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@ -1,3 +1,8 @@
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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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@ -6,27 +11,57 @@ import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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group('SparkyBumperController', () {
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late SparkyBumper sparkyBumper;
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(EmptyPinballGameTest.new);
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setUp(() {
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sparkyBumper = MockSparkyBumper();
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});
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group('SparkyFireZone', () {
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group('bumpers', () {
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late ControlledSparkyBumper controlledSparkyBumper;
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flameTester.testGameWidget(
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'activate when deactivated bumper is hit',
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setUp: (game, tester) async {
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controlledSparkyBumper = ControlledSparkyBumper();
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await game.ensureAdd(controlledSparkyBumper);
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final callback = ControlledSparkyBumperBallContactCallback();
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game.addContactCallback(callback);
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test('toggle activated state when bumper is hit', () {
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final controller = SparkyBumperController(sparkyBumper);
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callback.begin(
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controlledSparkyBumper,
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MockBall(),
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MockContact(),
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);
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},
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verify: (game, tester) async {
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expect(controlledSparkyBumper.controller.isActivated, isTrue);
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},
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);
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when(() => sparkyBumper.activate()).thenReturn(null);
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when(() => sparkyBumper.deactivate()).thenReturn(null);
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flameTester.testGameWidget(
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'deactivate when activated bumper is hit',
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setUp: (game, tester) async {
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controlledSparkyBumper = ControlledSparkyBumper();
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await game.ensureAdd(controlledSparkyBumper);
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controller
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..hit()
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..hit();
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final callback = ControlledSparkyBumperBallContactCallback();
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game.addContactCallback(callback);
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verifyInOrder([
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() => sparkyBumper.activate(),
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() => sparkyBumper.deactivate(),
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]);
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callback.begin(
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controlledSparkyBumper,
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MockBall(),
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MockContact(),
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);
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callback.begin(
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controlledSparkyBumper,
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MockBall(),
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MockContact(),
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);
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},
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verify: (game, tester) async {
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expect(controlledSparkyBumper.controller.isActivated, isFalse);
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},
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);
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});
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});
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}
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