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@ -1,9 +1,7 @@
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// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/flame/flame.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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@ -25,9 +23,9 @@ class AlienZone extends Component with HasGameRef<PinballGame> {
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gameRef.addContactCallback(_ControlledAlienBumperBallContactCallback());
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final lowerBumper = _ControlledAlienBumper.a()
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final lowerBumper = ControlledAlienBumper.a()
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..initialPosition = Vector2(-32.52, 9.34);
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final upperBumper = _ControlledAlienBumper.b()
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final upperBumper = ControlledAlienBumper.b()
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..initialPosition = Vector2(-22.89, 17.43);
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await addAll([
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@ -37,28 +35,31 @@ class AlienZone extends Component with HasGameRef<PinballGame> {
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}
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}
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class _ControlledAlienBumper extends AlienBumper
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with Controls<AlienBumperController>, ScorePoints {
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_ControlledAlienBumper.a() : super.a() {
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controller = AlienBumperController(this);
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/// {@template controlled_alien_bumper}
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/// [SparkyBumper] with [_AlienBumperController] attached.
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/// {@endtemplate}
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class ControlledAlienBumper extends AlienBumper
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with Controls<_AlienBumperController>, ScorePoints {
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ControlledAlienBumper.a() : super.a() {
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controller = _AlienBumperController(this);
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}
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_ControlledAlienBumper.b() : super.b() {
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controller = AlienBumperController(this);
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ControlledAlienBumper.b() : super.b() {
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controller = _AlienBumperController(this);
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}
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@override
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// TODO(ruimiguel): change points when get final points map.
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int get points => 10;
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int get points => 20;
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}
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/// {@template alien_bumper_controller}
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/// Controls a [AlienBumper].
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/// {@endtemplate}
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class AlienBumperController extends ComponentController<AlienBumper>
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class _AlienBumperController extends ComponentController<AlienBumper>
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with HasGameRef<PinballGame> {
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/// {@macro alien_bumper_controller}
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AlienBumperController(AlienBumper alienBumper) : super(alienBumper);
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_AlienBumperController(AlienBumper alienBumper) : super(alienBumper);
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/// Flag for activated state of the [AlienBumper].
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///
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@ -76,12 +77,12 @@ class AlienBumperController extends ComponentController<AlienBumper>
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}
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}
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/// Listens when a [Ball] bounces bounces against a [SparkyBumper].
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/// Listens when a [Ball] bounces bounces against a [AlienBumper].
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class _ControlledAlienBumperBallContactCallback
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extends ContactCallback<Controls<AlienBumperController>, Ball> {
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extends ContactCallback<Controls<_AlienBumperController>, Ball> {
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@override
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void begin(
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Controls<AlienBumperController> controlledAlienBumper,
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Controls<_AlienBumperController> controlledAlienBumper,
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Ball _,
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Contact __,
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) {
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