diff --git a/packages/pinball_components/assets/images/sparky_bumper/a/active.png b/packages/pinball_components/assets/images/sparky_bumper/a/active.png new file mode 100644 index 00000000..6e84d8ef Binary files /dev/null and b/packages/pinball_components/assets/images/sparky_bumper/a/active.png differ diff --git a/packages/pinball_components/assets/images/sparky_bumper/a/inactive.png b/packages/pinball_components/assets/images/sparky_bumper/a/inactive.png new file mode 100644 index 00000000..9157a73f Binary files /dev/null and b/packages/pinball_components/assets/images/sparky_bumper/a/inactive.png differ diff --git a/packages/pinball_components/assets/images/sparky_bumper/b/active.png b/packages/pinball_components/assets/images/sparky_bumper/b/active.png new file mode 100644 index 00000000..02371ce1 Binary files /dev/null and b/packages/pinball_components/assets/images/sparky_bumper/b/active.png differ diff --git a/packages/pinball_components/assets/images/sparky_bumper/b/inactive.png b/packages/pinball_components/assets/images/sparky_bumper/b/inactive.png new file mode 100644 index 00000000..20b4f092 Binary files /dev/null and b/packages/pinball_components/assets/images/sparky_bumper/b/inactive.png differ diff --git a/packages/pinball_components/assets/images/sparky_bumper/c/active.png b/packages/pinball_components/assets/images/sparky_bumper/c/active.png new file mode 100644 index 00000000..85748375 Binary files /dev/null and b/packages/pinball_components/assets/images/sparky_bumper/c/active.png differ diff --git a/packages/pinball_components/assets/images/sparky_bumper/c/inactive.png b/packages/pinball_components/assets/images/sparky_bumper/c/inactive.png new file mode 100644 index 00000000..b5b3584d Binary files /dev/null and b/packages/pinball_components/assets/images/sparky_bumper/c/inactive.png differ diff --git a/packages/pinball_components/lib/gen/assets.gen.dart b/packages/pinball_components/lib/gen/assets.gen.dart index 154930bc..de59219e 100644 --- a/packages/pinball_components/lib/gen/assets.gen.dart +++ b/packages/pinball_components/lib/gen/assets.gen.dart @@ -30,6 +30,8 @@ class $AssetsImagesGen { $AssetsImagesLaunchRampGen get launchRamp => const $AssetsImagesLaunchRampGen(); $AssetsImagesSpaceshipGen get spaceship => const $AssetsImagesSpaceshipGen(); + $AssetsImagesSparkyBumperGen get sparkyBumper => + const $AssetsImagesSparkyBumperGen(); } class $AssetsImagesBaseboardGen { @@ -142,6 +144,14 @@ class $AssetsImagesSpaceshipGen { const AssetGenImage('assets/images/spaceship/saucer.png'); } +class $AssetsImagesSparkyBumperGen { + const $AssetsImagesSparkyBumperGen(); + + $AssetsImagesSparkyBumperAGen get a => const $AssetsImagesSparkyBumperAGen(); + $AssetsImagesSparkyBumperBGen get b => const $AssetsImagesSparkyBumperBGen(); + $AssetsImagesSparkyBumperCGen get c => const $AssetsImagesSparkyBumperCGen(); +} + class $AssetsImagesDashBumperAGen { const $AssetsImagesDashBumperAGen(); @@ -206,6 +216,42 @@ class $AssetsImagesSpaceshipRampGen { 'assets/images/spaceship/ramp/railing-foreground.png'); } +class $AssetsImagesSparkyBumperAGen { + const $AssetsImagesSparkyBumperAGen(); + + /// File path: assets/images/sparky_bumper/a/active.png + AssetGenImage get active => + const AssetGenImage('assets/images/sparky_bumper/a/active.png'); + + /// File path: assets/images/sparky_bumper/a/inactive.png + AssetGenImage get inactive => + const AssetGenImage('assets/images/sparky_bumper/a/inactive.png'); +} + +class $AssetsImagesSparkyBumperBGen { + const $AssetsImagesSparkyBumperBGen(); + + /// File path: assets/images/sparky_bumper/b/active.png + AssetGenImage get active => + const AssetGenImage('assets/images/sparky_bumper/b/active.png'); + + /// File path: assets/images/sparky_bumper/b/inactive.png + AssetGenImage get inactive => + const AssetGenImage('assets/images/sparky_bumper/b/inactive.png'); +} + +class $AssetsImagesSparkyBumperCGen { + const $AssetsImagesSparkyBumperCGen(); + + /// File path: assets/images/sparky_bumper/c/active.png + AssetGenImage get active => + const AssetGenImage('assets/images/sparky_bumper/c/active.png'); + + /// File path: assets/images/sparky_bumper/c/inactive.png + AssetGenImage get inactive => + const AssetGenImage('assets/images/sparky_bumper/c/inactive.png'); +} + class Assets { Assets._(); diff --git a/packages/pinball_components/lib/src/components/components.dart b/packages/pinball_components/lib/src/components/components.dart index bf578ea7..596a838e 100644 --- a/packages/pinball_components/lib/src/components/components.dart +++ b/packages/pinball_components/lib/src/components/components.dart @@ -3,6 +3,7 @@ export 'baseboard.dart'; export 'board_dimensions.dart'; export 'board_side.dart'; export 'boundaries.dart'; +export 'bumper.dart'; export 'chrome_dino.dart'; export 'dash_nest_bumper.dart'; export 'dino_walls.dart'; @@ -19,3 +20,4 @@ export 'shapes/shapes.dart'; export 'spaceship.dart'; export 'spaceship_rail.dart'; export 'spaceship_ramp.dart'; +export 'sparky_bumper.dart'; diff --git a/packages/pinball_components/lib/src/components/sparky_bumper.dart b/packages/pinball_components/lib/src/components/sparky_bumper.dart new file mode 100644 index 00000000..62bf4d07 --- /dev/null +++ b/packages/pinball_components/lib/src/components/sparky_bumper.dart @@ -0,0 +1,128 @@ +import 'dart:math' as math; + +import 'package:flame/components.dart'; +import 'package:flame_forge2d/flame_forge2d.dart'; +import 'package:pinball_components/pinball_components.dart'; + +/// {@template bumper} +/// Generic Bumper. +/// {@endtemplate} +abstract class Bumper extends BodyComponent with InitialPosition { + /// {@macro bumper} + Bumper({ + required String activeAssetPath, + required String inactiveAssetPath, + required SpriteComponent spriteComponent, + }) : _activeAssetPath = activeAssetPath, + _inactiveAssetPath = inactiveAssetPath, + _spriteComponent = spriteComponent; + + final String _activeAssetPath; + late final Sprite _activeSprite; + final String _inactiveAssetPath; + late final Sprite _inactiveSprite; + final SpriteComponent _spriteComponent; + + Future _loadSprites() async { + // TODO(alestiago): I think ideally we would like to do: + // Sprite(path).load so we don't require to store the activeAssetPath and + // the inactive assetPath. + _inactiveSprite = await gameRef.loadSprite(_inactiveAssetPath); + _activeSprite = await gameRef.loadSprite(_activeAssetPath); + } + + /// Activates the [DashNestBumper]. + void activate() { + _spriteComponent + ..sprite = _activeSprite + ..size = _activeSprite.originalSize / 10; + } + + /// Deactivates the [DashNestBumper]. + void deactivate() { + _spriteComponent + ..sprite = _inactiveSprite + ..size = _inactiveSprite.originalSize / 10; + } + + @override + Future onLoad() async { + await super.onLoad(); + await _loadSprites(); + + // TODO(erickzanardo): Look into using onNewState instead. + // Currently doing: onNewState(gameRef.read()) will throw an + // `Exception: build context is not available yet` + deactivate(); + await add(_spriteComponent); + } +} + +/// {@template sparky_bumper} +/// Bumper for Sparky fire. +/// {@endtemplate} +class SparkyBumper extends Bumper { + /// {@macro sparky_bumper} + SparkyBumper._({ + required String activeAssetPath, + required String inactiveAssetPath, + required SpriteComponent spriteComponent, + }) : super( + activeAssetPath: activeAssetPath, + inactiveAssetPath: inactiveAssetPath, + spriteComponent: spriteComponent, + ); + + /// {@macro sparky_bumper} + SparkyBumper.a() + : this._( + activeAssetPath: Assets.images.sparkyBumper.a.active.keyName, + inactiveAssetPath: Assets.images.sparkyBumper.a.inactive.keyName, + spriteComponent: SpriteComponent( + anchor: Anchor.center, + position: Vector2(-0.1, -0.2), + ), + ); + + /// {@macro sparky_bumper} + SparkyBumper.b() + : this._( + activeAssetPath: Assets.images.sparkyBumper.b.active.keyName, + inactiveAssetPath: Assets.images.sparkyBumper.b.inactive.keyName, + spriteComponent: SpriteComponent( + anchor: Anchor.center, + position: Vector2(-0.1, -0.2), + ), + ); + + /// {@macro sparky_bumper} + SparkyBumper.c() + : this._( + activeAssetPath: Assets.images.sparkyBumper.c.active.keyName, + inactiveAssetPath: Assets.images.sparkyBumper.c.inactive.keyName, + spriteComponent: SpriteComponent( + anchor: Anchor.center, + position: Vector2(0.2, -0.2), + ), + ); + + @override + Body createBody() { + renderBody = false; + + final shape = EllipseShape( + center: Vector2.zero(), + majorRadius: 3, + minorRadius: 2.25, + )..rotate(math.pi / 2); + final fixtureDef = FixtureDef(shape) + ..friction = 0 + ..restitution = 4; + + final bodyDef = BodyDef() + ..position = initialPosition + ..userData = this; + + return world.createBody(bodyDef)..createFixture(fixtureDef); + } +} diff --git a/packages/pinball_components/pubspec.yaml b/packages/pinball_components/pubspec.yaml index c7302d0d..312e01f3 100644 --- a/packages/pinball_components/pubspec.yaml +++ b/packages/pinball_components/pubspec.yaml @@ -39,6 +39,9 @@ flutter: - assets/images/spaceship/ramp/ - assets/images/chrome_dino/ - assets/images/kicker/ + - assets/images/sparky_bumper/a/ + - assets/images/sparky_bumper/b/ + - assets/images/sparky_bumper/c/ flutter_gen: line_length: 80