diff --git a/lib/game/components/flutter_forest.dart b/lib/game/components/flutter_forest.dart index 20628d35..fc6ea8ea 100644 --- a/lib/game/components/flutter_forest.dart +++ b/lib/game/components/flutter_forest.dart @@ -15,7 +15,8 @@ import 'package:pinball_components/pinball_components.dart'; /// When all [DashNestBumper]s are hit at least once, the [GameBonus.dashNest] /// is awarded, and the [BigDashNestBumper] releases a new [Ball]. /// {@endtemplate} -// TODO(alestiago): Make a [Blueprint] once [Blueprint] inherits from [Component]. +// TODO(alestiago): Make a [Blueprint] once [Blueprint] inherits from +// [Component]. class FlutterForest extends Component with Controls<_FlutterForestController> { /// {@macro flutter_forest} FlutterForest() { diff --git a/test/game/components/flutter_forest_test.dart b/test/game/components/flutter_forest_test.dart index b6a5311b..3c3e472a 100644 --- a/test/game/components/flutter_forest_test.dart +++ b/test/game/components/flutter_forest_test.dart @@ -1,9 +1,6 @@ // ignore_for_file: cascade_invocations -import 'dart:math'; - import 'package:bloc_test/bloc_test.dart'; -import 'package:flame/components.dart'; import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_test/flame_test.dart'; import 'package:flutter/rendering.dart';