chore: fix sandbox and asset cache loading (#445)

pull/446/head
Allison Ryan 2 years ago committed by GitHub
parent 973375a9b3
commit 4ad59a795a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -57,7 +57,7 @@ class _TurboChargeSpriteAnimationComponent extends SpriteAnimationComponent
Future<void> onLoad() async {
await super.onLoad();
final spriteSheet = await gameRef.images.load(
final spriteSheet = gameRef.images.fromCache(
Assets.images.ball.flameEffect.keyName,
);

@ -109,7 +109,7 @@ class _OuterBoundary extends BodyComponent with InitialPosition, ZIndex {
final topLeftCurve = BezierCurveShape(
controlPoints: [
topWall.vertex1,
topWall.vertex2,
Vector2(-31.5, -69.9),
Vector2(-32.3, -57.2),
],
@ -123,7 +123,7 @@ class _OuterBoundary extends BodyComponent with InitialPosition, ZIndex {
final upperLeftWallCurve = BezierCurveShape(
controlPoints: [
topLeftWall.vertex1,
topLeftWall.vertex2,
Vector2(-33.9, -40.7),
Vector2(-32.5, -39),
],

@ -108,7 +108,7 @@ class _PlungerSpriteAnimationGroupComponent
@override
Future<void> onLoad() async {
await super.onLoad();
final spriteSheet = await gameRef.images.load(
final spriteSheet = gameRef.images.fromCache(
Assets.images.plunger.plunger.keyName,
);
const amountPerRow = 20;

@ -1,6 +1,7 @@
import 'dart:async';
import 'package:flame/input.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import 'package:sandbox/stories/ball/basic_ball_game.dart';
@ -29,11 +30,14 @@ class AndroidSpaceshipGame extends BallGame {
await super.onLoad();
camera.followVector2(Vector2.zero());
await addAll(
[
AndroidSpaceship(position: Vector2.zero()),
AndroidAnimatronic(),
],
await add(
FlameBlocProvider<AndroidSpaceshipCubit, AndroidSpaceshipState>(
create: AndroidSpaceshipCubit.new,
children: [
AndroidSpaceship(position: Vector2.zero()),
AndroidAnimatronic(),
],
),
);
await traceAllBodies();

@ -10,6 +10,11 @@ class LaunchRampGame extends BallGame {
: super(
ballPriority: ZIndexes.ballOnLaunchRamp,
ballLayer: Layer.launcher,
imagesFileNames: [
Assets.images.launchRamp.ramp.keyName,
Assets.images.launchRamp.backgroundRailing.keyName,
Assets.images.launchRamp.foregroundRailing.keyName,
],
);
static const description = '''

@ -1,10 +1,18 @@
import 'package:flame/input.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/ball/basic_ball_game.dart';
class PlungerGame extends BallGame
with HasKeyboardHandlerComponents, Traceable {
PlungerGame()
: super(
imagesFileNames: [
Assets.images.plunger.plunger.keyName,
],
);
static const description = '''
Shows how Plunger is rendered.
@ -19,7 +27,12 @@ class PlungerGame extends BallGame
final center = screenToWorld(camera.viewport.canvasSize! / 2);
final plunger = Plunger()
..initialPosition = Vector2(center.x - 8.8, center.y);
await add(plunger);
await add(
FlameBlocProvider<PlungerCubit, PlungerState>(
create: PlungerCubit.new,
children: [plunger],
),
);
await plunger.add(PlungerKeyControllingBehavior());
await traceAllBodies();

@ -128,7 +128,7 @@ packages:
source: hosted
version: "1.0.2"
flame_bloc:
dependency: transitive
dependency: "direct main"
description:
name: flame_bloc
url: "https://pub.dartlang.org"

@ -9,6 +9,7 @@ environment:
dependencies:
dashbook: ^0.1.7
flame: ^1.1.1
flame_bloc: ^1.4.0
flame_forge2d:
git:
url: https://github.com/flame-engine/flame

@ -14,8 +14,11 @@ void main() {
group(
'BallTurboChargingBehavior',
() {
final asset = theme.Assets.images.dash.ball.keyName;
final flameTester = FlameTester(() => TestGame([asset]));
final assets = [
theme.Assets.images.dash.ball.keyName,
Assets.images.ball.flameEffect.keyName,
];
final flameTester = FlameTester(() => TestGame(assets));
test('can be instantiated', () {
expect(

@ -10,7 +10,8 @@ import '../../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
final asset = Assets.images.plunger.plunger.keyName;
final flameTester = FlameTester(() => TestGame([asset]));
group('Plunger', () {
test('can be instantiated', () {
@ -69,6 +70,7 @@ void main() {
flameTester.testGameWidget(
'pulling',
setUp: (game, tester) async {
await game.images.load(asset);
await game.ensureAdd(Plunger());
game.camera.followVector2(Vector2.zero());
game.camera.zoom = 4.1;
@ -92,6 +94,7 @@ void main() {
flameTester.testGameWidget(
'releasing',
setUp: (game, tester) async {
await game.images.load(asset);
await game.ensureAdd(Plunger());
game.camera.followVector2(Vector2.zero());
game.camera.zoom = 4.1;

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