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@ -65,8 +65,70 @@ void main() {
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group('controller', () {
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// TODO(alestiago): Write test to be controller agnostic.
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group('listenWhen', () {
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flameTester.test('when a ball is lost', (game) async {});
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flameTester.test(
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'listens when a ball is lost and no bonus balls',
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(game) async {
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const previousState = GameState(
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score: 0,
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balls: 3,
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bonusBalls: 0,
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activatedBonusLetters: [],
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bonusHistory: [],
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activatedDashNests: {},
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);
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final newState =
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previousState.copyWith(balls: previousState.balls - 1);
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expect(
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game.controller.listenWhen(previousState, newState), isTrue);
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},
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);
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flameTester.test(
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"doesn't listen when a ball is lost and has bonus balls",
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(game) async {
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const previousState = GameState(
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score: 0,
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balls: 3,
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bonusBalls: 1,
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activatedBonusLetters: [],
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bonusHistory: [],
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activatedDashNests: {},
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);
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final newState =
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previousState.copyWith(balls: previousState.balls - 1);
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expect(
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game.controller.listenWhen(previousState, newState),
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isFalse,
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);
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},
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);
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});
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group(
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'onNewState',
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() {
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flameTester.test(
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'spawns a ball',
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(game) async {
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await game.ready();
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final previousBalls =
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game.descendants().whereType<Ball>().toList();
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game.controller.onNewState(MockGameState());
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await game.ready();
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final currentBalls =
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game.descendants().whereType<Ball>().toList();
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expect(
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currentBalls.length,
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equals(previousBalls.length + 1),
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);
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},
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);
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},
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);
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});
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});
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