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@ -180,8 +180,7 @@ void main() {
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lightState: ArrowLightState.active5,
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),
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);
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await game.ready();
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await Future<void>.delayed(Duration.zero);
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verifyNever(bloc.onProgressed);
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},
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@ -222,8 +221,7 @@ void main() {
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lightState: ArrowLightState.active5,
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),
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);
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await game.ready();
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await Future<void>.delayed(Duration.zero);
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verify(bloc.onProgressed).called(2);
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},
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@ -264,8 +262,7 @@ void main() {
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lightState: ArrowLightState.active4,
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),
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);
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await game.ready();
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await Future<void>.delayed(Duration.zero);
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verify(bloc.onProgressed).called(1);
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},
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@ -303,8 +300,7 @@ void main() {
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streamController.add(
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state.copyWith(hits: 4),
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);
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await game.ready();
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await Future<void>.delayed(Duration.zero);
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verify(bloc.onProgressed).called(1);
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},
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