refactor: TODO for future refactor of final ramp shape

pull/201/head
RuiAlonso 3 years ago
parent 52a6eb51ab
commit 4c77fa676c

@ -54,6 +54,9 @@ class _LaunchRampBase extends BodyComponent with InitialPosition, Layered {
renderBody = false;
}
// TODO(ruimiguel): final asset differs slightly from the current shape. We
// need to fix shape with correct vertices, but right now merge them to have
// final assets at game and not be blocked.
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];

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