From 618f698ec065e91dd172a088f2ea929d6098f168 Mon Sep 17 00:00:00 2001 From: RuiAlonso Date: Wed, 23 Mar 2022 20:48:22 +0100 Subject: [PATCH] refactor: changed name for spaceshipexit layer --- lib/game/components/layer.dart | 6 +++--- lib/game/components/spaceship.dart | 2 +- lib/game/components/spaceship_exit_rail.dart | 10 +++++----- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/lib/game/components/layer.dart b/lib/game/components/layer.dart index c85b2ddd..d7af8161 100644 --- a/lib/game/components/layer.dart +++ b/lib/game/components/layer.dart @@ -59,8 +59,8 @@ enum Layer { /// Collide only with Spaceship group elements. spaceship, - /// Collide only with Spaceship drop group elements. - spaceshipDrop, + /// Collide only with Spaceship exit rail group elements. + spaceshipExitRail, } /// {@template layer_mask_bits} @@ -89,7 +89,7 @@ extension LayerMaskBits on Layer { return 0x0005; case Layer.spaceship: return 0x000A; - case Layer.spaceshipDrop: + case Layer.spaceshipExitRail: return 0x0004; } } diff --git a/lib/game/components/spaceship.dart b/lib/game/components/spaceship.dart index 479a05fd..57be4f53 100644 --- a/lib/game/components/spaceship.dart +++ b/lib/game/components/spaceship.dart @@ -32,7 +32,7 @@ class Spaceship extends Forge2DBlueprint { SpaceshipBridge()..initialPosition = position, SpaceshipBridgeTop()..initialPosition = position + Vector2(0, 5.5), SpaceshipHole( - onExitLayer: Layer.spaceshipDrop, + onExitLayer: Layer.spaceshipExitRail, onExitElevation: 2, )..initialPosition = position - Vector2(5, 4), SpaceshipHole()..initialPosition = position - Vector2(-5, 4), diff --git a/lib/game/components/spaceship_exit_rail.dart b/lib/game/components/spaceship_exit_rail.dart index 5851d16a..bbbd3665 100644 --- a/lib/game/components/spaceship_exit_rail.dart +++ b/lib/game/components/spaceship_exit_rail.dart @@ -30,7 +30,7 @@ class SpaceshipExitRail extends Forge2DBlueprint { Vector2(30, 0), Vector2(30, 30), ], - )..layer = Layer.spaceshipDrop; + )..layer = Layer.spaceshipExitRail; final entrance = Pathway.arc( color: const Color.fromARGB(255, 226, 226, 218), @@ -40,7 +40,7 @@ class SpaceshipExitRail extends Forge2DBlueprint { width: 5, rotation: 218 * math.pi / 180, singleWall: true, - )..layer = Layer.spaceshipDrop; + )..layer = Layer.spaceshipExitRail; final exit = Pathway.arc( color: const Color.fromARGB(255, 226, 226, 218), @@ -50,7 +50,7 @@ class SpaceshipExitRail extends Forge2DBlueprint { width: 5, rotation: 36 * math.pi / 180, singleWall: true, - )..layer = Layer.spaceshipDrop; + )..layer = Layer.spaceshipExitRail; addAll([ pathway..initialPosition = position, @@ -69,10 +69,10 @@ class SpaceshipExitHole extends RampOpening { /// {@macro spaceship_exit_hole} SpaceshipExitHole() : super( - pathwayLayer: Layer.spaceshipDrop, + pathwayLayer: Layer.spaceshipExitRail, orientation: RampOrientation.down, ) { - layer = Layer.spaceshipDrop; + layer = Layer.spaceshipExitRail; } @override