feat: pr suggestions

pull/62/head
Erick Zanardo 4 years ago
parent 681a20c698
commit 5bf1f89144

@ -15,7 +15,7 @@ const _spaceShipBits = 0x0002;
/// A [Blueprint] which creates the spaceship feature.
class Spaceship extends Forge2DBlueprint {
/// Total size of the spaceship
static const size = 20.0;
static const radius = 10.0;
@override
void build() {
@ -62,7 +62,7 @@ class SpaceshipSaucer extends BodyComponent with InitialPosition {
await add(
SpriteComponent(
sprite: sprites.first,
size: Vector2.all(Spaceship.size),
size: Vector2.all(Spaceship.radius * 2),
anchor: Anchor.center,
),
);
@ -70,9 +70,9 @@ class SpaceshipSaucer extends BodyComponent with InitialPosition {
await add(
SpriteComponent(
sprite: sprites.last,
size: Vector2(Spaceship.size + 0.5, Spaceship.size / 2),
size: Vector2((Spaceship.radius * 2) + 0.5, Spaceship.radius),
anchor: Anchor.center,
position: Vector2(0, -(Spaceship.size / 3.5)),
position: Vector2(0, -((Spaceship.radius * 2) / 3.5)),
),
);
@ -81,7 +81,7 @@ class SpaceshipSaucer extends BodyComponent with InitialPosition {
@override
Body createBody() {
final circleShape = CircleShape()..radius = Spaceship.size / 2;
final circleShape = CircleShape()..radius = Spaceship.radius;
final bodyDef = BodyDef()
..userData = this
@ -118,7 +118,7 @@ class SpaceshipBridgeTop extends BodyComponent with InitialPosition {
SpriteComponent(
sprite: sprite,
anchor: Anchor.center,
size: Vector2(Spaceship.size / 2.5 - 1, Spaceship.size / 5),
size: Vector2((Spaceship.radius * 2) / 2.5 - 1, Spaceship.radius / 2.5),
),
);
}
@ -160,7 +160,7 @@ class SpaceshipBridge extends BodyComponent with InitialPosition {
stepTime: 0.2,
textureSize: Vector2(160, 114),
),
size: Vector2.all(Spaceship.size / 2.5),
size: Vector2.all((Spaceship.radius * 2) / 2.5),
anchor: Anchor.center,
),
);
@ -168,7 +168,7 @@ class SpaceshipBridge extends BodyComponent with InitialPosition {
@override
Body createBody() {
final circleShape = CircleShape()..radius = Spaceship.size / 5;
final circleShape = CircleShape()..radius = Spaceship.radius / 2.5;
final bodyDef = BodyDef()
..userData = this
@ -197,16 +197,15 @@ class SpaceshipEntrance extends BodyComponent with InitialPosition {
@override
Body createBody() {
const radius = Spaceship.size / 2;
final entranceShape = PolygonShape()
..setAsEdge(
Vector2(
radius * cos(20 * pi / 180),
radius * sin(20 * pi / 180),
Spaceship.radius * cos(20 * pi / 180),
Spaceship.radius * sin(20 * pi / 180),
),
Vector2(
radius * cos(340 * pi / 180),
radius * sin(340 * pi / 180),
Spaceship.radius * cos(340 * pi / 180),
Spaceship.radius * sin(340 * pi / 180),
),
);
@ -234,7 +233,7 @@ class SpaceshipHole extends BodyComponent with InitialPosition {
@override
Body createBody() {
renderBody = false;
final circleShape = CircleShape()..radius = Spaceship.size / 80;
final circleShape = CircleShape()..radius = Spaceship.radius / 40;
final bodyDef = BodyDef()
..userData = this
@ -273,9 +272,9 @@ class SpaceshipWall extends BodyComponent with InitialPosition {
await add(
SpriteComponent(
sprite: sprite,
size: Vector2(Spaceship.size, (Spaceship.size / 2) + 1),
size: Vector2(Spaceship.radius * 2, Spaceship.radius + 1),
anchor: Anchor.center,
position: Vector2(-Spaceship.size / 4, 0),
position: Vector2(-Spaceship.radius / 2, 0),
angle: 90 * pi / 180,
),
);
@ -285,15 +284,13 @@ class SpaceshipWall extends BodyComponent with InitialPosition {
Body createBody() {
renderBody = false;
const radius = Spaceship.size / 2;
final wallShape = ChainShape()
..createChain(
[
for (var angle = 20; angle <= 340; angle++)
Vector2(
radius * cos(angle * pi / 180),
radius * sin(angle * pi / 180),
Spaceship.radius * cos(angle * pi / 180),
Spaceship.radius * sin(angle * pi / 180),
),
],
);

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