Merge branch 'main' into fix/game-resezing-clamp

pull/451/head
Tom Arra 3 years ago committed by GitHub
commit 6ecca9caf1
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GPG Key ID: 4AEE18F83AFDEB23

@ -61,6 +61,11 @@ class GameBlocStatusListener extends Component
.single
.bloc
.onReset();
gameRef
.descendants()
.whereType<DashBumper>()
.forEach((bumper) => bumper.bloc.onReset());
gameRef.descendants().whereType<Signpost>().single.bloc.onReset();
}
void _addPlungerBehaviors(Plunger plunger) {

@ -20,6 +20,7 @@ class $AssetsSfxGen {
String get cowMoo => 'assets/sfx/cow_moo.mp3';
String get dash => 'assets/sfx/dash.mp3';
String get dino => 'assets/sfx/dino.mp3';
String get flipper => 'assets/sfx/flipper.mp3';
String get gameOverVoiceOver => 'assets/sfx/game_over_voice_over.mp3';
String get google => 'assets/sfx/google.mp3';
String get ioPinballVoiceOver => 'assets/sfx/io_pinball_voice_over.mp3';

@ -39,14 +39,17 @@ enum PinballAudio {
/// Sparky.
sparky,
/// Android
/// Android.
android,
/// Dino
/// Dino.
dino,
/// Dash
/// Dash.
dash,
/// Flipper.
flipper,
}
/// Defines the contract of the creation of an [AudioPool].
@ -147,6 +150,31 @@ class _SingleLoopAudio extends _LoopAudio {
}
}
class _SingleAudioPool extends _Audio {
_SingleAudioPool({
required this.path,
required this.createAudioPool,
required this.maxPlayers,
});
final String path;
final CreateAudioPool createAudioPool;
final int maxPlayers;
late AudioPool pool;
@override
Future<void> load() async {
pool = await createAudioPool(
prefixFile(path),
maxPlayers: maxPlayers,
prefix: '',
);
}
@override
void play() => pool.start();
}
class _RandomABAudio extends _Audio {
_RandomABAudio({
required this.createAudioPool,
@ -277,6 +305,11 @@ class PinballAudioPlayer {
path: Assets.sfx.rollover,
volume: 0.3,
),
PinballAudio.flipper: _SingleAudioPool(
path: Assets.sfx.flipper,
createAudioPool: _createAudioPool,
maxPlayers: 2,
),
PinballAudio.ioPinballVoiceOver: _SimplePlayAudio(
preCacheSingleAudio: _preCacheSingleAudio,
playSingleAudio: _playSingleAudio,

@ -145,6 +145,20 @@ void main() {
).called(1);
});
test('creates the flipper pool', () async {
await Future.wait(
audioPlayer.load().map((loadableBuilder) => loadableBuilder()),
);
verify(
() => createAudioPool.onCall(
'packages/pinball_audio/${Assets.sfx.flipper}',
maxPlayers: 2,
prefix: '',
),
).called(1);
});
test('configures the audio cache instance', () async {
await Future.wait(
audioPlayer.load().map((loadableBuilder) => loadableBuilder()),
@ -327,6 +341,33 @@ void main() {
});
});
group('flipper', () {
late AudioPool pool;
setUp(() {
pool = _MockAudioPool();
when(() => pool.start(volume: any(named: 'volume')))
.thenAnswer((_) async => () {});
when(
() => createAudioPool.onCall(
'packages/pinball_audio/${Assets.sfx.flipper}',
maxPlayers: any(named: 'maxPlayers'),
prefix: any(named: 'prefix'),
),
).thenAnswer((_) async => pool);
});
test('plays the flipper sound pool', () async {
when(seed.nextBool).thenReturn(true);
await Future.wait(
audioPlayer.load().map((loadableBuilder) => loadableBuilder()),
);
audioPlayer.play(PinballAudio.flipper);
verify(() => pool.start()).called(1);
});
});
group('cow moo', () {
test('plays the correct file', () async {
await Future.wait(

@ -1,3 +1,4 @@
export 'flipper_jointing_behavior.dart';
export 'flipper_key_controlling_behavior.dart';
export 'flipper_moving_behavior.dart';
export 'flipper_noise_behavior.dart';

@ -15,7 +15,9 @@ class FlipperMovingBehavior extends Component
late final Flipper _flipper;
void _moveUp() => _flipper.body.linearVelocity = Vector2(0, -_strength);
void _moveUp() {
_flipper.body.linearVelocity = Vector2(0, -_strength);
}
void _moveDown() => _flipper.body.linearVelocity = Vector2(0, _strength);

@ -0,0 +1,18 @@
import 'package:flame/components.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
class FlipperNoiseBehavior extends Component
with
FlameBlocListenable<FlipperCubit, FlipperState>,
FlameBlocReader<FlipperCubit, FlipperState> {
@override
void onNewState(FlipperState state) {
super.onNewState(state);
if (bloc.state.isMovingUp) {
readProvider<PinballAudioPlayer>().play(PinballAudio.flipper);
}
}
}

@ -25,7 +25,10 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
FlipperJointingBehavior(),
FlameBlocProvider<FlipperCubit, FlipperState>(
create: FlipperCubit.new,
children: [FlipperMovingBehavior(strength: 90)],
children: [
FlipperMovingBehavior(strength: 90),
FlipperNoiseBehavior(),
],
),
],
);

@ -12,5 +12,7 @@ class SignpostCubit extends Cubit<SignpostState> {
);
}
void onReset() => emit(SignpostState.inactive);
bool isFullyProgressed() => state == SignpostState.active3;
}

@ -8,12 +8,14 @@ import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
class _TestGame extends Forge2DGame {
Future<void> pump(
FlipperMovingBehavior behavior, {
FlipperCubit? flipperBloc,
PinballAudioPlayer? audioPlayer,
}) async {
final flipper = Flipper.test(side: BoardSide.left);
await ensureAdd(flipper);

@ -0,0 +1,79 @@
// ignore_for_file: avoid_dynamic_calls, cascade_invocations
import 'dart:async';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
class _TestGame extends Forge2DGame {
Future<void> pump(
FlipperNoiseBehavior behavior, {
FlipperCubit? flipperBloc,
PinballAudioPlayer? audioPlayer,
}) async {
final flipper = Flipper.test(side: BoardSide.left);
await ensureAdd(
FlameProvider<PinballAudioPlayer>.value(
audioPlayer ?? _MockPinballAudioPlayer(),
children: [
flipper,
],
),
);
await flipper.ensureAdd(
FlameBlocProvider<FlipperCubit, FlipperState>.value(
value: flipperBloc ?? FlipperCubit(),
children: [behavior],
),
);
}
}
class _MockPinballAudioPlayer extends Mock implements PinballAudioPlayer {}
class _MockFlipperCubit extends Mock implements FlipperCubit {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(_TestGame.new);
group('FlipperNoiseBehavior', () {
test('can be instantiated', () {
expect(
FlipperNoiseBehavior(),
isA<FlipperNoiseBehavior>(),
);
});
flameTester.test(
'plays the flipper sound when moving up',
(game) async {
final audioPlayer = _MockPinballAudioPlayer();
final bloc = _MockFlipperCubit();
whenListen(
bloc,
Stream.fromIterable([FlipperState.movingUp]),
initialState: FlipperState.movingUp,
);
final behavior = FlipperNoiseBehavior();
await game.pump(
behavior,
flipperBloc: bloc,
audioPlayer: audioPlayer,
);
behavior.onNewState(FlipperState.movingUp);
game.update(0);
verify(() => audioPlayer.play(PinballAudio.flipper)).called(1);
},
);
});
}

@ -22,6 +22,13 @@ void main() {
],
);
blocTest<SignpostCubit, SignpostState>(
'onReset emits inactive',
build: SignpostCubit.new,
act: (bloc) => bloc.onReset(),
expect: () => [SignpostState.inactive],
);
test('isFullyProgressed when on active3', () {
final bloc = SignpostCubit();
expect(bloc.isFullyProgressed(), isFalse);

@ -86,6 +86,10 @@ class _MockPlungerCubit extends Mock implements PlungerCubit {}
class _MockGoogleWordCubit extends Mock implements GoogleWordCubit {}
class _MockDashBumperCubit extends Mock implements DashBumperCubit {}
class _MockSignpostCubit extends Mock implements SignpostCubit {}
class _MockFlipperCubit extends Mock implements FlipperCubit {}
class _MockAppLocalizations extends Mock implements AppLocalizations {
@ -332,7 +336,15 @@ void main() {
(game) async {
final audioPlayer = _MockPinballAudioPlayer();
final component = GameBlocStatusListener();
await game.pump([component], pinballAudioPlayer: audioPlayer);
await game.pump(
[
component,
Signpost.test(
bloc: _MockSignpostCubit(),
),
],
pinballAudioPlayer: audioPlayer,
);
expect(state.status, equals(GameStatus.playing));
component.onNewState(state);
@ -350,7 +362,15 @@ void main() {
(game) async {
final googleWordBloc = _MockGoogleWordCubit();
final component = GameBlocStatusListener();
await game.pump([component], googleWordBloc: googleWordBloc);
await game.pump(
[
component,
Signpost.test(
bloc: _MockSignpostCubit(),
),
],
googleWordBloc: googleWordBloc,
);
expect(state.status, equals(GameStatus.playing));
component.onNewState(state);
@ -359,6 +379,46 @@ void main() {
},
);
flameTester.test(
'resets the DashBumperCubits',
(game) async {
final dashBumper1Bloc = _MockDashBumperCubit();
final dashBumper2Bloc = _MockDashBumperCubit();
final dashBumper1 = DashBumper.test(bloc: dashBumper1Bloc);
final dashBumper2 = DashBumper.test(bloc: dashBumper2Bloc);
final component = GameBlocStatusListener();
await game.pump([
component,
dashBumper1,
dashBumper2,
Signpost.test(
bloc: _MockSignpostCubit(),
),
]);
expect(state.status, equals(GameStatus.playing));
component.onNewState(state);
verify(dashBumper1Bloc.onReset).called(1);
verify(dashBumper2Bloc.onReset).called(1);
},
);
flameTester.test(
'resets the SignpostCubit',
(game) async {
final signpostBloc = _MockSignpostCubit();
final signpost = Signpost.test(bloc: signpostBloc);
final component = GameBlocStatusListener();
await game.pump([component, signpost]);
expect(state.status, equals(GameStatus.playing));
component.onNewState(state);
verify(signpostBloc.onReset).called(1);
},
);
flameTester.test(
'adds FlipperKeyControllingBehavior to Flippers',
(game) async {
@ -372,7 +432,14 @@ void main() {
);
final flipper = Flipper.test(side: BoardSide.left);
await game.pump([component, backbox, flipper]);
await game.pump([
component,
backbox,
flipper,
Signpost.test(
bloc: _MockSignpostCubit(),
),
]);
await flipper.ensureAdd(
FlameBlocProvider<FlipperCubit, FlipperState>(
create: _MockFlipperCubit.new,
@ -407,7 +474,14 @@ void main() {
);
final plunger = Plunger.test();
await game.pump(
[component, backbox, plunger],
[
component,
backbox,
plunger,
Signpost.test(
bloc: _MockSignpostCubit(),
),
],
platformHelper: platformHelper,
);
await plunger.ensureAdd(
@ -446,7 +520,14 @@ void main() {
);
final plunger = Plunger.test();
await game.pump(
[component, backbox, plunger],
[
component,
backbox,
plunger,
Signpost.test(
bloc: _MockSignpostCubit(),
),
],
platformHelper: platformHelper,
);
await plunger.ensureAdd(
@ -482,7 +563,14 @@ void main() {
);
final plunger = Plunger.test();
await game.pump(
[component, backbox, plunger],
[
component,
backbox,
plunger,
Signpost.test(
bloc: _MockSignpostCubit(),
),
],
platformHelper: platformHelper,
);
await plunger.ensureAdd(

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