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@ -16,13 +16,13 @@ class SparkyBumperGame extends BasicBallGame with Traceable {
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Future<void> onLoad() async {
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await super.onLoad();
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await Future.wait([
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images.load(Assets.images.sparky.bumper.a.active.keyName),
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images.load(Assets.images.sparky.bumper.a.inactive.keyName),
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images.load(Assets.images.sparky.bumper.b.active.keyName),
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images.load(Assets.images.sparky.bumper.b.inactive.keyName),
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images.load(Assets.images.sparky.bumper.c.active.keyName),
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images.load(Assets.images.sparky.bumper.c.inactive.keyName),
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await images.loadAll([
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Assets.images.sparky.bumper.a.active.keyName,
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Assets.images.sparky.bumper.a.inactive.keyName,
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Assets.images.sparky.bumper.b.active.keyName,
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Assets.images.sparky.bumper.b.inactive.keyName,
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Assets.images.sparky.bumper.c.active.keyName,
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Assets.images.sparky.bumper.c.inactive.keyName,
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]);
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final center = screenToWorld(camera.viewport.canvasSize! / 2);
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