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@ -59,11 +59,23 @@ void main() {
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final debugModeFlameTester = FlameTester(() => DebugPinballTestGame(assets));
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group('PinballGame', () {
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = GameBloc();
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});
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final flameBlocTester = FlameBlocTester<PinballTestGame, GameBloc>(
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gameBuilder: () => PinballTestGame(assets),
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blocBuilder: () => gameBloc,
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assets: assets,
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);
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// TODO(alestiago): test if [PinballGame] registers
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// [BallScorePointsCallback] once the following issue is resolved:
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// https://github.com/flame-engine/flame/issues/1416
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group('components', () {
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flameTester.test(
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flameBlocTester.test(
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'has only one BottomWall',
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(game) async {
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await game.ready();
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@ -103,18 +115,6 @@ void main() {
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);
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group('controller', () {
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = GameBloc();
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});
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final flameBlocTester = FlameBlocTester<PinballTestGame, GameBloc>(
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gameBuilder: PinballTestGame.new,
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blocBuilder: () => gameBloc,
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assets: assets,
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);
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// TODO(alestiago): Write test to be controller agnostic.
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group('listenWhen', () {
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flameBlocTester.testGameWidget(
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