Merge branch 'main' into feat/sling-shot-component

pull/39/head
Alejandro Santiago 4 years ago committed by GitHub
commit 5fd694203a
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GPG Key ID: 4AEE18F83AFDEB23

@ -19,4 +19,9 @@ extension BoardSideX on BoardSide {
/// Whether this side is [BoardSide.right].
bool get isRight => this == BoardSide.right;
/// Direction of the [BoardSide].
///
/// Represents the path which the [BoardSide] moves along.
int get direction => isLeft ? -1 : 1;
}

@ -6,6 +6,7 @@ export 'flipper.dart';
export 'joint_anchor.dart';
export 'pathway.dart';
export 'plunger.dart';
export 'round_bumper.dart';
export 'score_points.dart';
export 'sling_shot.dart';
export 'wall.dart';

@ -0,0 +1,41 @@
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/game/game.dart';
/// {@template round_bumper}
/// Circular body that repels a [Ball] on contact, increasing the score.
/// {@endtemplate}
class RoundBumper extends BodyComponent with ScorePoints {
/// {@macro round_bumper}
RoundBumper({
required Vector2 position,
required double radius,
required int points,
}) : _position = position,
_radius = radius,
_points = points;
/// The position of the [RoundBumper] body.
final Vector2 _position;
/// The radius of the [RoundBumper].
final double _radius;
/// Points awarded from hitting this [RoundBumper].
final int _points;
@override
int get points => _points;
@override
Body createBody() {
final shape = CircleShape()..radius = _radius;
final fixtureDef = FixtureDef(shape)..restitution = 1;
final bodyDef = BodyDef()
..position = _position
..type = BodyType.static;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}

@ -23,5 +23,12 @@ void main() {
expect(side.isLeft, isFalse);
expect(side.isRight, isTrue);
});
test('direction is correct', () {
const side = BoardSide.left;
expect(side.direction, equals(-1));
const side2 = BoardSide.right;
expect(side2.direction, equals(1));
});
});
}

@ -0,0 +1,124 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('RoundBumper', () {
final flameTester = FlameTester(Forge2DGame.new);
const radius = 1.0;
const points = 1;
flameTester.test(
'loads correctly',
(game) async {
await game.ready();
final roundBumper = RoundBumper(
position: Vector2.zero(),
radius: radius,
points: points,
);
await game.ensureAdd(roundBumper);
expect(game.contains(roundBumper), isTrue);
},
);
flameTester.test(
'has points',
(game) async {
final roundBumper = RoundBumper(
position: Vector2.zero(),
radius: radius,
points: points,
);
await game.ensureAdd(roundBumper);
expect(roundBumper.points, equals(points));
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final roundBumper = RoundBumper(
position: position,
radius: radius,
points: points,
);
await game.ensureAdd(roundBumper);
game.contains(roundBumper);
expect(roundBumper.body.position, equals(position));
},
);
flameTester.test(
'is static',
(game) async {
final roundBumper = RoundBumper(
position: Vector2.zero(),
radius: radius,
points: points,
);
await game.ensureAdd(roundBumper);
expect(roundBumper.body.bodyType, equals(BodyType.static));
},
);
});
group('fixture', () {
flameTester.test(
'exists',
(game) async {
final roundBumper = RoundBumper(
position: Vector2.zero(),
radius: radius,
points: points,
);
await game.ensureAdd(roundBumper);
expect(roundBumper.body.fixtures[0], isA<Fixture>());
},
);
flameTester.test(
'has restitution',
(game) async {
final roundBumper = RoundBumper(
position: Vector2.zero(),
radius: radius,
points: points,
);
await game.ensureAdd(roundBumper);
final fixture = roundBumper.body.fixtures[0];
expect(fixture.restitution, greaterThan(0));
},
);
flameTester.test(
'shape is circular',
(game) async {
final roundBumper = RoundBumper(
position: Vector2.zero(),
radius: radius,
points: points,
);
await game.ensureAdd(roundBumper);
final fixture = roundBumper.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.circle));
expect(fixture.shape.radius, equals(1));
},
);
});
});
}
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