refactor: defined _AndroidHeadSpriteAnimation

pull/158/head
alestiago 4 years ago
parent 080b700345
commit 7ec7ffc9b3

@ -102,27 +102,9 @@ class AndroidHead extends BodyComponent with InitialPosition, Layered {
@override
Future<void> onLoad() async {
await super.onLoad();
renderBody = false;
final sprite = await gameRef.images.load(
Assets.images.spaceship.bridge.keyName,
);
await add(
SpriteAnimationComponent.fromFrameData(
sprite,
SpriteAnimationData.sequenced(
amount: 72,
amountPerRow: 24,
stepTime: 0.05,
textureSize: Vector2(82, 100),
),
size: Vector2(8.2, 10),
position: Vector2(0, -2),
anchor: Anchor.center,
),
);
await add(_AndroidHeadSpriteAnimation());
}
@override
@ -141,6 +123,29 @@ class AndroidHead extends BodyComponent with InitialPosition, Layered {
}
}
class _AndroidHeadSpriteAnimation extends SpriteAnimationComponent
with HasGameRef {
@override
Future<void> onLoad() async {
await super.onLoad();
final image = await gameRef.images.load(
Assets.images.spaceship.bridge.keyName,
);
size = Vector2(8.2, 10);
position = Vector2(0, -2);
anchor = Anchor.center;
final data = SpriteAnimationData.sequenced(
amount: 72,
amountPerRow: 24,
stepTime: 0.05,
textureSize: size * 10,
);
animation = SpriteAnimation.fromFrameData(image, data);
}
}
/// {@template spaceship_entrance}
/// A sensor [BodyComponent] used to detect when the ball enters the
/// the spaceship area in order to modify its filter data so the ball

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