|
|
|
@ -31,6 +31,7 @@ class _DinoTopWall extends BodyComponent with InitialPosition {
|
|
|
|
|
///{@macro dino_top_wall}
|
|
|
|
|
_DinoTopWall()
|
|
|
|
|
: super(
|
|
|
|
|
// TODO(ruimiguel): set final priority when RenderPriority PR merged.
|
|
|
|
|
priority: Ball.boardPriority + 1,
|
|
|
|
|
children: [_DinoTopWallSpriteComponent()],
|
|
|
|
|
) {
|
|
|
|
@ -126,6 +127,7 @@ class _DinoBottomWall extends BodyComponent with InitialPosition {
|
|
|
|
|
///{@macro dino_top_wall}
|
|
|
|
|
_DinoBottomWall()
|
|
|
|
|
: super(
|
|
|
|
|
// TODO(ruimiguel): set final priority when RenderPriority PR merged.
|
|
|
|
|
priority: Ball.boardPriority + 1,
|
|
|
|
|
children: [_DinoBottomWallSpriteComponent()],
|
|
|
|
|
) {
|
|
|
|
|