refactor: removed "Behaviour" typo

pull/234/head
alestiago 3 years ago
parent 25128b614b
commit 6bcb9b8710

@ -1 +1 @@
export 'google_word_bonus_behaviour.dart';
export 'google_word_bonus_behavior.dart';

@ -3,7 +3,7 @@ import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
class GoogleWordBonusBehaviour extends Component
class GoogleWordBonusBehavior extends Component
with HasGameRef<PinballGame>, ParentIsA<GoogleWord> {
@override
void onMount() {

@ -17,7 +17,7 @@ class GoogleWord extends Component {
GoogleLetter(3)..initialPosition = position + Vector2(2.88, -1.75),
GoogleLetter(4)..initialPosition = position + Vector2(8.33, -0.65),
GoogleLetter(5)..initialPosition = position + Vector2(12.92, 1.82),
GoogleWordBonusBehaviour(),
GoogleWordBonusBehavior(),
],
);
}

@ -6,11 +6,11 @@ import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
/// {@template scoring_behaviour}
/// {@template scoring_behavior}
///
/// {@endtemplate}
class ScoringBehavior extends ContactBehavior with HasGameRef<PinballGame> {
/// {@macro scoring_behaviour}
/// {@macro scoring_behavior}
ScoringBehavior({
required int points,
}) : _points = points;

@ -28,7 +28,7 @@ class SparkyBumper extends BodyComponent with InitialPosition {
priority: RenderPriority.sparkyBumper,
children: [
SparkyBumperBallContactBehavior(),
SparkyBumperBlinkingBehaviour(),
SparkyBumperBlinkingBehavior(),
_SparkyBumperSpriteGroupComponent(
onAssetPath: onAssetPath,
offAssetPath: offAssetPath,
@ -141,9 +141,12 @@ class _SparkyBumperSpriteGroupComponent
parent.bloc.stream.listen((state) => current = state);
final sprites = {
SparkyBumperState.active: Sprite(gameRef.images.fromCache(_onAssetPath)),
SparkyBumperState.inactive:
Sprite(gameRef.images.fromCache(_offAssetPath)),
SparkyBumperState.active: Sprite(
gameRef.images.fromCache(_onAssetPath),
),
SparkyBumperState.inactive: Sprite(
gameRef.images.fromCache(_offAssetPath),
),
};
this.sprites = sprites;
size = sprites[current]!.originalSize / 10;

@ -60,7 +60,7 @@ void main() {
expect(alienBumper.children, contains(component));
});
flameTester.test('an AlienBumperBallContactBehaviour', (game) async {
flameTester.test('an AlienBumperBallContactBehavior', (game) async {
final alienBumper = AlienBumper.a();
await game.ensureAdd(alienBumper);
expect(

@ -14,7 +14,7 @@ void main() {
final flameTester = FlameTester(TestGame.new);
group(
'AlienBumperBlinkingBehaviour',
'AlienBumperBlinkingBehavior',
() {
flameTester.test(
'calls onBlinked after 0.5 seconds when inactive',

@ -102,7 +102,7 @@ void main() {
verify(bloc.close).called(1);
});
flameTester.test('adds a GoogleLetterBallContactBehaviour', (game) async {
flameTester.test('adds a GoogleLetterBallContactBehavior', (game) async {
final googleLetter = GoogleLetter(0);
await game.ensureAdd(googleLetter);
expect(

@ -14,7 +14,7 @@ void main() {
final flameTester = FlameTester(TestGame.new);
group(
'SparkyBumperBlinkingBehaviour',
'SparkyBumperBlinkingBehavior',
() {
flameTester.test(
'calls onBlinked after 0.5 seconds when inactive',

@ -68,7 +68,7 @@ void main() {
expect(sparkyBumper.children, contains(component));
});
flameTester.test('an SparkyBumperBallContactBehaviour', (game) async {
flameTester.test('an SparkyBumperBallContactBehavior', (game) async {
final sparkyBumper = SparkyBumper.a();
await game.ensureAdd(sparkyBumper);
expect(

@ -12,7 +12,7 @@ import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
group('ScoringBehaviour', () {
group('ScoringBehavior', () {
group('beginContact', () {
late GameBloc bloc;
late PinballAudio audio;
@ -47,10 +47,10 @@ void main() {
'emits Scored event with points',
setUp: (game, tester) async {
const points = 20;
final scoringBehaviour = ScoringBehavior(points: points);
await game.ensureAdd(scoringBehaviour);
final scoringBehavior = ScoringBehavior(points: points);
await game.ensureAdd(scoringBehavior);
scoringBehaviour.beginContact(ball, MockContact());
scoringBehavior.beginContact(ball, MockContact());
verify(
() => bloc.add(
@ -64,10 +64,10 @@ void main() {
'plays score sound',
setUp: (game, tester) async {
const points = 20;
final scoringBehaviour = ScoringBehavior(points: points);
await game.ensureAdd(scoringBehaviour);
final scoringBehavior = ScoringBehavior(points: points);
await game.ensureAdd(scoringBehavior);
scoringBehaviour.beginContact(ball, MockContact());
scoringBehavior.beginContact(ball, MockContact());
verify(audio.score).called(1);
},
@ -77,10 +77,10 @@ void main() {
"adds a ScoreText component at Ball's position with points",
setUp: (game, tester) async {
const points = 20;
final scoringBehaviour = ScoringBehavior(points: points);
await game.ensureAdd(scoringBehaviour);
final scoringBehavior = ScoringBehavior(points: points);
await game.ensureAdd(scoringBehavior);
scoringBehaviour.beginContact(ball, MockContact());
scoringBehavior.beginContact(ball, MockContact());
await game.ready();
final scoreText = game.descendants().whereType<ScoreText>();

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