From 8bdd10dfca4af31450623287c6c11f1864e133c6 Mon Sep 17 00:00:00 2001 From: alestiago Date: Fri, 1 Apr 2022 12:26:20 +0100 Subject: [PATCH] refactor: migrated to ParticleSystemComponent --- .../lib/src/components/ball.dart | 4 +- .../lib/src/components/fire_effect.dart | 53 +++++-------------- .../lib/stories/effects/fire_effect.dart | 1 - .../test/src/components/fire_effect_test.dart | 17 ------ 4 files changed, 14 insertions(+), 61 deletions(-) diff --git a/packages/pinball_components/lib/src/components/ball.dart b/packages/pinball_components/lib/src/components/ball.dart index b62ceeba..3d7c3427 100644 --- a/packages/pinball_components/lib/src/components/ball.dart +++ b/packages/pinball_components/lib/src/components/ball.dart @@ -83,8 +83,8 @@ class Ball extends BodyComponent final direction = body.linearVelocity.normalized(); final effect = FireEffect( burstPower: _boostTimer, - direction: direction, - position: body.position, + direction: -direction, + position: Vector2(body.position.x, -body.position.y), ); unawaited(gameRef.add(effect)); diff --git a/packages/pinball_components/lib/src/components/fire_effect.dart b/packages/pinball_components/lib/src/components/fire_effect.dart index 0a7cef2b..2970083d 100644 --- a/packages/pinball_components/lib/src/components/fire_effect.dart +++ b/packages/pinball_components/lib/src/components/fire_effect.dart @@ -1,5 +1,6 @@ import 'dart:math' as math; +import 'package:flame/components.dart'; import 'package:flame/extensions.dart'; import 'package:flame/particles.dart'; import 'package:flame_forge2d/flame_forge2d.dart' hide Particle; @@ -19,33 +20,20 @@ const _particleRadius = 0.25; /// A [BodyComponent] which creates a fire trail effect using the given /// parameters /// {@endtemplate} -class FireEffect extends BodyComponent { +class FireEffect extends ParticleSystemComponent { /// {@macro fire_effect} FireEffect({ required this.burstPower, - required this.position, required this.direction, - }); + Vector2? position, + }) : super(position: position); /// A [double] value that will define how "strong" the burst of particles - /// will be + /// will be. final double burstPower; - /// The position of the burst - final Vector2 position; - - /// Which direction the burst will aim + /// Which direction the burst will aim. final Vector2 direction; - late Particle _particle; - - @override - Body createBody() { - final bodyDef = BodyDef()..position = position; - - final fixtureDef = FixtureDef(CircleShape()..radius = 0)..isSensor = true; - - return world.createBody(bodyDef)..createFixture(fixtureDef); - } @override Future onLoad() async { @@ -71,15 +59,15 @@ class FireEffect extends BodyComponent { ); }), ]; - final rng = math.Random(); + final random = math.Random(); final spreadTween = Tween(begin: -0.2, end: 0.2); - _particle = Particle.generate( - count: (rng.nextDouble() * (burstPower * 10)).toInt(), + particle = Particle.generate( + count: (random.nextDouble() * (burstPower * 10)).toInt(), generator: (_) { final spread = Vector2( - spreadTween.transform(rng.nextDouble()), - spreadTween.transform(rng.nextDouble()), + spreadTween.transform(random.nextDouble()), + spreadTween.transform(random.nextDouble()), ); final finalDirection = Vector2(direction.x, -direction.y) + spread; final speed = finalDirection * (burstPower * 20); @@ -88,26 +76,9 @@ class FireEffect extends BodyComponent { lifespan: 5 / burstPower, position: Vector2.zero(), speed: speed, - child: children[rng.nextInt(children.length)], + child: children[random.nextInt(children.length)], ); }, ); } - - @override - void update(double dt) { - super.update(dt); - _particle.update(dt); - - if (_particle.shouldRemove) { - removeFromParent(); - } - } - - @override - void render(Canvas canvas) { - super.render(canvas); - - _particle.render(canvas); - } } diff --git a/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart b/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart index 9f066952..1262af11 100644 --- a/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart +++ b/packages/pinball_components/sandbox/lib/stories/effects/fire_effect.dart @@ -34,7 +34,6 @@ class _EffectEmitter extends Component { add( FireEffect( burstPower: (_timer / _timerLimit) * _force, - position: Vector2.zero(), direction: _direction, ), ); diff --git a/packages/pinball_components/test/src/components/fire_effect_test.dart b/packages/pinball_components/test/src/components/fire_effect_test.dart index 7bc62212..ad4caa35 100644 --- a/packages/pinball_components/test/src/components/fire_effect_test.dart +++ b/packages/pinball_components/test/src/components/fire_effect_test.dart @@ -35,22 +35,5 @@ void main() { await game.ready(); expect(game.children.whereType().length, equals(0)); }); - - flameTester.test('render circles on the canvas', (game) async { - final effect = FireEffect( - burstPower: 1, - position: Vector2.zero(), - direction: Vector2.all(2), - ); - await game.ensureAdd(effect); - await game.ready(); - - final canvas = MockCanvas(); - effect.render(canvas); - - verify(() => canvas.drawCircle(any(), any(), any())).called( - greaterThan(0), - ); - }); }); }