feat: added new alien zone bumpers

pull/166/head
RuiAlonso 4 years ago
parent 1f11a01ce9
commit 51fbf2ed6f

@ -1,9 +1,7 @@
// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/flame/flame.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
@ -25,9 +23,9 @@ class AlienZone extends Component with HasGameRef<PinballGame> {
gameRef.addContactCallback(_ControlledAlienBumperBallContactCallback());
final lowerBumper = _ControlledAlienBumper.a()
final lowerBumper = ControlledAlienBumper.a()
..initialPosition = Vector2(-32.52, 9.34);
final upperBumper = _ControlledAlienBumper.b()
final upperBumper = ControlledAlienBumper.b()
..initialPosition = Vector2(-22.89, 17.43);
await addAll([
@ -37,28 +35,31 @@ class AlienZone extends Component with HasGameRef<PinballGame> {
}
}
class _ControlledAlienBumper extends AlienBumper
with Controls<AlienBumperController>, ScorePoints {
_ControlledAlienBumper.a() : super.a() {
controller = AlienBumperController(this);
/// {@template controlled_alien_bumper}
/// [SparkyBumper] with [_AlienBumperController] attached.
/// {@endtemplate}
class ControlledAlienBumper extends AlienBumper
with Controls<_AlienBumperController>, ScorePoints {
ControlledAlienBumper.a() : super.a() {
controller = _AlienBumperController(this);
}
_ControlledAlienBumper.b() : super.b() {
controller = AlienBumperController(this);
ControlledAlienBumper.b() : super.b() {
controller = _AlienBumperController(this);
}
@override
// TODO(ruimiguel): change points when get final points map.
int get points => 10;
int get points => 20;
}
/// {@template alien_bumper_controller}
/// Controls a [AlienBumper].
/// {@endtemplate}
class AlienBumperController extends ComponentController<AlienBumper>
class _AlienBumperController extends ComponentController<AlienBumper>
with HasGameRef<PinballGame> {
/// {@macro alien_bumper_controller}
AlienBumperController(AlienBumper alienBumper) : super(alienBumper);
_AlienBumperController(AlienBumper alienBumper) : super(alienBumper);
/// Flag for activated state of the [AlienBumper].
///
@ -76,12 +77,12 @@ class AlienBumperController extends ComponentController<AlienBumper>
}
}
/// Listens when a [Ball] bounces bounces against a [SparkyBumper].
/// Listens when a [Ball] bounces bounces against a [AlienBumper].
class _ControlledAlienBumperBallContactCallback
extends ContactCallback<Controls<AlienBumperController>, Ball> {
extends ContactCallback<Controls<_AlienBumperController>, Ball> {
@override
void begin(
Controls<AlienBumperController> controlledAlienBumper,
Controls<_AlienBumperController> controlledAlienBumper,
Ball _,
Contact __,
) {

Loading…
Cancel
Save