From 70022f3032ad360ed9a6a3dc18dfadc3c7acab44 Mon Sep 17 00:00:00 2001 From: Allison Ryan Date: Tue, 19 Apr 2022 16:22:08 -0500 Subject: [PATCH] feat: add fire animation priority --- packages/pinball_components/lib/src/components/ball.dart | 2 +- .../pinball_components/lib/src/components/render_priority.dart | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/packages/pinball_components/lib/src/components/ball.dart b/packages/pinball_components/lib/src/components/ball.dart index 59378562..b1e2703b 100644 --- a/packages/pinball_components/lib/src/components/ball.dart +++ b/packages/pinball_components/lib/src/components/ball.dart @@ -137,7 +137,7 @@ class _TurboChargeSpriteAnimationComponent extends SpriteAnimationComponent _TurboChargeSpriteAnimationComponent() : super( anchor: const Anchor(0.53, 0.72), - priority: Ball.boardPriority + 1, + priority: RenderPriority.turboChargeFlame, removeOnFinish: true, ); diff --git a/packages/pinball_components/lib/src/components/render_priority.dart b/packages/pinball_components/lib/src/components/render_priority.dart index c572b9cb..030d45c9 100644 --- a/packages/pinball_components/lib/src/components/render_priority.dart +++ b/packages/pinball_components/lib/src/components/render_priority.dart @@ -83,6 +83,8 @@ abstract class RenderPriority { static const int sparkyBumper = _above + ballOnBoard; + static const int turboChargeFlame = _above + ballOnBoard; + // Android Spaceship static const int spaceshipRail = _above + bottomGroup;