refactor: adjust dash bumper body (#140)

pull/142/head
Allison Ryan 3 years ago committed by GitHub
parent 7cce862263
commit 510eb17446
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GPG Key ID: 4AEE18F83AFDEB23

@ -67,6 +67,7 @@ class BigDashNestBumper extends DashNestBumper {
inactiveAssetPath: Assets.images.dashBumper.main.inactive.keyName,
spriteComponent: SpriteComponent(
anchor: Anchor.center,
position: Vector2(0, -0.3),
),
);
@ -74,9 +75,9 @@ class BigDashNestBumper extends DashNestBumper {
Body createBody() {
final shape = EllipseShape(
center: Vector2.zero(),
majorRadius: 4.85,
minorRadius: 3.95,
)..rotate(math.pi / 2);
majorRadius: 5.1,
minorRadius: 3.75,
)..rotate(math.pi / 2.1);
final fixtureDef = FixtureDef(shape);
final bodyDef = BodyDef()

@ -23,7 +23,9 @@ class BigDashNestBumperGame extends BasicBallGame {
await super.onLoad();
final center = screenToWorld(camera.viewport.canvasSize! / 2);
final bigDashNestBumper = BigDashNestBumper()..initialPosition = center;
final bigDashNestBumper = BigDashNestBumper()
..initialPosition = center
..priority = 1;
await add(bigDashNestBumper);
if (trace) bigDashNestBumper.trace();

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