
|
||||
TextComponent(
|
||||
text: _score.formatScore(),
|
||||
position: Vector2(-22, -46.5),
|
||||
anchor: Anchor.center,
|
||||
textRenderer: Backboard.textPaint,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
for (var i = 0; i < 3; i++) {
|
||||
unawaited(
|
||||
add(
|
||||
BackboardLetterPrompt(
|
||||
position: Vector2(
|
||||
20 + (6 * i).toDouble(),
|
||||
-46.5,
|
||||
),
|
||||
hasFocus: i == 0,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
unawaited(
|
||||
add(
|
||||
KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowLeft: () => _movePrompt(true),
|
||||
LogicalKeyboardKey.arrowRight: () => _movePrompt(false),
|
||||
LogicalKeyboardKey.enter: _submit,
|
||||
},
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Returns the current inputed initials
|
||||
String get initials => children
|
||||
.whereType<BackboardLetterPrompt>()
|
||||
.map((prompt) => prompt.char)
|
||||
.join();
|
||||
|
||||
bool _submit() {
|
||||
_onSubmit?.call(initials);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _movePrompt(bool left) {
|
||||
final prompts = children.whereType<BackboardLetterPrompt>().toList();
|
||||
|
||||
final current = prompts.firstWhere((prompt) => prompt.hasFocus)
|
||||
..hasFocus = false;
|
||||
var index = prompts.indexOf(current) + (left ? -1 : 1);
|
||||
index = min(max(0, index), prompts.length - 1);
|
||||
|
||||
prompts[index].hasFocus = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -0,0 +1,106 @@
|
||||
import 'dart:async';
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
/// {@template backboard_letter_prompt}
|
||||
/// A [PositionComponent] that renders a letter prompt used
|
||||
/// on the [BackboardGameOver]
|
||||
/// {@endtemplate}
|
||||
class BackboardLetterPrompt extends PositionComponent {
|
||||
/// {@macro backboard_letter_prompt}
|
||||
BackboardLetterPrompt({
|
||||
required Vector2 position,
|
||||
bool hasFocus = false,
|
||||
}) : _hasFocus = hasFocus,
|
||||
super(
|
||||
position: position,
|
||||
);
|
||||
|
||||
static const _alphabetCode = 65;
|
||||
static const _alphabetLength = 25;
|
||||
var _charIndex = 0;
|
||||
|
||||
bool _hasFocus;
|
||||
|
||||
late RectangleComponent _underscore;
|
||||
late TextComponent _input;
|
||||
late TimerComponent _underscoreBlinker;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
_underscore = RectangleComponent(
|
||||
size: Vector2(
|
||||
4,
|
||||
1.2,
|
||||
),
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(0, 4),
|
||||
);
|
||||
|
||||
unawaited(add(_underscore));
|
||||
|
||||
_input = TextComponent(
|
||||
text: 'A',
|
||||
textRenderer: Backboard.textPaint,
|
||||
anchor: Anchor.center,
|
||||
);
|
||||
unawaited(add(_input));
|
||||
|
||||
_underscoreBlinker = TimerComponent(
|
||||
period: 0.6,
|
||||
repeat: true,
|
||||
autoStart: _hasFocus,
|
||||
onTick: () {
|
||||
_underscore.paint.color = (_underscore.paint.color == Colors.white)
|
||||
? Colors.transparent
|
||||
: Colors.white;
|
||||
},
|
||||
);
|
||||
|
||||
unawaited(add(_underscoreBlinker));
|
||||
|
||||
unawaited(
|
||||
add(
|
||||
KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowUp: () => _cycle(true),
|
||||
LogicalKeyboardKey.arrowDown: () => _cycle(false),
|
||||
},
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Returns the current selected character
|
||||
String get char => String.fromCharCode(_alphabetCode + _charIndex);
|
||||
|
||||
bool _cycle(bool up) {
|
||||
if (_hasFocus) {
|
||||
final newCharCode =
|
||||
min(max(_charIndex + (up ? 1 : -1), 0), _alphabetLength);
|
||||
_input.text = String.fromCharCode(_alphabetCode + newCharCode);
|
||||
_charIndex = newCharCode;
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns if this prompt has focus on it
|
||||
bool get hasFocus => _hasFocus;
|
||||
|
||||
/// Updates this prompt focus
|
||||
set hasFocus(bool hasFocus) {
|
||||
if (hasFocus) {
|
||||
_underscoreBlinker.timer.resume();
|
||||
} else {
|
||||
_underscoreBlinker.timer.pause();
|
||||
}
|
||||
_underscore.paint.color = Colors.white;
|
||||
_hasFocus = hasFocus;
|
||||
}
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
/// [PositionComponent] that shows the leaderboard while the player
|
||||
/// has not started the game yet.
|
||||
class BackboardWaiting extends SpriteComponent with HasGameRef {
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
final sprite = await gameRef.loadSprite(
|
||||
Assets.images.backboard.backboardScores.keyName,
|
||||
);
|
||||
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 10;
|
||||
anchor = Anchor.bottomCenter;
|
||||
}
|
||||
}
|
@ -0,0 +1 @@
|
||||
export 'score.dart';
|
@ -0,0 +1,11 @@
|
||||
import 'package:intl/intl.dart';
|
||||
|
||||
final _numberFormat = NumberFormat('#,###');
|
||||
|
||||
/// Adds score related extensions to int
|
||||
extension ScoreX on int {
|
||||
/// Formats this number as a score value
|
||||
String formatScore() {
|
||||
return _numberFormat.format(this);
|
||||
}
|
||||
}
|
@ -1,2 +1,3 @@
|
||||
export 'blueprint.dart';
|
||||
export 'keyboard_input_controller.dart';
|
||||
export 'priority.dart';
|
||||
|
@ -0,0 +1,34 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
|
||||
/// The signature for a key handle function
|
||||
typedef KeyHandlerCallback = bool Function();
|
||||
|
||||
/// {@template keyboard_input_controller}
|
||||
/// A [Component] that receives keyboard input and executes registered methods.
|
||||
/// {@endtemplate}
|
||||
class KeyboardInputController extends Component with KeyboardHandler {
|
||||
/// {@macro keyboard_input_controller}
|
||||
KeyboardInputController({
|
||||
Map<LogicalKeyboardKey, KeyHandlerCallback> keyUp = const {},
|
||||
Map<LogicalKeyboardKey, KeyHandlerCallback> keyDown = const {},
|
||||
}) : _keyUp = keyUp,
|
||||
_keyDown = keyDown;
|
||||
|
||||
final Map<LogicalKeyboardKey, KeyHandlerCallback> _keyUp;
|
||||
final Map<LogicalKeyboardKey, KeyHandlerCallback> _keyDown;
|
||||
|
||||
@override
|
||||
bool onKeyEvent(RawKeyEvent event, Set<LogicalKeyboardKey> keysPressed) {
|
||||
final isUp = event is RawKeyUpEvent;
|
||||
|
||||
final handlers = isUp ? _keyUp : _keyDown;
|
||||
final handler = handlers[event.logicalKey];
|
||||
|
||||
if (handler != null) {
|
||||
return handler();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
@ -1,2 +1,3 @@
|
||||
export 'components/components.dart';
|
||||
export 'extensions/extensions.dart';
|
||||
export 'flame/flame.dart';
|
||||
|
@ -0,0 +1,37 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:sandbox/common/common.dart';
|
||||
|
||||
class BackboardGameOverGame extends BasicKeyboardGame {
|
||||
BackboardGameOverGame(this.score);
|
||||
|
||||
static const info = '''
|
||||
Simple example showing the waiting mode of the backboard.
|
||||
''';
|
||||
|
||||
final int score;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
camera
|
||||
..followVector2(Vector2.zero())
|
||||
..zoom = 5;
|
||||
|
||||
await add(
|
||||
Backboard.gameOver(
|
||||
position: Vector2(0, 20),
|
||||
score: score,
|
||||
onSubmit: (initials) {
|
||||
add(
|
||||
ScoreText(
|
||||
text: 'User $initials made $score',
|
||||
position: Vector2(0, 50),
|
||||
color: Colors.pink,
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
import 'package:dashbook/dashbook.dart';
|
||||
import 'package:flame/game.dart';
|
||||
import 'package:sandbox/common/common.dart';
|
||||
import 'package:sandbox/stories/backboard/game_over.dart';
|
||||
import 'package:sandbox/stories/backboard/waiting.dart';
|
||||
|
||||
void addBackboardStories(Dashbook dashbook) {
|
||||
dashbook.storiesOf('Backboard')
|
||||
..add(
|
||||
'Waiting mode',
|
||||
(context) => GameWidget(
|
||||
game: BackboardWaitingGame(),
|
||||
),
|
||||
codeLink: buildSourceLink('backboard/waiting.dart'),
|
||||
info: BackboardWaitingGame.info,
|
||||
)
|
||||
..add(
|
||||
'Game over',
|
||||
(context) => GameWidget(
|
||||
game: BackboardGameOverGame(
|
||||
context.numberProperty('score', 9000000000).toInt(),
|
||||
),
|
||||
),
|
||||
codeLink: buildSourceLink('backboard/game_over.dart'),
|
||||
info: BackboardGameOverGame.info,
|
||||
);
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:sandbox/common/common.dart';
|
||||
|
||||
class BackboardWaitingGame extends BasicGame {
|
||||
static const info = '''
|
||||
Simple example showing the waiting mode of the backboard.
|
||||
''';
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
camera
|
||||
..followVector2(Vector2.zero())
|
||||
..zoom = 5;
|
||||
|
||||
final backboard = Backboard.waiting(position: Vector2(0, 20));
|
||||
await add(backboard);
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 427 KiB |
@ -0,0 +1,78 @@
|
||||
// ignore_for_file: cascade_invocations, one_member_abstracts
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
abstract class _KeyCallStub {
|
||||
bool onCall();
|
||||
}
|
||||
|
||||
class KeyCallStub extends Mock implements _KeyCallStub {}
|
||||
|
||||
class MockRawKeyUpEvent extends Mock implements RawKeyUpEvent {
|
||||
@override
|
||||
String toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) {
|
||||
return super.toString();
|
||||
}
|
||||
}
|
||||
|
||||
RawKeyUpEvent _mockKeyUp(LogicalKeyboardKey key) {
|
||||
final event = MockRawKeyUpEvent();
|
||||
when(() => event.logicalKey).thenReturn(key);
|
||||
return event;
|
||||
}
|
||||
|
||||
void main() {
|
||||
group('KeyboardInputController', () {
|
||||
test('calls registered handlers', () {
|
||||
final stub = KeyCallStub();
|
||||
when(stub.onCall).thenReturn(true);
|
||||
|
||||
final input = KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowUp: stub.onCall,
|
||||
},
|
||||
);
|
||||
|
||||
input.onKeyEvent(_mockKeyUp(LogicalKeyboardKey.arrowUp), {});
|
||||
verify(stub.onCall).called(1);
|
||||
});
|
||||
|
||||
test(
|
||||
'returns false the handler return value',
|
||||
() {
|
||||
final stub = KeyCallStub();
|
||||
when(stub.onCall).thenReturn(false);
|
||||
|
||||
final input = KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowUp: stub.onCall,
|
||||
},
|
||||
);
|
||||
|
||||
expect(
|
||||
input.onKeyEvent(_mockKeyUp(LogicalKeyboardKey.arrowUp), {}),
|
||||
isFalse,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
test(
|
||||
'returns true (allowing event to bubble) when no handler is registered',
|
||||
() {
|
||||
final stub = KeyCallStub();
|
||||
when(stub.onCall).thenReturn(true);
|
||||
|
||||
final input = KeyboardInputController();
|
||||
|
||||
expect(
|
||||
input.onKeyEvent(_mockKeyUp(LogicalKeyboardKey.arrowUp), {}),
|
||||
isTrue,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -1,376 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame/effects.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_bloc/flutter_bloc.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_audio/pinball_audio.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(EmptyPinballGameTest.new);
|
||||
|
||||
group('BonusWord', () {
|
||||
flameTester.test(
|
||||
'loads the letters correctly',
|
||||
(game) async {
|
||||
final bonusWord = BonusWord(
|
||||
position: Vector2.zero(),
|
||||
);
|
||||
await game.ensureAdd(bonusWord);
|
||||
|
||||
final letters = bonusWord.descendants().whereType<BonusLetter>();
|
||||
expect(letters.length, equals(GameBloc.bonusWord.length));
|
||||
},
|
||||
);
|
||||
|
||||
group('listenWhen', () {
|
||||
final previousState = MockGameState();
|
||||
final currentState = MockGameState();
|
||||
|
||||
test(
|
||||
'returns true when there is a new word bonus awarded',
|
||||
() {
|
||||
when(() => previousState.bonusHistory).thenReturn([]);
|
||||
when(() => currentState.bonusHistory).thenReturn([GameBonus.word]);
|
||||
|
||||
expect(
|
||||
BonusWord(position: Vector2.zero()).listenWhen(
|
||||
previousState,
|
||||
currentState,
|
||||
),
|
||||
isTrue,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
test(
|
||||
'returns false when there is no new word bonus awarded',
|
||||
() {
|
||||
when(() => previousState.bonusHistory).thenReturn([GameBonus.word]);
|
||||
when(() => currentState.bonusHistory).thenReturn([GameBonus.word]);
|
||||
|
||||
expect(
|
||||
BonusWord(position: Vector2.zero()).listenWhen(
|
||||
previousState,
|
||||
currentState,
|
||||
),
|
||||
isFalse,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('onNewState', () {
|
||||
final state = MockGameState();
|
||||
flameTester.test(
|
||||
'adds sequence effect to the letters when the player receives a bonus',
|
||||
(game) async {
|
||||
when(() => state.bonusHistory).thenReturn([GameBonus.word]);
|
||||
|
||||
final bonusWord = BonusWord(position: Vector2.zero());
|
||||
await game.ensureAdd(bonusWord);
|
||||
await game.ready();
|
||||
|
||||
bonusWord.onNewState(state);
|
||||
game.update(0); // Run one frame so the effects are added
|
||||
|
||||
final letters = bonusWord.children.whereType<BonusLetter>();
|
||||
expect(letters.length, equals(GameBloc.bonusWord.length));
|
||||
|
||||
for (final letter in letters) {
|
||||
expect(
|
||||
letter.children.whereType<SequenceEffect>().length,
|
||||
equals(1),
|
||||
);
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'plays the google bonus sound',
|
||||
(game) async {
|
||||
when(() => state.bonusHistory).thenReturn([GameBonus.word]);
|
||||
|
||||
final bonusWord = BonusWord(position: Vector2.zero());
|
||||
await game.ensureAdd(bonusWord);
|
||||
await game.ready();
|
||||
|
||||
bonusWord.onNewState(state);
|
||||
|
||||
verify(bonusWord.gameRef.audio.googleBonus).called(1);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'adds a color effect to reset the color when the sequence is finished',
|
||||
(game) async {
|
||||
when(() => state.bonusHistory).thenReturn([GameBonus.word]);
|
||||
|
||||
final bonusWord = BonusWord(position: Vector2.zero());
|
||||
await game.ensureAdd(bonusWord);
|
||||
await game.ready();
|
||||
|
||||
bonusWord.onNewState(state);
|
||||
// Run the amount of time necessary for the animation to finish
|
||||
game.update(3);
|
||||
game.update(0); // Run one additional frame so the effects are added
|
||||
|
||||
final letters = bonusWord.children.whereType<BonusLetter>();
|
||||
expect(letters.length, equals(GameBloc.bonusWord.length));
|
||||
|
||||
for (final letter in letters) {
|
||||
expect(
|
||||
letter.children.whereType<ColorEffect>().length,
|
||||
equals(1),
|
||||
);
|
||||
}
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('BonusLetter', () {
|
||||
final flameTester = FlameTester(EmptyPinballGameTest.new);
|
||||
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
final bonusLetter = BonusLetter(
|
||||
letter: 'G',
|
||||
index: 0,
|
||||
);
|
||||
await game.ensureAdd(bonusLetter);
|
||||
await game.ready();
|
||||
|
||||
expect(game.contains(bonusLetter), isTrue);
|
||||
},
|
||||
);
|
||||
|
||||
group('body', () {
|
||||
flameTester.test(
|
||||
'is static',
|
||||
(game) async {
|
||||
final bonusLetter = BonusLetter(
|
||||
letter: 'G',
|
||||
index: 0,
|
||||
);
|
||||
await game.ensureAdd(bonusLetter);
|
||||
|
||||
expect(bonusLetter.body.bodyType, equals(BodyType.static));
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('fixture', () {
|
||||
flameTester.test(
|
||||
'exists',
|
||||
(game) async {
|
||||
final bonusLetter = BonusLetter(
|
||||
letter: 'G',
|
||||
index: 0,
|
||||
);
|
||||
await game.ensureAdd(bonusLetter);
|
||||
|
||||
expect(bonusLetter.body.fixtures[0], isA<Fixture>());
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'is sensor',
|
||||
(game) async {
|
||||
final bonusLetter = BonusLetter(
|
||||
letter: 'G',
|
||||
index: 0,
|
||||
);
|
||||
await game.ensureAdd(bonusLetter);
|
||||
|
||||
final fixture = bonusLetter.body.fixtures[0];
|
||||
expect(fixture.isSensor, isTrue);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'shape is circular',
|
||||
(game) async {
|
||||
final bonusLetter = BonusLetter(
|
||||
letter: 'G',
|
||||
index: 0,
|
||||
);
|
||||
await game.ensureAdd(bonusLetter);
|
||||
|
||||
final fixture = bonusLetter.body.fixtures[0];
|
||||
expect(fixture.shape.shapeType, equals(ShapeType.circle));
|
||||
expect(fixture.shape.radius, equals(1.85));
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('bonus letter activation', () {
|
||||
late GameBloc gameBloc;
|
||||
late PinballAudio pinballAudio;
|
||||
|
||||
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
|
||||
gameBuilder: EmptyPinballGameTest.new,
|
||||
blocBuilder: () => gameBloc,
|
||||
repositories: () => [
|
||||
RepositoryProvider<PinballAudio>.value(value: pinballAudio),
|
||||
],
|
||||
);
|
||||
|
||||
setUp(() {
|
||||
gameBloc = MockGameBloc();
|
||||
whenListen(
|
||||
gameBloc,
|
||||
const Stream<GameState>.empty(),
|
||||
initialState: const GameState.initial(),
|
||||
);
|
||||
|
||||
pinballAudio = MockPinballAudio();
|
||||
when(pinballAudio.googleBonus).thenAnswer((_) {});
|
||||
});
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds BonusLetterActivated to GameBloc when not activated',
|
||||
setUp: (game, tester) async {
|
||||
final bonusWord = BonusWord(
|
||||
position: Vector2.zero(),
|
||||
);
|
||||
await game.ensureAdd(bonusWord);
|
||||
|
||||
final bonusLetters =
|
||||
game.descendants().whereType<BonusLetter>().toList();
|
||||
for (var index = 0; index < bonusLetters.length; index++) {
|
||||
final bonusLetter = bonusLetters[index];
|
||||
bonusLetter.activate();
|
||||
await game.ready();
|
||||
|
||||
verify(() => gameBloc.add(BonusLetterActivated(index))).called(1);
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
"doesn't add BonusLetterActivated to GameBloc when already activated",
|
||||
setUp: (game, tester) async {
|
||||
const state = GameState(
|
||||
score: 0,
|
||||
balls: 2,
|
||||
activatedBonusLetters: [0],
|
||||
activatedDashNests: {},
|
||||
bonusHistory: [],
|
||||
);
|
||||
whenListen(
|
||||
gameBloc,
|
||||
Stream.value(state),
|
||||
initialState: state,
|
||||
);
|
||||
|
||||
final bonusLetter = BonusLetter(letter: '', index: 0);
|
||||
await game.add(bonusLetter);
|
||||
await game.ready();
|
||||
|
||||
bonusLetter.activate();
|
||||
await game.ready();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
verifyNever(() => gameBloc.add(const BonusLetterActivated(0)));
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds a ColorEffect',
|
||||
setUp: (game, tester) async {
|
||||
const state = GameState(
|
||||
score: 0,
|
||||
balls: 2,
|
||||
activatedBonusLetters: [0],
|
||||
activatedDashNests: {},
|
||||
bonusHistory: [],
|
||||
);
|
||||
|
||||
final bonusLetter = BonusLetter(letter: '', index: 0);
|
||||
await game.add(bonusLetter);
|
||||
await game.ready();
|
||||
|
||||
bonusLetter.activate();
|
||||
|
||||
bonusLetter.onNewState(state);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
// TODO(aleastiago): Look into making `testGameWidget` pass the
|
||||
// subject.
|
||||
final bonusLetter = game.descendants().whereType<BonusLetter>().last;
|
||||
expect(
|
||||
bonusLetter.children.whereType<ColorEffect>().length,
|
||||
equals(1),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'listens when there is a change on the letter status',
|
||||
setUp: (game, tester) async {
|
||||
final bonusWord = BonusWord(
|
||||
position: Vector2.zero(),
|
||||
);
|
||||
await game.ensureAdd(bonusWord);
|
||||
|
||||
final bonusLetters =
|
||||
game.descendants().whereType<BonusLetter>().toList();
|
||||
for (var index = 0; index < bonusLetters.length; index++) {
|
||||
final bonusLetter = bonusLetters[index];
|
||||
bonusLetter.activate();
|
||||
await game.ready();
|
||||
|
||||
final state = GameState(
|
||||
score: 0,
|
||||
balls: 2,
|
||||
activatedBonusLetters: [index],
|
||||
activatedDashNests: const {},
|
||||
bonusHistory: const [],
|
||||
);
|
||||
|
||||
expect(
|
||||
bonusLetter.listenWhen(const GameState.initial(), state),
|
||||
isTrue,
|
||||
);
|
||||
}
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('BonusLetterBallContactCallback', () {
|
||||
test('calls ball.activate', () {
|
||||
final ball = MockBall();
|
||||
final bonusLetter = MockBonusLetter();
|
||||
final contactCallback = BonusLetterBallContactCallback();
|
||||
|
||||
when(() => bonusLetter.isEnabled).thenReturn(true);
|
||||
|
||||
contactCallback.begin(ball, bonusLetter, MockContact());
|
||||
|
||||
verify(bonusLetter.activate).called(1);
|
||||
});
|
||||
|
||||
test("doesn't call ball.activate when letter is disabled", () {
|
||||
final ball = MockBall();
|
||||
final bonusLetter = MockBonusLetter();
|
||||
final contactCallback = BonusLetterBallContactCallback();
|
||||
|
||||
when(() => bonusLetter.isEnabled).thenReturn(false);
|
||||
|
||||
contactCallback.begin(ball, bonusLetter, MockContact());
|
||||
|
||||
verifyNever(bonusLetter.activate);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:bloc_test/bloc_test.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mockingjay/mockingjay.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
|
||||
group('GoogleWord', () {
|
||||
late GameBloc gameBloc;
|
||||
|
||||
setUp(() {
|
||||
gameBloc = MockGameBloc();
|
||||
whenListen(
|
||||
gameBloc,
|
||||
const Stream<GameState>.empty(),
|
||||
initialState: const GameState.initial(),
|
||||
);
|
||||
});
|
||||
|
||||
final flameTester = FlameTester(EmptyPinballTestGame.new);
|
||||
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
|
||||
gameBuilder: EmptyPinballTestGame.new,
|
||||
blocBuilder: () => gameBloc,
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'loads the letters correctly',
|
||||
(game) async {
|
||||
const word = 'Google';
|
||||
final googleWord = GoogleWord(position: Vector2.zero());
|
||||
await game.ensureAdd(googleWord);
|
||||
|
||||
final letters = googleWord.children.whereType<GoogleLetter>();
|
||||
expect(letters.length, equals(word.length));
|
||||
},
|
||||
);
|
||||
|
||||
flameBlocTester.testGameWidget(
|
||||
'adds GameBonus.googleWord to the game when all letters are activated',
|
||||
setUp: (game, _) async {
|
||||
final ball = Ball(baseColor: const Color(0xFFFF0000));
|
||||
final googleWord = GoogleWord(position: Vector2.zero());
|
||||
await game.ensureAddAll([googleWord, ball]);
|
||||
|
||||
final letters = googleWord.children.whereType<GoogleLetter>();
|
||||
expect(letters, isNotEmpty);
|
||||
for (final letter in letters) {
|
||||
beginContact(game, letter, ball);
|
||||
await game.ready();
|
||||
|
||||
if (letter == letters.last) {
|
||||
verify(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.googleWord)),
|
||||
).called(1);
|
||||
} else {
|
||||
verifyNever(
|
||||
() => gameBloc.add(const BonusActivated(GameBonus.googleWord)),
|
||||
);
|
||||
}
|
||||
}
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
import 'package:flame_bloc/flame_bloc.dart';
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
|
||||
class TestGame extends Forge2DGame with FlameBloc {
|
||||
TestGame() {
|
||||
images.prefix = '';
|
||||
}
|
||||
}
|
Loading…
Reference in new issue