diff --git a/test/game/components/priority_test.dart b/test/game/components/priority_test.dart index dbff1423..1dd3d523 100644 --- a/test/game/components/priority_test.dart +++ b/test/game/components/priority_test.dart @@ -77,7 +77,7 @@ void main() { ); flameTester.test( - "doesn't change the priority if is lower than other component", + "doesn't change the priority if it is lower than other component", (game) async { const startPriority = 2; final component = TestBodyComponent()..priority = startPriority; @@ -127,7 +127,7 @@ void main() { group('showInFrontOf', () { flameTester.test( - 'changes the priority if is lower than other component', + 'changes the priority if it is lower than other component', (game) async { const startPriority = 2; final component = TestBodyComponent()..priority = startPriority; @@ -142,7 +142,7 @@ void main() { ); flameTester.test( - "doesn't change the priority if is greater than other component", + "doesn't change the priority if it is greater than other component", (game) async { const startPriority = 2; final component = TestBodyComponent()..priority = startPriority;